Game review
Kingdom Hearts III
6.5 / 10
- Developer
- Square Enix
- Publisher
- Square Enix
- Released
- 29 January 2019
- Platforms
- Windows
- Genre
- Action RPG
- Monetisation
- One-time purchase, bundled with the Re Mind story DLC. Listed at NZ$94.95, currently 70% off at NZ$28.48 (checked 13 August 2026). No microtransactions or loot boxes.
- Players
- Single-player only
The short version
Kingdom Hearts III closed the thirteen-year Xehanort storyline Square Enix opened on the PS2, and at launch in January 2019 critics were genuinely favorable -- Metacritic settled at 83 on PS4 and 80 on Xbox One, with Game Informer calling it "the series at its strongest." Steam's audience, made up mostly of fans who waited three years past the game's 2021 Epic Games Store exclusivity for a PC release, is measurably tougher: Very Positive at 90.5% of 2,760 reviews overall isn't a bad score, but a 100-review negative sample skews heavily toward story complaints (38 of 100 reviews raise the story specifically) and constant, unprompted comparisons to Kingdom Hearts II, which shows up as the unfavorable yardstick in 16 of 100 -- "wishes it could be KH2, play that instead," as one puts it.
The PC port itself draws a real but smaller complaint cluster: freezes, memory leaks above 120 fps, no ultrawide support, and a specific freeze bug loading the Port Royal world that persisted for some players well after the June 2024 Steam launch. None of that stopped it becoming the franchise's fastest-selling entry, reaching 5 million copies in two weeks and eventually outselling every other mainline Kingdom Hearts game.
Biggest strengths
- Genuinely spectacular presentation -- Disney worlds rendered with real production values, and launch critics and current Steam reviewers agree the visuals are a clear high point
- Combat has real spectacle and, at its best in optional Data Battles and the Re Mind DLC's Limitcut superbosses, some of the hardest and most acclaimed fights in the whole series
- Closes a genuinely long-running plot thread (the Xehanort saga, running since 2005's original Kingdom Hearts) with real scale and ambition
Biggest weaknesses
- Story is the single most common complaint in the current review sample -- called bloated, disjointed, and reliant on plot threads spread across a decade of side-games most players haven't necessarily played
- The main-game combat draws real, repeated criticism for being too easy and button-mash-driven, with much of the challenge and acclaim concentrated in the separately-DLC'd Re Mind content
- PC-specific issues persist years after the 2024 Steam release: no ultrawide support, a documented freeze loading the Port Royal world, and memory leaks reported above 120fps
Who it's for: Kingdom Hearts fans who've played the earlier games and want the Xehanort saga's conclusion, and Disney/Final Fantasy crossover enthusiasts who can tolerate a story that assumes you've done a decade of homework across multiple platforms and spinoffs. A poor entry point for newcomers, and a genuine risk of disappointment for players whose favourite in the series is Kingdom Hearts II specifically.
Our recommendation: A visually spectacular, combat-flashy conclusion that's worth playing if you're invested in the story it's paying off -- but go in with tempered expectations after fourteen years of buildup, and budget real time for the very long, frequent cutscenes rather than expecting a fast-paced action game throughout.
6.5 / 10
Before touching what it actually is, it's worth being precise about when Kingdom Hearts III happened, because Steam's own store page gets this wrong in a way the brief for this series of reviews specifically warns about. The listing shows a release date of 13 June 2024 — but that's the Steam port, arriving three years after a PC exclusivity deal sent the game to the Epic Games Store first, in March 2021. The actual release, the one thirteen years of anticipation and two console generations were riding on, happened on PlayStation 4 and Xbox One on 25 January 2019 in Japan and 29 January worldwide. This review treats that as the game's real birthday, and the seven-plus years since as the "how has it aged" window — even though most of the Steam review data available comes from an audience playing a PC version that's itself only two years old.
Closing a story that took fourteen years to tell
Kingdom Hearts III exists to finish something. Series director Tetsuya Nomura sketched early concepts for the game as far back as 2005, the project wasn't officially announced until E3 2013, and development spent roughly a year rebuilt from scratch after Square Enix switched the game's engine from its in-house Luminous Studio to Unreal Engine 4. What shipped in January 2019 was the conclusion of the "Dark Seeker Saga" — the Xehanort storyline that had run, in one form or another, across the original PS2 game and a sprawling web of handheld and mobile spin-offs since. That's a genuinely unusual position for a mainline sequel to be in: less a fresh start than a payoff, with an audience that had, by definition, already invested a decade or more before pressing start.
Critics at launch were, on the whole, kind to it. Metacritic settled at 83 on PS4 and 80 on Xbox One — solidly "generally favorable" territory — with Game Informer calling it "the series at its strongest" at 9.5/10 and IGN awarding 8.7/10. Even then, reviewers flagged the narrative as the one soft spot in an otherwise confident package, describing certain plot threads as "incomprehensible" without a working knowledge of the series' considerable side-story homework. Commercially, the reception was unambiguous either way: Kingdom Hearts III became the franchise's fastest-selling entry, moving 5 million copies in its first two weeks and eventually topping 6.7 million by September 2021 — more than the original Kingdom Hearts, making it the series' best-selling game outright.
What the Steam audience actually says, years later
The Steam review base tells a related but noticeably tougher story than the 2019 critic consensus did — worth taking seriously precisely because this audience skews toward the series' most invested fans, the ones who specifically waited out a Epic Games Store exclusivity period to play it on Steam. Lifetime, the game sits at Very Positive: 90.5% of 2,760 reviews overall, 89.3% of 1,798 English-language reviews — a genuinely strong score by any normal measure. But pulling a 100-review negative sample sorted by recency (spanning April 2025 through August 2026) shows where the friction actually concentrates: 38 of the 100 raise the story specifically, unprompted, as their central complaint, and 16 of the 100 invoke Kingdom Hearts II by name as the unfavorable comparison point. "It wishes it could be KH2. play that instead," reads one representative review. Another, from a player who logged over 4,400 hours across the series before finishing this entry, opens: "After 70 hrs and nearly 100% completion on this game with the exception of Yozora's battle, this can only be described as a disappointing experience." That's not an unengaged customer bouncing off the game early — that's someone who finished nearly everything it offers and still landed on disappointment, which is a different, more informative kind of negative review than a quick refund complaint.
The specific story criticisms cluster around pacing and structure rather than any single plot beat: reviewers repeatedly describe an overwhelming volume of cutscenes — one puts the ratio at "roughly 75-80% of the experience, constantly interrupting gameplay" — and several separately note that the Disney-licensed worlds, gorgeous as they are individually, feel disconnected from the Xehanort plot they're nominally in service of. This is, notably, close kin to the exact criticism launch-era critics raised in milder form back in 2019 about certain threads being hard to follow without outside knowledge — the difference seven years on is one of degree and audience patience rather than a genuinely new complaint. A long-running franchise's most dedicated fans, having now had years to sit with the ending, appear less forgiving of narrative sprawl than critics reviewing it fresh against a release-week deadline were.
Combat draws a real but more divided complaint. A recurring critique, present in roughly a fifth of the negative sample, describes the main story's combat as too easy and largely solvable by mashing the attack button, with flashy Disney-themed "Attraction" abilities and combo strings providing spectacle without much tactical demand. "I see why they call it the χ-blade because that's the only button you press in this game," reads one blunt summary. Set against that, though, positive reviews consistently single out the Re Mind DLC's Limitcut Episode and Data Battle superbosses — including a rematch against the enigmatic Yozora — as some of the hardest, most acclaimed fights in the entire series. "The data battles and Yozora are hands down by far the best boss fights I have ever played in my life," reads one, a sentiment echoed by several others. The unusual result is a game whose default difficulty and whose best difficulty are, by design, almost entirely separate experiences gated behind additional paid content — worth knowing going in, since the base campaign alone won't show off what the combat system is actually capable of.
The PC port, five years and two storefronts later
Because this review is written from a vantage point where the PC version has existed for two years and the Epic-exclusive version for five, it's worth treating the port itself as its own subject rather than folding it into "the game." The technical complaint cluster is real but smaller than the story one: reports of freezes and crashes, a specific and repeatedly-mentioned bug where the game hangs loading the Port Royal world, memory leaks reported by players running above 120 frames per second, and a persistent lack of native ultrawide monitor support years after launch. None of these are universal — most of the negative sample's complaints are about story and combat, not stability — but they're specific enough, and recur across enough separate reviews spanning mid-2025 through mid-2026, to be a genuine and still-unresolved rough edge rather than a one-off bad-luck report.
One practical note worth flagging for anyone weighing which storefront to buy on: Steam saves cannot be transferred from the earlier Epic Games Store version, confirmed directly by a recent reviewer warning other buyers "keep that in mind when buying." Anyone who already owns the game on Epic and is tempted by a Steam sale should know a second full playthrough is the price of switching platforms, not a quick re-link.
The global achievement data supports a picture of a game most buyers get well into but relatively few fully clean up: the most common achievement sits at 88.4%, with a steady, expected decline through the main-story milestones down into the 50-60% range, before falling off sharply to a 3.2%-7.2% tail for the hardest post-game and superboss-related achievements — almost certainly the Re Mind DLC's Data Battles and Limitcut fights the positive reviews praise most. That's a coherent match with the review data: a large majority experience and broadly enjoy the base story, a smaller but genuinely passionate minority push into the DLC's much harder endgame, and the loudest specific praise in the whole sample comes from that second group.
Verdict
Kingdom Hearts III is a legitimately spectacular piece of production — genuinely one of the best-looking, most lavishly produced entries in its genre from its era, closing a story that had been building since 2005 with real scale and, for the audience it's built for, real emotional weight. The gap between its confident 2019 critic reception and its more skeptical, KH2-measuring Steam audience isn't really a contradiction: critics reviewed a spectacular new entry in a long-running series against a release-week deadline; the Steam audience, made up disproportionately of longtime fans who waited years just to play it on their platform of choice, reviewed the actual payoff to a story they'd been following for over a decade, and held it to that story's own best moment as the bar. Both readings are honest. If you're the kind of player this game was actually made for — someone who's played enough of the series to feel the weight of Kingdom Hearts II being invoked as the standard — it's worth playing and, at a current 70% discount, reasonably priced for what's still a long, lavish single-player campaign plus a genuinely excellent slice of endgame content in Re Mind. Just don't expect the story to feel as clean as the combat looks, and budget patience for the cutscenes.
6.5 out of 10. A visually spectacular, commercially vindicated finale whose most dedicated fans — the exact audience reviewing it on Steam — consistently rate its story and default difficulty below the series' high-water mark, even while its optional hardest content draws some of the warmest praise in the whole franchise.
Pros and cons
Pros
- Genuinely spectacular presentation -- Disney worlds rendered with real production values, and launch critics and current Steam reviewers agree the visuals are a clear high point
- Combat has real spectacle and, at its best in optional Data Battles and the Re Mind DLC's Limitcut superbosses, some of the hardest and most acclaimed fights in the whole series
- Closes a genuinely long-running plot thread (the Xehanort saga, running since 2005's original Kingdom Hearts) with real scale and ambition
- Became the franchise's fastest and best-selling entry, 5 million copies in two weeks and 6.7 million by 2021, so whatever its flaws, a large audience found it satisfying enough to buy in volume
Cons
- Story is the single most common complaint in the current review sample -- called bloated, disjointed, and reliant on plot threads spread across a decade of side-games most players haven't necessarily played
- The main-game combat draws real, repeated criticism for being too easy and button-mash-driven, with much of the challenge and acclaim concentrated in the separately-DLC'd Re Mind content
- PC-specific issues persist years after the 2024 Steam release: no ultrawide support, a documented freeze loading the Port Royal world, and memory leaks reported above 120fps
- Steam saves cannot be transferred from the earlier Epic Games Store version, an easy trap for fans who bought it there during its three-year PC exclusivity and are now considering Steam