Key art for DYNASTY WARRIORS: ORIGINS

Game review

DYNASTY WARRIORS: ORIGINS

Hack-and-Slash Action RPGWindows

8 / 10

Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Released
16 January 2025
Platforms
Windows
Genre
Hack-and-Slash Action RPG
Monetisation
One-off premium purchase, with one large-scale paid DLC expansion released roughly a year after launch; no in-app purchases and no premium currency
Players
None at launch. Single-player only, a departure from the series' traditional local co-op support

The short version

DYNASTY WARRIORS: ORIGINS reinvents KOEI TECMO's decades-old hack-and-slash series around a single, original "nameless hero" navigating the Three Kingdoms conflict, rather than the dozens of historical officers the series has traditionally let players control. Very Positive across more than 19,000 Steam reviews, it's widely, repeatedly praised by longtime fans as the best entry the series has produced in over a decade, driven by a genuinely overhauled combat system built around parries, counters and large-scale battlefield tactics. That praise sits alongside a real, consistently repeated trade-off: locking players to one silent protagonist instead of the series' traditional roster, and a story that stops at the Battle of Chibi, leaving roughly half of the classic Three Kingdoms narrative untold at launch — with no character customisation and no local co-op, both traditional series staples, absent as well. Checking the developer's own patch history confirms an early, specific crash bug was fixed within three weeks of launch, though reviews describing battlefield freezing continued to surface many months later, suggesting the underlying stability issue wasn't fully resolved for everyone. A large-scale paid DLC released a year after launch adds substantial new content, though it tells a side story about four rival historical figures rather than continuing the main campaign past Chibi.

Biggest strengths

  • Combat draws near-universal, specific praise as the series' best in over a decade, with a new parry-and-counter system and large-scale battlefield tactics widely credited as a genuine evolution rather than a rehash
  • Storytelling and character writing for the campaign that exists are consistently praised as more immersive and dramatically ambitious than prior mainline entries, particularly for newcomers to the Three Kingdoms story
  • Battlefield scale and spectacle draw sustained, specific credit, with reviewers describing a genuine sense of commanding real armies rather than isolated skirmishes

Biggest weaknesses

  • The series' traditional roster of dozens of playable historical officers has been replaced with a single, silent original protagonist, a change a large share of longtime fans describe as a genuine loss even while praising the combat built around it
  • The main campaign stops at the Battle of Chibi, leaving roughly half of the classic Three Kingdoms narrative untold, with no confirmation at launch that the remaining story would ever be told in this game
  • Character customisation and local co-op, both traditional series staples, are absent, and several reviewers argue the roughly NZ$100 launch price didn't reflect that reduced scope

Who it's for: Longtime Dynasty Warriors and musou fans who want to see the combat formula meaningfully evolve, and newcomers curious about the Three Kingdoms setting through a fresh, story-driven lens — with a real caveat for players who specifically value the series' traditional roster of dozens of playable historical officers.

Our recommendation: The best combat the Dynasty Warriors series has produced in years, built around a genuinely divisive trade-off — worth playing for the battlefield spectacle alone, with realistic expectations about the reduced scope compared to prior entries.

8 / 10

Few long-running franchises have needed a reinvention as visibly as Dynasty Warriors did heading into 2025. KOEI TECMO's hack-and-slash series, famous and occasionally mocked for its formula of mowing down thousands of anonymous soldiers as a roster of increasingly numerous historical officers, had drawn diminishing returns for years — a prior mainline attempt at reinvention was widely regarded as a misstep. DYNASTY WARRIORS: ORIGINS, released 16 January 2025, takes a genuinely different approach, and the review sample's response has been remarkably consistent: Very Positive across more than 19,000 Steam reviews, with veteran players repeatedly calling it the series' best entry in over a decade. Understanding both why that praise is so well earned and the real, specific trade-off it was built on is what this review sets out to do.

Combat that earns the acclaim

Almost nobody in the review sample disputes that the combat itself is a genuine achievement. "The combat feels much better than other versions and there are parry and counter that are rewarding enough for you to actively aim instead of mashing attack button," one detailed review states, describing exactly the kind of mechanical depth longtime fans had wanted from a series often criticised for shallow, repetitive button-mashing. Another, more sweeping: "This is probably my favorite Dynasty Warrior game from the series... [with] an evolution of gameplay that was asked for many years." A player with an unusually long history with the franchise frames the achievement in blunt, personal terms: "Severely disappointed. Not in the game, the game is amazing. I'm disappointed in Koei. They were capable of making games THIS fun and just didn't for so long?!"

Battlefield scale and spectacle draw their own sustained, specific praise. "Squad Tactics & Battle Arts are cool. Musou Rage and how it cleans your screen. Amazing open world... Awesome amount of soldiers," one review states, describing a genuine sense of commanding real armies across sprawling battlefields rather than isolated arena fights. Storytelling for the campaign that exists draws similarly consistent credit: "Storytelling is much more immersive than before... Enemy officers are more challenging and fun to play against," one review notes, a sentiment echoed across much of the sample even from reviewers otherwise critical of other design choices.

The trade-off longtime fans keep naming

What distinguishes this game's reception from a simple "great combat, minor nitpicks" story is how consistently — and specifically — reviewers across the recommendation spectrum name the same core trade-off: replacing the series' traditional roster of dozens of playable historical officers with a single, original, mostly silent protagonist. "The protagonist is a mute avatar that only serves as a wall for other characters to talk at, making any connection impossible," one review states, even while praising the combat as "some of the best... in the DW series." Another, more direct: "It doesn't get better. Combat was fun, but being limited to one hero is lame." A particularly detailed review frames the specific mechanism of the loss: "Dynasty Warriors: Origins takes away the option of having 100 officers, but the improvements Omega have made to the combat are noticeable" — crediting the trade rather than dismissing it, but naming it plainly as a real trade rather than a pure upgrade.

Character customisation, or its absence, draws a related, equally consistent complaint. "No character customization and no coop is unjustifiable," one terse review states, while another elaborates: "The clothing options are basically nonexistent, and constantly switch you back for different [missions]." Both concerns recur often enough across the sample, including from reviewers who otherwise recommend the game strongly, to treat as a genuine, load-bearing part of this game's story rather than a minority complaint.

A story that stops short — for now

A separate, more specific complaint concerns narrative completeness. "Missing half of the plot, which you may never get... Game ends at the Battle of Chibi and developer is NOT going to release the rest of the story as DLC," one review states, written with real frustration at what felt, at the time, like an unfinished purchase. Checking the developer's own communications directly shows that pessimism wasn't quite borne out, though the resolution is more nuanced than a simple "and then they finished it": a large-scale paid DLC, "Visions of Four Heroes," released a full year later on 22 January 2026, adding substantial new content built around four historical rivals — Zhang Jiao, Dong Zhuo, Yuan Shao and Lu Bu — rather than directly continuing the nameless hero's campaign past Chibi. That's real, meaningful post-launch investment worth crediting, even though it addresses the underlying complaint about narrative completeness only partially rather than resolving it outright.

A crash bug, fixed once — and reported again months later

On the technical side, checking the developer's own patch notes confirms a specific, real early problem: version 1.0.0.4, released 6 February 2025, just three weeks after launch, explicitly states "Fixed a bug that was causing the game to crash under certain conditions." That's fast, credible evidence the studio moved quickly on a genuine stability issue. What complicates a simple "problem solved" narrative is that reviews written many months later continued describing similar symptoms: "there's a freezing issue that can happen at any point in the game. If it happens in the middle of a battle, you'll lose all your progress... nothing has been done" about it, one review states, while another, describing testing roughly ten months after launch, reports "random crashes during large battles are just not for me. After 10 months this issue still persists." This review can't confirm whether these later reports describe the same underlying bug the February patch addressed or a separate, newer issue, but the gap between the documented fix and the later complaints is real and worth flagging plainly for buyers who've experienced instability of their own.

Where this leaves a buyer

At NZ$100.99, discounted to roughly $70 at the time of writing, DYNASTY WARRIORS: ORIGINS delivers a genuine, widely-acclaimed reinvention of a series that badly needed one — the combat overhaul alone justifies the praise it's received from a fanbase that's followed this franchise for decades. The honest, necessary caveat, named consistently across the review sample by fans who love this game as much as by those who don't, concerns what was traded away to achieve that reinvention: the series' signature roster of playable historical officers, character customisation, local co-op, and roughly half of the classic Three Kingdoms story at launch. A year-later DLC has added real content without fully resolving that narrative gap, and a documented early crash fix hasn't entirely quieted later stability complaints. Players open to a more focused, single-protagonist take on the Three Kingdoms, prioritising the series' best-ever combat over its traditional scope, are likely to find this a genuine highlight of the genre. Fans specifically attached to commanding dozens of historical officers, or hoping for the complete story at launch, should weigh that real absence before buying at full price.

Pros and cons

Pros

  • Combat draws near-universal, specific praise as the series' best in over a decade, with a new parry-and-counter system and large-scale battlefield tactics widely credited as a genuine evolution rather than a rehash
  • Storytelling and character writing for the campaign that exists are consistently praised as more immersive and dramatically ambitious than prior mainline entries, particularly for newcomers to the Three Kingdoms story
  • Battlefield scale and spectacle draw sustained, specific credit, with reviewers describing a genuine sense of commanding real armies rather than isolated skirmishes
  • The developer has maintained real, sustained support well over a year after launch, including a large-scale paid DLC expansion adding substantial new content

Cons

  • The series' traditional roster of dozens of playable historical officers has been replaced with a single, silent original protagonist, a change a large share of longtime fans describe as a genuine loss even while praising the combat built around it
  • The main campaign stops at the Battle of Chibi, leaving roughly half of the classic Three Kingdoms narrative untold, with no confirmation at launch that the remaining story would ever be told in this game
  • Character customisation and local co-op, both traditional series staples, are absent, and several reviewers argue the roughly NZ$100 launch price didn't reflect that reduced scope
  • A crash bug affecting large battles was fixed within weeks of launch, but reviews describing similar freezing and lost progress continued to surface many months later, suggesting the underlying stability issue wasn't fully resolved for everyone

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8.5 / 10
  • Progression 6 / 10
  • Performance 6.5 / 10
  • Value 6 / 10
  • Originality 7 / 10