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Windows PC game reviews

1892 games we have reviewed that run on Windows PC, best first.

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1892 reviews

Cursed to Golf

A genuinely inventive golf-precision-platformer whose own most enthusiastic players keep arriving at the same specific verdict — the game is excellent, and the roguelite structure wrapped around it is a mismatch that makes hours-long runs punishing rather than replayable.

6.5 / 10

Reviewed

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Cycle Idle RPG

A free idle RPG with the genuine article — true 1:1 offline progression — attached to a retention design that keeps demanding you come back and play minigames by hand.

6.5 / 10

Reviewed

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Dark Deity

A Kickstarter-funded, GBA-era Fire Emblem homage that launched buggy and unbalanced in 2021, drew backlash for a bolted-on ad launcher and a swimsuit DLC, and has spent four years of patches earning enough goodwill to justify a 2025 sequel.

6.5 / 10

Reviewed

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Dark Devotion

A Souls-like dark fantasy action RPG whose stamina-based combat and boss design draw strong, specific praise, built around a punishing blessing-and-curse death penalty system that the same review base credits as harsh-but-fair and condemns as arbitrarily unfair almost in equal measure.

6.5 / 10

Reviewed

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DayZ

The game that arguably invented the modern survival genre from an ARMA 2 mod is still running, still brutal, and still dividing its own reviews between people who lived through its infamous five-year alpha and people just discovering how unforgiving it remains today.

6.5 / 10

Reviewed

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DEADLINE DELIVERY

A short, stylish drift-racing game about a bomb-strapped monkey mail truck, loved by fans who call its unforgiving handling a fair skill curve and criticized just as forcefully by players who call the same physics broken — with a verified, punishing completion curve and three and a half months of developer silence underneath the debate.

6.5 / 10

Reviewed

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Dead Season

A polished turn-based zombie survival tactics game that faithfully adapts the brutal, high-RNG ruleset of the Zombicide board game, drawing a wave of frustrated reviews from players who expected XCOM-style fairness instead of Zombicide's deliberately punishing chaos.

6.5 / 10

Reviewed

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Deathloop

Arkane's stylish time-loop shooter won Game of the Year honours from multiple outlets in 2021, but sits Mostly Positive across more than 30,000 Steam reviews — a notably wider gap between critical acclaim and player reception than sibling title Dishonored 2, driven by a real, detailed "undershoots Dishonored and Prey" complaint from longtime Arkane fans, and by a persistent Denuvo DRM and mandatory-online requirement this review can confirm, unlike Dishonored 2's, has not been removed even five years after launch.

6.5 / 10

Reviewed

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Death's Gambit

White Rabbit's 2D souls-like metroidvania launched thin and unpolished in 2018, then got a genuinely massive free overhaul three years later -- and while Afterlife fixed a lot, its own recent reviews show real, specific problems (balance spikes, no fast travel until late, a six-year-old unfixed framerate bug) that never fully went away.

6.5 / 10

Reviewed

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Deepcore Mining

A cheap, honestly-scoped mining incremental about drilling a low-poly planet layer by layer for roughly two hours — well liked by its first handful of reviewers, with one detailed bug report worth taking seriously before you buy.

6.5 / 10

Reviewed

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Deep Sea Idle: Infinity Abyss

A submarine incremental where automated torpedoes, plasma and lightning chain across the screen while you mine the abyss for resources — a short, satisfying loop for most of its early reviewers, with one detailed complaint about a mid-run power-fantasy slump and an achievement curve that backs it up.

6.5 / 10

Reviewed

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Defrag Incremental

A NZ$5.11 incremental about optimising messy hard drives, whose Mixed Steam rating splits cleanly along a timeline rather than a taste — a rocky launch day the developer patched fast, and a slower, still-unresolved design gate that keeps a chunk of players stuck clicking long before the game lets them stop.

6.5 / 10

Reviewed

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Destiny 2

The best-feeling shooter ever made, attached to the most punishing content model in mainstream gaming. Its harshest reviews come from players with two thousand, five thousand, ten thousand hours logged — and the phrase they keep reaching for is "the best game I can't recommend".

6.5 / 10

Reviewed

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Dice People

A cheap, polished micro-incremental about rolling dice into an army of tiny fighters, genuinely well-received but consistently described by its own fans as over almost as soon as it starts, from a developer who publicly promised more content and then, fifteen months later, announced a different game instead.

6.5 / 10

Reviewed

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Dig For Your Lives

A free, chaotic co-op dig-and-defend game where up to four friends mine for loot by day and fend off zombies by night — reviewed on its complete English review sample, which reads as a genuinely fun prototype whose launch-week bugs a solo developer has been patching almost daily.

6.5 / 10

Reviewed

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Diggin

A short, charming incremental about a young mole drilling into a meteor crater — genuinely distinctive for giving its dig-upgrade-repeat loop an actual story, but held back by spiky progression pacing and a back half that plays itself.

6.5 / 10

Reviewed

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Digimon Survive

A long-delayed, darker Digimon story that both its fans and its critics agree is a visual novel first and a tactical RPG a distant second -- and whose own trailers, by wide reviewer account, misled buyers about exactly that ratio.

6.5 / 10

Reviewed

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DmonMaster

A 3v3 auto-battle collector RPG about assembling a squad from 100 possible Dmon, each with a three-stat build, a four-part skill kit and its own leveled equipment — you draft the team, then watch it fight on its own across a hex-tile map.

6.5 / 10

Reviewed

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Dordogne

A gorgeously painted, nostalgic coming-of-age story whose watercolour art draws near-universal praise, undercut by a consistent and specific complaint — echoed even by its fans — that the interactivity underneath is shallow, clunky and short enough that many players never see it through.

6.5 / 10

Reviewed

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Drag'N Dungeon

A grid-free tactical auto-battler where a debut studio builds its progression entirely around unlocking a permanent roster of up to 40 voxel heroes across 90-plus numbered challenges — a real meta-progression system wearing a much busier genre label than its mechanics actually earn, checked against a launch weekend with zero player-count evidence either way.

6.5 / 10

Reviewed

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