Key art for Dead Season

Game review

Dead Season

6.5 / 10

Developer
Snail Bite
Publisher
Iceberg Interactive
Released
8 October 2024
Platforms
Windows
Genre
Turn-Based Tactics, Strategy, Survival
Monetisation
One-time purchase, no in-game store
Players
Single-player only

The short version

Dead Season guides a group of unprepared survivors through a zombie outbreak in turn-based tactical missions where noise attracts danger and every gunshot risks drawing a horde. Built by solo studio Snail Bite and published by Iceberg Interactive, it released on 8 October 2024. Its 89 English-language Steam reviews sit at Mostly Positive, roughly 70.8%, and reading the full available negative sample of 26 reviews alongside the top positives finds a striking pattern: the game is a close, deliberate adaptation of the Zombicide board game's punishing, luck-heavy ruleset, and a large share of its harshest criticism comes from players who expected a fairer, XCOM-style tactics game and got Zombicide's brutal chaos instead.

Biggest strengths

  • The game is a close, well-regarded adaptation of the Zombicide board game, and reviewers familiar with that source material specifically credit it for capturing the tabletop experience faithfully, RNG and all
  • Presentation draws strong, consistent praise as polished and bug-free for an indie release, with one reviewer specifically noting no crashes across three full playthroughs
  • The noise-attracts-danger core mechanic earns credit for creating genuine tension around every decision to use a firearm, rewarding stealthier, more deliberate play

Biggest weaknesses

  • The single most consistent complaint concerns constant or near-infinite zombie spawning, particularly on harder difficulties, which multiple reviewers say undermines tactical planning by making positioning and stealth feel pointless against an endless tide
  • Low hit chances combined with high enemy critical-hit rates draw repeated, specific frustration, with several reviewers describing outcomes that feel governed by luck rather than skill or sound tactics
  • A between-mission gear-loss mechanic draws pointed criticism as arbitrary and unfair, with one detailed reviewer noting a "Travel Insurance" perk exists but doesn't reliably prevent it

Who it's for: Zombicide board game fans and players who enjoy genuinely punishing, high-variance tactics games; a poor fit for XCOM fans expecting careful, controllable odds and clear cause and effect between good decisions and good outcomes.

Our recommendation: A well-polished, faithful digital Zombicide experience that will delight fans of that board game's brutal randomness and frustrate players expecting a more forgiving, XCOM-style tactics game — know which one you are before buying.

6.5 / 10

Introduction

Dead Season sends a group of unprepared strangers through a zombie outbreak in turn-based tactical missions where every gunshot risks pulling in a fresh wave of the dead. Snail Bite, a solo-developer studio, built it, and Iceberg Interactive published it on 8 October 2024. Reading the full available negative sample of 26 English-language reviews alongside the top positives, out of a Mostly Positive corpus (roughly 70.8% across 89 reviews), finds a genuinely useful pattern once the two sides of the split are read against each other: this is a tactics game whose reception hinges heavily on what a buyer expected it to be.

A faithful, deliberately brutal board-game adaptation

The single most clarifying review in this sample comes from a player who identifies the source of the confusion directly. Dead Season, they explain, is closely adapted from the Zombicide board game — "a punishing and often cruel ruleset that has a high degree of RNG that can really change the game from turn to turn and map to map." They go on to say plainly: "DO NOT confuse this game with a generic turn-based survival game or look for realism. Most of the negative reviews" stem from exactly that mismatch. Other Zombicide fans in the positive sample confirm this framing independently — one wrote simply, "if you are familiar with the Zombicide board game then you will love this," calling it "turn based strategy at its best." Presentation earns real, separate credit too: one reviewer who beat the game three times specifically praised its polish, reporting no bugs or crashes across all three playthroughs, an unusually clean record for an indie release of this scope.

Complaints that read differently once you know the source

With that context, the negative sample's central complaints take on a different shape. Constant or near-endless zombie spawning, especially on harder settings, is the most frequently cited frustration — one detailed review on Hard difficulty called the infinite spawn rate "insane," combined with low hit chances and unusually high enemy critical-hit rates. Steam's achievement data corroborates just how brutal that difficulty actually is: only 3.7% of tracked players have completed the game on Hard, a genuinely steep cliff. Whether that reads as a design flaw or as Zombicide's ruleset working exactly as intended depends heavily on which game a reader thinks they're buying — this review's sample suggests it's largely the latter, faithfully carried over rather than a bug in translation. Not every complaint dissolves under that framing, though: a between-mission mechanic that can randomly destroy or remove a party's gear draws pointed, specific criticism as arbitrary even from players who understand the source material, with one reviewer noting a "Travel Insurance" perk exists specifically to mitigate this and doesn't reliably work.

Genuinely thin on content

Independent of the difficulty and RNG discussion, campaign length and variety draw consistent, credible criticism. Multiple reviewers report finishing the full campaign in five to nine hours, and several describe the weapon roster, ability options and skill trees as limited enough to feel repetitive well before the credits, with more than one wishing for base-building or other systems to extend replay value beyond simply replaying the same levels on a different path.

Final Verdict

Dead Season is best understood as exactly what its most clarifying review describes: a close, faithful digital adaptation of Zombicide's punishing, high-variance tabletop ruleset, polished well enough to earn genuine praise from players who know and love that source material, and frustrating enough to earn genuine criticism from players expecting a fairer, more XCOM-like tactics experience. Both reactions are honest responses to the same game — they're just measuring it against different expectations. If you know Zombicide and want its chaos digitised, this is a well-made way to get it; if you're looking for careful, controllable tactical odds, this review's sample says plainly that isn't what's on offer.

Pros and cons

Pros

  • The game is a close, well-regarded adaptation of the Zombicide board game, and reviewers familiar with that source material specifically credit it for capturing the tabletop experience faithfully, RNG and all
  • Presentation draws strong, consistent praise as polished and bug-free for an indie release, with one reviewer specifically noting no crashes across three full playthroughs
  • The noise-attracts-danger core mechanic earns credit for creating genuine tension around every decision to use a firearm, rewarding stealthier, more deliberate play
  • An easier difficulty option exists for players who find the default challenge overwhelming, and reviewers on that setting report a noticeably more approachable experience

Cons

  • The single most consistent complaint concerns constant or near-infinite zombie spawning, particularly on harder difficulties, which multiple reviewers say undermines tactical planning by making positioning and stealth feel pointless against an endless tide
  • Low hit chances combined with high enemy critical-hit rates draw repeated, specific frustration, with several reviewers describing outcomes that feel governed by luck rather than skill or sound tactics
  • A between-mission gear-loss mechanic draws pointed criticism as arbitrary and unfair, with one detailed reviewer noting a "Travel Insurance" perk exists but doesn't reliably prevent it
  • Campaign length and content variety draw consistent complaints as thin, with multiple reviewers reporting completion in 5 to 9 hours and describing limited weapon, ability and skill-tree variety across that runtime

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 7.5 / 10
  • Progression 5.5 / 10
  • Value 5.5 / 10