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macOS game reviews

1087 games we have reviewed that run on macOS, best first.

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1087 reviews

Incremental Factory

A solo-developed, node-based automation game that scratches the Factorio itch without Factorio's build-everything-yourself demands, still in Early Access two and a half years in and still being actively rebalanced — most recently to remove the exact progression walls its players have been complaining about since launch.

6 / 10

Reviewed

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Incremental Frog

A three-day-old solo-style release that grafts a genuine tech-tree-and-prestige incremental onto a real-time bug-catching shooter — aim a frog's tongue with the mouse, clear timed waves of insects, then spend the gold on a large branching upgrade grid — for NZ$6.29 with exactly one Steam review on record.

6 / 10

Reviewed

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Isle of Arrows

A beautiful, genuinely original tile-placement puzzle crossed with tower defense, whose card-draw randomness splits its own fanbase between players who find it a fair, tense balancing act and players who call the same system simply unfair.

6 / 10

Reviewed

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Jack Move

A stylish, short cyberpunk JRPG with genuinely excellent pixel art and music -- its own review corpus consistently argues the cyberpunk hacking theme is a coat of paint over conventional turn-based combat, and that eight hours isn't nearly enough time to find out otherwise.

6 / 10

Reviewed

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Keep the Heroes Out

A faithful digital adaptation of the cooperative tabletop dungeon-defense game, letting one to four players run the monster side of the dungeon, praised for its charming art and asymmetric monster roles but held back at launch by co-op connection bugs and an under-explained tutorial.

6 / 10

Reviewed

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Let Them Come

Let Them Come sets you in one spot with a gun and an endless wave of aliens, betting everything on the loadout-building loop underneath that simple pitch. Reviewers largely say the bet paid off for a cheap, short, retro-styled shooter — right up until a specific, unresolved freezing bug or an unpredictable softlock ends the run for good.

6 / 10

Reviewed

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Loot Box Quest

Loot Box Quest is a solo developer's one-week clicker experiment built entirely around a joke — what if a loot-box-fueled idle game had a story about the person playing it slowly becoming the industry he claims to hate? It's a clever premise for a review's first ten minutes and a much more divisive one by the time the single, unrepeatable playthrough ends.

6 / 10

Reviewed

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Magical Greenhouse Review: A Sweet, Slight Sunday-Afternoon Potion Sim

A pastel-cute cozy sim about growing magical plants and brewing potions for a small town, praised almost universally for its stress-free tone but repeatedly criticised for vague quest hints and a run that's over almost as soon as it opens up.

6 / 10

Reviewed

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MMO98 Review: A Great Aesthetic Running Out of Content Fast

MMO98 is a $6.99 incremental game about running a retro MMO development studio from a nostalgic Windows 98-style desktop, and while its aesthetic and premise have won real fans, an overwhelming share of reviewers, across nearly every language on Steam, say the game runs out of meaningful content within a few hours.

6 / 10

Reviewed

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My Party Is Grinding

SUPERLINK's free idle RPG lives in a tiny transparent window pinned to a corner of your desktop, where five heroes fight through 200 stages while you work. The premise is genuinely clever and the crafting systems run deep, but the game is barely a month old, its written review count is still too small to read as a verdict, and its own achievement data hints at a difficulty wall most players never get past.

6 / 10

Reviewed

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My Wukong

A desktop pet, not a game in any conventional sense — Wukong or Amei sit on your screen, react to your typing and clicking, and let you draw their outfits by hand. Reviewed two days after launch, with almost no review corpus yet to judge it by.

6 / 10

Reviewed

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Narita Boy

A retro synthwave-styled action-platformer set inside a digital "Digital Kingdom," Mostly Positive across more than 600 reviews for its astonishing pixel art and soundtrack — undercut by an extremely consistent complaint that the actual gameplay is hollow relative to its presentation, with floaty controls, unsatisfying combat, and a misleadingly linear level structure for a game marketed alongside metroidvanias.

6 / 10

Reviewed

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Natural Selection 2

Unknown Worlds Entertainment's asymmetric marines-versus-aliens hybrid remains, more than a decade later, one of the only games that genuinely fuses first-person shooting with real-time strategy commanding — a landmark design reviewers say has never been properly replicated, now weighed down by a shrinking, veteran-dominated community that a large and consistent share of reviewers describe as actively hostile to newcomers.

6 / 10

Reviewed

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NGU Industries

The factory-building sequel to NGU Idle swaps rebirth layering for conveyor belts and work orders, builds a genuinely interesting system out of it in its first six weeks, and then stops. It has been Early Access, unfinished, since April 2021.

6 / 10

Reviewed

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Nine Parchments

A NZ$24.79 co-op wizard-apprentice action-RPG from Trine developer Frozenbyte that holds Mostly Positive across roughly 4,100 Steam reviews since December 2017 — beautiful and genuinely fun with a friend, but sitting under a "confirmed no longer supported" developer statement and a specific, years-spanning bug where private co-op sessions randomly turn public and let strangers into your game.

6 / 10

Reviewed

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Oddworld: New 'n' Tasty

A full 3D remake of the 1997 cult classic Abe's Oddysee, Very Positive across 1,600 reviews for genuinely impressive visual work — dominated by an extremely consistent complaint from longtime fans that replacing the original's precise, grid-based movement with free-flowing physics broke the precision-puzzle-platforming the series was built around, alongside a severe, apparently permanently unfixed controller-support bug.

6 / 10

Reviewed

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Panzer Corps 2

A worthy heir to the Panzer General lineage with genuinely deep turn-based combat mechanics, undercut for a large share of its own veteran fanbase by a removed branching campaign structure and a DLC pricing model several reviewers say fragments the full experience across a costly stack of add-ons.

6 / 10

Reviewed

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Potion Permit

A gorgeous, cosy alchemist life-sim whose own review base repeats the same verdict with striking consistency — beautiful and charming on the surface, thinner than its genre neighbours underneath, and sold alongside more than thirty individually priced decoration DLC packs that together cost nearly as much as the base game.

6 / 10

Reviewed

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Prison Architect

A beloved prison design and management simulation originally built by Introversion Software, Very Positive across more than 34,000 reviews for its darkly comic, systemically rich core design — dominated by an extraordinarily consistent complaint that Paradox Interactive's 2019 acquisition brought a forced third-party launcher, unresolved bugs, and DLC paywalling content reviewers say was previously free, before officially ending development with a "Sunset Update" in May 2023.

6 / 10

Reviewed

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Punch Club

A charming, reference-packed boxing management RPG whose own most-upvoted reviews are almost all critical — a specific, corroborated case that its stat-decay grind and lopsided build balance were real problems the developer only partially fixed, not exaggerated complaints from a vocal minority.

6 / 10

Reviewed

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Rack and Slay

A genuinely inventive billiards-roguelike hybrid that lets you knock monster balls into holes across procedurally generated tables, executed with real physics polish, but held back for a real share of players by unpredictable cue-ball control and a build-variety ceiling reached faster than the genre's best examples.

6 / 10

Reviewed

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Railway Empire

Railway Empire asks players to build 19th-century rail networks feeding growing cities and competing against aggressive AI rivals, and the economic puzzle underneath that pitch is genuinely engaging by most accounts. Its own reviewers are unusually unanimous, though, that the actual act of laying track and signals — the one thing a railway game absolutely cannot get wrong — is executed badly enough to undermine the whole experience.

6 / 10

Reviewed

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Reborn: An Idle Roguelike RPG

A free, solo-developed idle roguelike that spent a full year in Early Access before its 9 May 2025 1.0 exit — Mixed at 64% lifetime across a small but genuinely long-playing corpus, whose own most-invested critics (one at over 4,700 hours) describe a game whose systems, especially crafting, arrive far too slowly for how much waiting it asks of you.

6 / 10

Reviewed

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