Key art for Natural Selection 2

Game review

Natural Selection 2

6 / 10

Developer
Unknown Worlds Entertainment
Publisher
Unknown Worlds Entertainment
Released
31 October 2012
Platforms
Windows, macOS, Linux
Genre
FPS/RTS Hybrid
Monetisation
One-time premium purchase; no DLC, no in-app purchases
Players
Core online multiplayer only, pitting a human marine team against an alien Kharaa team, each with a player-controlled commander directing strategy from a top-down view

The short version

Natural Selection 2 pits a marine team, complete with a player-commander issuing top-down real-time-strategy orders, against an alien Kharaa team growing organically from a shared hive mind. Reviewers consistently describe this as a genuinely rare design accomplishment: "it innovates not in one, but two genres simultaneously," as one detailed review puts it, and another, with close to 7,500 hours logged, calls it without hesitation one of the best games they've ever played. More than a decade after release, this review sample confirms nothing else on the market quite replicates what it does.

Set against that praise, an unusually large and consistent share of reviewers — spanning a full decade of dated reviews through as recently as April 2026 — describe the same specific, structural problem: a shrinking, veteran-dominated playerbase where new players report being berated, kicked, and actively discouraged from learning. This isn't a handful of isolated complaints; it's a persistent, corroborated pattern serious enough that several reviewers who still love the underlying game explicitly can't recommend it to newcomers as a result.

Biggest strengths

  • A genuinely rare design achievement, fusing first-person shooting with real-time-strategy commanding in a way reviewers consistently say has never been properly replicated elsewhere
  • Deep, asymmetric faction design, with marines and the alien Kharaa playing in fundamentally different ways rather than being reskinned mirrors of each other
  • A high, rewarding skill ceiling that veteran players with thousands of hours logged still describe as engaging years into play

Biggest weaknesses

  • An unusually large and consistently corroborated pattern of reviewer complaints, spanning a full decade through as recently as April 2026, describing a shrinking, veteran-dominated community that berates, kicks, and actively discourages new players from learning
  • A genuinely steep learning curve, particularly for the commander role, compounded by a playerbase reviewers describe as unwilling to patiently teach newcomers
  • No meaningful progression system, which some reviewers count as a deliberate, skill-focused design choice and others count as a missed opportunity to hook new players

Who it's for: Experienced multiplayer FPS/RTS fans specifically willing to push through a difficult, potentially unwelcoming learning curve for a genuinely unique competitive experience. Less suited to players new to the genre or hoping for a welcoming community, given the consistent, well-documented reports here.

Our recommendation: A genuine genre landmark worth experiencing for its innovative design alone — but go in with realistic expectations about the community you'll be learning it from, and consider finding a friend group or Discord community to learn alongside rather than jumping into public matches solo.

6 / 10

Natural Selection 2 grew out of a beloved Half-Life mod, and Unknown Worlds Entertainment's standalone sequel remains, more than a decade later, one of the very few games to genuinely deliver on the promise of an FPS/RTS hybrid rather than just claiming the label. One team plays as human marines with a player-commander directing base-building and resource strategy from a top-down view; the other grows as the alien Kharaa, evolving forms from a shared hive resource pool. This review sample makes clear that the underlying design is a genuine, still-unmatched achievement — and that the community built up around it has become a serious, well-documented barrier to actually enjoying it.

A genre fusion reviewers say has never been properly repeated

The praise here is specific and comes from players with real understanding of both genres it combines. "It innovates not in one, but two genres simultaneously," one detailed reviewer writes, noting that FPS/RTS hybrids have been attempted before but rarely executed with this much depth on both sides. A separate reviewer, reporting close to 7,500 hours logged, states plainly: "I can say without a doubt that this is one of the best, if not the best, game I've ever played... this game is ahead of its time and deserves more praise and marketing." Even a decade-plus after release, another reviewer confirms directly: "over a decade after its release, you still can't get anything quite like Natural Selection 2 anywhere else."

A decade-spanning, consistently corroborated community problem

Set against that praise, an unusually large and consistent pattern runs through this review sample, and it's serious enough to weigh heavily in any recommendation. Reviewers dated across a full decade — 2015 through as recently as April 2026 — independently describe the same specific experience. "This game has a very small community. Most players gate-keep and REALLY don't like new players. They will berate and kick players who are new," one writes. Another, more recent review agrees almost word for word: "This is a great game overshadowed by a toxic veteran community that needs to grow up and allow new players to learn instead of harassing and mocking them unnecessarily." A third reviewer, with over 4,000 hours logged and clearly a fan of the underlying game, states outright: "the only players left are veterans who will kill you 100% of the time... it's hard to really recommend to new players," even suggesting the developers consider a free-to-play model as the only realistic way to rebuild the playerbase. This isn't a handful of scattered complaints — it's a specific, repeated, independently reached conclusion spanning years of reviews.

A separate, attributed claim about recent developer decisions

One detailed reviewer raises a further, more specific concern worth including with appropriate caution: a claim that recent developer changes specifically targeted and restricted modded servers, which this reviewer describes as the primary reason they'd stayed engaged with the game for years. "The devs currently still making changes to the game have decided that modded servers don't represent what they want the game to be," the review states, framing the resulting changes as actively working against the community's remaining player base. This review can't independently verify the developers' specific motivations or the full scope of these changes, so it's presented here as one detailed player's attributed account rather than settled fact — but it's a specific enough claim, from a clearly invested longtime player, to be worth knowing about.

What the completion data adds

Steam's achievement statistics offer a striking, if indirect, confirmation of this game's steep barrier to entry. Even the single most-earned achievement in the entire schema sits at just 18.5% of the tracked playerbase, and a meaningful share of the game's harder, more specific achievements register at effectively 0%. That's an unusually low ceiling across the board, even accounting for this being a multiplayer-only game without a structured single-player campaign to guide players toward specific milestones, and it's broadly consistent with the review sample's account of a game whose difficulty and unwelcoming community combine to push a large share of buyers away before they get very far.

A shared universe with an unlikely sibling

It's worth noting a detail several reviewers point out with genuine delight: Natural Selection 2 shares its fictional universe and alien Kharaa organism directly with Unknown Worlds' later, far more commercially successful game Subnautica. Reviewers familiar with both games describe the connection as a fun piece of world-building trivia rather than anything mechanically relevant, but it's a distinctive footnote in this game's history — the same small studio's cult multiplayer shooter and mega-hit survival game turn out to be set in the same universe, years apart and in wildly different genres.

Where it lands

Natural Selection 2 earns real, lasting respect for a design achievement reviewers consistently say has never been properly matched elsewhere, and the players who stick with it clearly find something genuinely special in its asymmetric, dual-genre combat. The decade-spanning, consistently corroborated pattern of community hostility toward new players is serious enough that this review can't recommend jumping in solo without real caution, echoing the exact hesitation several longtime fans themselves express. For experienced multiplayer players specifically willing to push through that learning curve — ideally alongside friends rather than solo — this remains a genuine, worthwhile landmark; for everyone else, it's a harder recommendation than the underlying game alone deserves, and it's a genuine shame that a design this ambitious hasn't found a way to keep welcoming new blood alongside its dedicated core of veterans.

Pros and cons

Pros

  • A genuinely rare design achievement, fusing first-person shooting with real-time-strategy commanding in a way reviewers consistently say has never been properly replicated elsewhere
  • Deep, asymmetric faction design, with marines and the alien Kharaa playing in fundamentally different ways rather than being reskinned mirrors of each other
  • A high, rewarding skill ceiling that veteran players with thousands of hours logged still describe as engaging years into play
  • Continued free content updates and balance changes years after release, reflecting sustained developer investment in an aging game
  • Cheap, especially relative to the design ambition and depth on offer, with no DLC or monetization beyond the base purchase

Cons

  • An unusually large and consistently corroborated pattern of reviewer complaints, spanning a full decade through as recently as April 2026, describing a shrinking, veteran-dominated community that berates, kicks, and actively discourages new players from learning
  • A genuinely steep learning curve, particularly for the commander role, compounded by a playerbase reviewers describe as unwilling to patiently teach newcomers
  • No meaningful progression system, which some reviewers count as a deliberate, skill-focused design choice and others count as a missed opportunity to hook new players
  • At least one detailed reviewer reports specific frustration with a developer decision to restrict modded servers, describing it as actively working against the community's remaining active player base — an attributed claim about developer conduct this review can't independently verify
  • Server population is reported as thin outside peak hours, making matches genuinely difficult to find at certain times depending on region

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8.5 / 10
  • Progression 4.5 / 10
  • Performance 6 / 10
  • Value 6 / 10
  • Originality 9 / 10
  • Multiplayer 4.5 / 10