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macOS game reviews

1087 games we have reviewed that run on macOS, best first.

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1087 reviews

Regions Of Ruin

A pixel-art dwarven action-RPG that lets you loot dungeons and grow your own settlement in the same side-scrolling world — a genuinely addictive first several hours, by its own fans' account, that a large share of the same reviewers say thins into repetition well before the credits.

6 / 10

Reviewed

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Reverie Knights Tactics

A hand-drawn, isometric SRPG set in the Arton fantasy universe whose beautiful art and genuine tactical depth are matched almost evenly, review for review, by a resource-attrition system and a fixed four-character roster that a comparably sized share of players find punishing rather than rewarding.

6 / 10

Reviewed

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RogueJack21

An addictive Balatro-flavoured blackjack roguelite whose reception is dominated by a heavily upvoted, evidence-backed dispute over undisclosed AI-generated art and music, alongside real complaints about RNG swings, repetitive builds, and crashes.

6 / 10

Reviewed

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Sable

A gorgeous, atmospheric open-world coming-of-age exploration game from debut studio Shedworks, Very Positive across nearly 4,000 reviews for its art, music, and sense of place — undercut by an extremely consistent complaint about severe performance issues and bugs that plagued its launch, with some reviewers reporting stuttering and frame drops persisting years later despite genuine post-launch support.

6 / 10

Reviewed

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Sengodai

A card-battling roguelite deckbuilder about capturing land with teams of elemental "Gokai" monsters, praised for its distinctive Pokemon-and-Yu-Gi-Oh-flavoured card art and surprisingly deep land-control combat, while a real, recurring share of reviewers flag launch bugs, steep gold-grinding requirements and a confusing early tutorial.

6 / 10

Reviewed

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Shop Titans

Kabam's shopkeeper RPG has genuinely well-tuned crafting and dungeon-crew loops buried under a subscription, hero paywalls and loot boxes that its own most dedicated players spend as much time warning readers about as recommending the game itself.

6 / 10

Reviewed

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Sid Meier's Civilization VII

Firaxis's boldest structural gamble in the series' history — mandatory "Age" transitions that force players to swap civilizations twice per campaign — split the Civilization fanbase down the middle at launch and still sits Mixed across nearly 58,000 Steam reviews eighteen months later, even as a genuinely major, free "Test of Time" update rebuilt huge parts of the game in direct response to that backlash.

6 / 10

Reviewed

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Snake Pass

Snake Pass built an entire game around one genuinely novel idea — you are a snake, with no legs and no jump button, and every puzzle has to be solved by thinking like one. Its own reviewers agree almost unanimously that the idea is brilliant; a similarly large share also agree the physics meant to realize it never quite became precise enough to fully deliver on it.

6 / 10

Reviewed

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Streets of Rogue

A roguelite immersive sim pitched as "Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA," Overwhelmingly Positive across more than 17,000 reviews — and one where a remarkably consistent, near-decade-long complaint says the promised every-run variety boils down to about five repeating mission types with reskinned enemies on later floors.

6 / 10

Reviewed

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Sun Haven

A farming sim with classes, magic and dragons, sold for twelve dollars with a hundred and seventy-four dollars of DLC behind it. Its recent reviews have collapsed to 74% — and most of them aren't about the farming.

6 / 10

Reviewed

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Taste of the Wind

A restaurant-management simulation crossed with a visual-novel RPG, following a new Chinese restaurant owner as they form bonds with a warmly written cast and chase one of several endings uncovering the mystery behind their establishment's past downfall — a heartfelt, evidently solo-crafted labour of love whose enthusiastic Very Positive reception sits alongside a substantial, detailed run of bug and balance complaints from its most engaged players.

6 / 10

Reviewed

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Tetra Dungeon

A genuinely novel mashup of Tetris-style block placement and Slay the Spire-style deckbuilding, cheap and strategically satisfying in short bursts — undercut by a detailed, credible criticism that its "roguelike" node sequence and bosses are mostly fixed rather than randomized, and no updates since its first week.

6 / 10

Reviewed

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The Banner Saga 3

The trilogy's finale scores meaningfully lower than either predecessor — a severe, still-live crash and freeze problem compounded by the absence of a manual save option can cost players 30-40 minutes of progress at a time, and reviewers who loved the first two games widely call the conclusion rushed and unsatisfying.

6 / 10

Reviewed

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Time Clickers

Proton Studio put a first-person gun in the clicker genre's most abstract hand, turning "tap the cookie" into "shoot the cube wall." The framing genuinely changes the opening hours, but the studio moved on to two spiritual successors years ago and hasn't touched this one since a December 2021 holiday event.

6 / 10

Reviewed

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Titan Souls

A one-hit-kill boss-rush action-adventure where both player and titan die in a single hit, Mostly Positive across nearly 2,800 reviews for genuinely inventive, puzzle-like boss design and a striking soundtrack — undercut by an extraordinarily consistent complaint that the long walk back to each boss after every death wastes far more time than the fights themselves, alongside a well-corroborated lack of mouse support or key rebinding.

6 / 10

Reviewed

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Town of Salem

A genuinely well-designed hidden-role party game built on 33 distinct characters and a real system of deduction, whose Very Positive standing across more than 30,000 reviews sits alongside a decade-long, remarkably consistent complaint about an arbitrary, poorly-explained ban system that has outlasted at least one change of publisher.

6 / 10

Reviewed

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