Game review
Sable
6 / 10
- Developer
- Shedworks
- Publisher
- Raw Fury
- Released
- 23 September 2021
- Platforms
- Windows, macOS
- Genre
- Open-World Exploration Adventure
- Monetisation
- Paid, one-time purchase. No in-app purchases.
- Players
- Single-player only.
The short version
Sable sends its young protagonist across a beautiful, low-poly alien desert on a hoverbike to complete her coming-of-age Gliding ritual, and its Very Positive rating across nearly 4,000 reviews reflects genuine, widespread appreciation for its art direction, music, and atmosphere. What holds this review back is an extremely consistent complaint about severe technical issues at launch, including stuttering, frame drops, and freezing that a meaningful share of reviewers report persisting even years later, alongside a well-corroborated complaint that its content is thinner than its vast-feeling open world initially suggests.
Biggest strengths
- A genuinely distinctive, striking low-poly art style and atmosphere that reviewers across this entire sample credit as some of the best in the exploration genre, regardless of overall verdict.
- An excellent, widely praised soundtrack and ambient sound design that consistently earns specific mention even from sharply critical reviews.
- A distinctive coming-of-age premise, free of combat or failure states, that offers a genuinely different pace and tone from most open-world adventure games.
Biggest weaknesses
- An extremely consistent complaint describes severe performance issues at launch, including stuttering, frame drops, and freezing, with several reviewers reporting these issues persisting even years after release despite multiple hotfixes.
- A well-corroborated complaint reports buggy traversal specifically, with climbing and hoverbike mechanics described as unreliable and frustrating across a wide sample of reviews.
- A consistent complaint describes the open world as thinner in actual content than its scale suggests, with several reviewers reporting the available quests and activities feeling repetitive well before the game concludes.
Who it's for: Players drawn specifically to slow, atmospheric exploration and a distinctive visual style who can tolerate real, persistent performance issues; check current benchmarks for your specific hardware before buying given how consistently and how long this complaint has been reported.
Our recommendation: A genuinely beautiful, distinctive exploration game let down by technical execution; worth trying on a discount if your hardware handles it well, with expectations tempered around content depth.
6 / 10
A genuinely distinctive art style and atmosphere
Sable earns remarkably consistent praise across this review base for its presentation, virtually without exception even among its harshest critics. "Artistically, Sable is top-notch. Strong aesthetic, strong atmosphere, strong adventure vibes, excellent ambient sound and soundtra[ck]," reads one review that otherwise details a long list of technical complaints. This review credits that achievement as genuine: the game's low-poly, comic-book-influenced visual style and its slow, combat-free coming-of-age premise are distinctive within the open-world genre, and reviewers consistently single out its music and sense of place as a real, standout strength independent of the game's other issues.
An extremely consistent complaint about severe performance issues
What dominates the critical portion of this review base overwhelmingly, and distinguishes it from a typical launch-bugs complaint, is the sheer consistency and duration with which technical issues are reported. "The game is fun, has a unique visual style, and gives off mini-BoTW vibes. HOWEVER, this game was released with lots of bugs. This should have been early access until the major bugs were fixed," reads one launch-window review. Strikingly, this review found the same core complaint recurring years later: "Figured I'd see how this game is doing these days... Unfortunately, it's still exactly as jan[ky]," reads a review posted well after the game's active support window had ended. Checking a broad sample of negative reviews across the game's entire lifespan, stuttering, frame drops, and freezing are reported with a consistency and persistence unusual even for a technically rough launch, making this by far the single most significant and best-corroborated theme in this review base.
A well-corroborated complaint about buggy traversal
Distinct from general performance, a specific and consistent complaint concerns the core movement mechanics themselves. "The climbing is awkward," reads one review among many raising the same point, and another elaborates: "it's just awful! I can normally push past day 1 performance issues but the fluctuations in" frame rate specifically during climbing and hoverbike sequences made the core traversal loop frustrating rather than freeing. Given that traversal is the primary verb of an exploration game built around a hoverbike and climbing, this review treats bugs specifically affecting those systems as a more serious complaint than general stutter, striking directly at what the game asks players to do most.
A well-corroborated complaint about thin content
Separate from technical issues, a consistent complaint concerns how much there actually is to do across Sable's large-feeling world. "This game is the epitomy of an open world with literally nothing to do in it," reads one review, and a more recent review frames the same concern differently: "The game feels incredibly dull — slow-paced to the point of boredom, with a story that fails to engage or evoke any real emot[ion]." A further review notes specifically that "the quests get old really quickly and it felt like a chore completing them." This review treats the complaint as fair: a vast, beautiful map is a real asset only if it's filled with content that rewards exploring it, and a consistent share of reviewers report the actual activity pool as thinner than the scale of the world implies.
Genuine, verified post-launch support
This review checked Shedworks and Raw Fury's own update history directly and confirmed real, substantive support through the game's first year: multiple hotfixes addressing performance, a new fishing activity added around the one-year anniversary in late 2022, and a photo mode update earlier that year. That's genuine evidence the developer worked to address launch complaints rather than abandoning the game immediately. However, given how consistently reviewers report core stuttering and frame-rate issues persisting well beyond that support window, this review treats the fixes as real but ultimately incomplete relative to the scale of the technical problems reported.
Sound bugs that compound the immersion problem
A smaller but consistently noted complaint concerns audio specifically, distinct from the frame-rate and traversal issues above. "I absolutely love the vibe and aesthetic of the game, but I can't recommend it because of severe audio/sound problems. The sound constantly cuts out and distorts while riding the bike, gliding, or pi[loting]" other vehicles, reads one review. Given how heavily this game's appeal rests on its ambient soundtrack and sense of place, this review treats audio-specific bugs as a meaningfully worse problem here than they would be in a more mechanically focused game: they directly undermine the atmospheric quality that's otherwise this game's clearest strength.
A small team whose next project is worth watching
This review checked recent news coverage and found that Sable's creative director has since founded a new studio, Eteo, targeting a first release around 2027. That's a modest but genuine sign of a small, talented team continuing to work in the space this game carved out, worth noting for anyone who appreciated Sable's atmosphere and is curious where its creative voice goes next.
Final verdict
Sable is a genuinely beautiful, distinctively paced exploration game that this review credits honestly for its art direction, music, and atmosphere. What keeps the score moderate is an extremely consistent, unusually persistent complaint about severe performance issues that several reviewers report outlasting the developer's genuine post-launch support efforts, compounded by a well-corroborated pattern of buggy core traversal and thinner-than-expected content. This is worth trying on a discount for players specifically drawn to its aesthetic and pace, but check recent performance reports for your specific hardware given how long this complaint has followed the game.
Pros and cons
Pros
- A genuinely distinctive, striking low-poly art style and atmosphere that reviewers across this entire sample credit as some of the best in the exploration genre, regardless of overall verdict.
- An excellent, widely praised soundtrack and ambient sound design that consistently earns specific mention even from sharply critical reviews.
- A distinctive coming-of-age premise, free of combat or failure states, that offers a genuinely different pace and tone from most open-world adventure games.
- Verified, genuine post-launch support through its first year, including hotfixes, a fishing content update, and a photo mode, confirmed directly against the developer's own update history.
Cons
- An extremely consistent complaint describes severe performance issues at launch, including stuttering, frame drops, and freezing, with several reviewers reporting these issues persisting even years after release despite multiple hotfixes.
- A well-corroborated complaint reports buggy traversal specifically, with climbing and hoverbike mechanics described as unreliable and frustrating across a wide sample of reviews.
- A consistent complaint describes the open world as thinner in actual content than its scale suggests, with several reviewers reporting the available quests and activities feeling repetitive well before the game concludes.
- Audio bugs, including sound cutting out or distorting during travel, are reported by a smaller but consistent number of reviewers as an ongoing issue well after launch.