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Strategy reviews

411 Strategy games reviewed and scored, best first.

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411 reviews

Last War: Survival

The game built to match its own fake advertisement, and one of the highest-grossing mobile titles on earth. Rated 4.7 by nearly half a million people, mocked everywhere else as a bait-and- switch — and both of those are accurate descriptions of what happens after you install it.

5.5 / 10

Reviewed

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Ludus Magnatus: Gladiator Manager Simulator

A genuinely fresh management-sim concept — running a gladiator club up through Rome's divisions — undercut by combat AI its own players call the game's worst feature, wildly inconsistent difficulty, and a launch price several found too steep, all set against one of the most relentless Early Access patch cadences this library has documented.

5.5 / 10

Reviewed

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Monsters Auto Battler

A NZ$7.39 solo-developer auto-battler about placing mercenaries in a small arena and watching the fight resolve — a coherent, fairly priced take on a crowded subgenre that has spent nearly eight months on Steam without attracting a single user review.

5.5 / 10

Reviewed

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Phantom Signal

Veslo Games' web-of-relays base defence owes an open debt to the Kongregate flash classic The Space Game, and for a handful of missions that inheritance is a genuine strength. Fifty-two achievements and a leaderboard have sat broken since the developer went quiet in 2018, and the sixteen-mission campaign runs out of new ideas well before it runs out of missions.

5.5 / 10

Reviewed

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Shadowveil: Legend of The Five Rings

A roguelite tactics-autobattler hybrid set in the Legend of the Five Rings universe that launched to real praise for its lore fidelity and build variety, but whose more recent reviews have swung sharply negative around one specific, damning complaint — the developer has stopped updating it.

5.5 / 10

Reviewed

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Stellar Settlers: Space Base Builder

A hamster-cage colony sim where you build both across and up through a planet's crust, then cap every map off with a physics-based rocket launch — a genuinely novel structure let down by AI-generated portraits, math bugs in its own production formulas, and a patch history that goes almost silent the week after full release.

5.5 / 10

Reviewed

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Stoneguard

Medieval survivors defend a magic stone from monsters dropped by an alien ship, sever limbs, fit prosthetics and forge weapons out of what they cut off. A genuinely strange five-dollar idea from two developers — and about four hours of Early Access with the AI still half-working.

5.5 / 10

Reviewed

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The DioField Chronicle

Square Enix promised a genuinely new fusion of real-time strategy and tactical RPG -- its own review corpus, positive and negative alike, spent the game's release week explaining that the pitch outran the execution, and that a workable build trivialises the "strategy" fast.

5.5 / 10

Reviewed

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Thousand Floors

A tap-a-floor idle tower climber wrapped in Chinese mythology, with a genuinely tactile summon-and-collide combat loop undercut by a real-money marketplace that sells stat-buffing skins and a tutorial that explains almost nothing.

5.5 / 10

Reviewed

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Underworld Idle

A free 2023 idle-management game about breeding demons, undead and warlocks from the top of each faction's chain down — Mixed across 867 reviews, with a long-running, well-documented complaint that its offline progress is a rounding error and its pacing is tuned around a NZ$56.99 token pack.

5.5 / 10

Reviewed

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World of Eggs: Idle Adventures

A free-to-play idle strategy MMO about building an egg-themed civilization, split almost exactly down the middle between players who find real layered depth in its economy and combat systems, and players frustrated by a slow start, progress-halting bugs, and lingering distrust of the developer's previous game.

5.5 / 10

Reviewed

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Zoria: Age of Shattering

An ambitious three-person team's squad-based tactical RPG with real keep-building and army-management ideas, undercut by combat several detailed critics independently call shallow and repetitive, a thin story, and tactical bugs the developer's own "continuously improving" claim didn't hold up against a follow-up review.

5.5 / 10

Reviewed

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Space Colony: Steam Edition

A 2015 remaster of Firefly Studios' 2003 cult classic that turns out to be closer to The Sims in space than the SimCity-style colony builder its marketing suggests — a genre mismatch the overwhelming majority of its negative reviews describe independently, on top of real modern-PC stability bugs.

5.4 / 10

Reviewed

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Blood Bowl 3

A catastrophically incomplete 2023 launch that devastated long-time Blood Bowl 2 fans has genuinely improved on the technical side according to more recent reviews, but a persistent, heavily-corroborated complaint about teams being locked behind premium currency, a battle pass and seasonal releases — rather than available at launch — kept the negative sample nearly as high in 2025 as it was at launch.

5 / 10

Reviewed

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Clicker Arena

A NZ$13.25 roguelite auto-battler whose own top-voted review calls it "extremely misleading" for shipping under an idle/clicker banner — its solo developer admitted within three days of launch that he "didn't realize" how different an idle game and an autobattler are to players, then stopped adding content two weeks later.

5 / 10

Reviewed

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