Idle Banshee Alliance
A cheap idle collector-battler from solo developer okyakusama, built around gathering AI-illustrated banshees and gambling on skill-book rerolls, undercut by thin late-game content and no offline progression at all.
5.5 / 10
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411 Strategy games reviewed and scored, best first.
411 reviews
A cheap idle collector-battler from solo developer okyakusama, built around gathering AI-illustrated banshees and gambling on skill-book rerolls, undercut by thin late-game content and no offline progression at all.
5.5 / 10
A NZ$10.99 co-op village-building idler from solo French studio Eragone, checked against its own achievement data and a 37-review Steam corpus — both of which say the "together" in the title is something most owners never actually use.
5.5 / 10
A pixel-art village-builder that wants to be an idle game and a management sim at once, and spends its first year of updates finding out how hard it is to be both without either side suffering.
5.5 / 10
The game built to match its own fake advertisement, and one of the highest-grossing mobile titles on earth. Rated 4.7 by nearly half a million people, mocked everywhere else as a bait-and- switch — and both of those are accurate descriptions of what happens after you install it.
5.5 / 10
A genuinely fresh management-sim concept — running a gladiator club up through Rome's divisions — undercut by combat AI its own players call the game's worst feature, wildly inconsistent difficulty, and a launch price several found too steep, all set against one of the most relentless Early Access patch cadences this library has documented.
5.5 / 10
A NZ$7.39 solo-developer auto-battler about placing mercenaries in a small arena and watching the fight resolve — a coherent, fairly priced take on a crowded subgenre that has spent nearly eight months on Steam without attracting a single user review.
5.5 / 10
A solo-developed sci-fi colony sim with modular ships and a genuinely interesting machine-uprising threat, left to drift after a March 2025 launch while its one developer moved on to a different game.
5.5 / 10
Veslo Games' web-of-relays base defence owes an open debt to the Kongregate flash classic The Space Game, and for a handful of missions that inheritance is a genuine strength. Fifty-two achievements and a leaderboard have sat broken since the developer went quiet in 2018, and the sixteen-mission campaign runs out of new ideas well before it runs out of missions.
5.5 / 10
A roguelite tactics-autobattler hybrid set in the Legend of the Five Rings universe that launched to real praise for its lore fidelity and build variety, but whose more recent reviews have swung sharply negative around one specific, damning complaint — the developer has stopped updating it.
5.5 / 10
A relaxed, Yahtzee-inspired dice roguelike with real charm and a genuine "just one more round" pull, undercut by a severe reported Steam Deck stability issue at launch and an unresolved progression-breaking bug still being reported months after the last visible patch.
5.5 / 10
A hamster-cage colony sim where you build both across and up through a planet's crust, then cap every map off with a physics-based rocket launch — a genuinely novel structure let down by AI-generated portraits, math bugs in its own production formulas, and a patch history that goes almost silent the week after full release.
5.5 / 10
Medieval survivors defend a magic stone from monsters dropped by an alien ship, sever limbs, fit prosthetics and forge weapons out of what they cut off. A genuinely strange five-dollar idea from two developers — and about four hours of Early Access with the AI still half-working.
5.5 / 10
Square Enix promised a genuinely new fusion of real-time strategy and tactical RPG -- its own review corpus, positive and negative alike, spent the game's release week explaining that the pitch outran the execution, and that a workable build trivialises the "strategy" fast.
5.5 / 10
A tap-a-floor idle tower climber wrapped in Chinese mythology, with a genuinely tactile summon-and-collide combat loop undercut by a real-money marketplace that sells stat-buffing skins and a tutorial that explains almost nothing.
5.5 / 10
A single-tower roguelite defense game with a genuinely neat central hook — build and upgrade one tower instead of placing many — undercut at launch by narrow build viability, a cramped view window and a price several of its own fans said was too high for what shipped.
5.5 / 10
A free 2023 idle-management game about breeding demons, undead and warlocks from the top of each faction's chain down — Mixed across 867 reviews, with a long-running, well-documented complaint that its offline progress is a rounding error and its pacing is tuned around a NZ$56.99 token pack.
5.5 / 10
A solo-developed cyberpunk vampire RPG that pairs first-person exploration with XCOM-style overhead combat, wrapped around explicit adult content. The pieces are promising; almost none of them are finished yet.
5.5 / 10
A free-to-play idle strategy MMO about building an egg-themed civilization, split almost exactly down the middle between players who find real layered depth in its economy and combat systems, and players frustrated by a slow start, progress-halting bugs, and lingering distrust of the developer's previous game.
5.5 / 10
An ambitious three-person team's squad-based tactical RPG with real keep-building and army-management ideas, undercut by combat several detailed critics independently call shallow and repetitive, a thin story, and tactical bugs the developer's own "continuously improving" claim didn't hold up against a follow-up review.
5.5 / 10
A 2015 remaster of Firefly Studios' 2003 cult classic that turns out to be closer to The Sims in space than the SimCity-style colony builder its marketing suggests — a genre mismatch the overwhelming majority of its negative reviews describe independently, on top of real modern-PC stability bugs.
5.4 / 10
A tiny, sincere space-RTS built around a genuinely original hook — gravity wells and time dilation as tactical tools — undercut by a clunky interface and thin content that its own players, split exactly down the middle, can't agree on.
5.3 / 10
A catastrophically incomplete 2023 launch that devastated long-time Blood Bowl 2 fans has genuinely improved on the technical side according to more recent reviews, but a persistent, heavily-corroborated complaint about teams being locked behind premium currency, a battle pass and seasonal releases — rather than available at launch — kept the negative sample nearly as high in 2025 as it was at launch.
5 / 10
A NZ$13.25 roguelite auto-battler whose own top-voted review calls it "extremely misleading" for shipping under an idle/clicker banner — its solo developer admitted within three days of launch that he "didn't realize" how different an idle game and an autobattler are to players, then stopped adding content two weeks later.
5 / 10
A real-time station-management sim, not the clicker some trackers file it under, whose own vote-weighted Steam tags confirm it — but whose changelog stopped eleven days after launch, and whose reviewers, positive and negative alike, all clock out in under an hour.
5 / 10