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Simulation reviews

1729 Simulation games reviewed and scored, best first.

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1729 reviews

Recyclic

A hand-drawn, Papers Please-inspired sorting sim about working a recycling line in a quietly authoritarian world, praised almost unanimously for its charm, escalating rules, and understated storytelling, held back mainly by a hold-to-drag control scheme that several reviewers found genuinely strains the hand.

8 / 10

Reviewed

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Robot Hospice

A free, one-to-two-hour narrative adventure about caring for five dying robots in their final days, praised almost universally for its gentle, emotionally devastating writing and retro pixel-art charm, with a launch text-rendering glitch and its brief length the only real friction points.

8 / 10

Reviewed

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Sandustry

A falling-sand physics factory game — every grain, drop and spark is a simulated resource — that went into Early Access on 13 August 2026 to a near-unanimous reception, backed by Hooded Horse and pre-release press comparing it to Factorio, Terraria and Noita all at once.

8 / 10

Reviewed

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Schedule I

A co-op drug-empire sim that turned into one of the biggest word-of-mouth hits of the past two years, built almost single-handedly and beloved for exactly the reasons Breaking Bad was — right up until the empire is built and there's nothing left to do with it.

8 / 10

Reviewed

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SEASON: A letter to the future

A meditative, combat-free exploration game about cycling through a doomed world to record its final memories before a mysterious cataclysm erases it — praised almost universally as deeply moving and beautifully realized, held back at launch by real bugs and a short length several reviewers feel undercuts its own ambitions.

8 / 10

Reviewed

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Server Farm Idle

A solo-developer idle/incremental game about growing a server farm from a battered laptop to planet-scale compute — three genuinely distinct minigames, a finite Singularity ending that Steam's own achievement data shows a striking share of players actually reach, and no microtransactions or ads anywhere on a NZ$4.79 price tag.

8 / 10

Reviewed

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shapez 2

A pure factory-automation puzzle stripped of combat, scarcity and even failure, where the only opponent is a shape's own geometry. The tightest version of this genre's core loop yet built, and a useful test of what's left once every source of friction is removed.

8 / 10

Reviewed

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Shoe it All! Review

A Swing, A Pile Of Shoes, And A World That Deserves It Shoe it All!, released September 3, 2026 from developer Amberbite and publisher Bright Gambit, opens with a premise so simple

8 / 10

Reviewed

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Sister Ray

A solo-developed 2D life-sim RPG about an addict artist trying to raise her little sister, striking in how honestly it portrays addiction's daily grind without romanticizing it, undercut in its English release by an uneven translation and a few logic gaps in its otherwise tightly balanced systems.

8 / 10

Reviewed

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Spaceflight Simulator

A beloved, deceptively accessible 2D rocket-building and orbital-mechanics sandbox that grew from a mobile hobby project into one of Steam's most consistently praised simulators, held back only by a real multi-year content drought its developer has only recently broken.

8 / 10

Reviewed

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Space Haven

A tile-by-tile spaceship colony sim where you build the hull, route the gas pipes, and keep a crew of civilians fed, breathing, and sane while you search a procedural galaxy for a new home. Reached 1.0 in May 2026 after six years in Early Access.

8 / 10

Reviewed

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The Adventures of Sir Kicksalot

A solo-developed, first-person immersive-sim action game inspired by Dark Messiah of Might and Magic, Overwhelmingly Positive across 567 English reviews for its chaotic, physics-driven combat and dark humour, with a fair complaint that its story campaign is short and some technical crashes cost lost progress.

8 / 10

Reviewed

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The New Flesh

A free, surreal walking simulator built as an interactive discography for the band Red Vox, drawing overwhelming praise from a large review base for its bizarre liminal-space visuals and genuinely strong soundtrack, tempered by fair complaints about unskippable song sequences and thin guidance toward its many hidden secrets.

8 / 10

Reviewed

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They Don't Sleep

A tense, tightly-balanced roguelite about a lone parent scavenging to keep a baby alive through a zombie-infested winter, earning near-unanimous acclaim for its short, replayable core loop, with a real minority pushing back on RNG-driven difficulty and a developer who went quiet after a brief, focused post-launch support window.

8 / 10

Reviewed

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Traffic

A polished isometric traffic-light management game that placed 2nd in js13kGames 2013's Mobile category — a one-line viewport fix was needed to unlock it, but once applied, a tap precisely toggles the exact light under a finger, with a visible confirmation highlight.

8 / 10

Reviewed

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Two Point Hospital

The spiritual successor to Theme Hospital that launched rough — pathing bugs, a missing copy-paste room button, repetitive late-game hospitals — and, unusually for this library, has visibly improved rather than declined as measured by its own negative-review volume over time.

8 / 10

Reviewed

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Unpacking

A wordless puzzle game that tells a person's life story entirely through the boxes they unpack across eight house moves -- BAFTA Game of the Year winner and Overwhelmingly Positive on Steam, with a value complaint so uniform across five years of reviews that even most of its fans raise it unprompted.

8 / 10

Reviewed

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