Throttle Trace key art

Game review

Throttle Trace Review

8 / 10

Developer
Unordered Games
Publisher
MicroProse Software
Released
15 September 2026
Platforms
["Windows", "Mac", "Linux"]
Genre
Racing

A Racing Sim With No Steering Wheel, And It Somehow Works

Throttle Trace is a $12.99 Early Access racing simulator from solo-flavored indie studio Unordered Games, published by MicroProse Software, built around a premise that sounds like it shouldn't work: you never steer. Every race is fought entirely with throttle and brake, timing your acceleration out of corners and your braking zones into them, while an isometric, top-down camera and a slot-car-inspired visual style keep the whole thing readable at a glance. Underneath that stripped-down control scheme sits a genuinely deep simulation layer: tire heat and wear, changing weather, car setup and tuning, and a career mode built around a racing manager who negotiates contracts based on your driving style. It launched into Early Access on September 15, 2026, after a public demo and a Next Fest showing, and the response so far is unanimous: 20 English reviews, all 20 positive, for a clean "Positive" rating.

The Core Hook Lands Exactly As Advertised

Nearly every reviewer independently zeroes in on the same surprise: a racing game that removes steering shouldn't be this engaging, and yet it clearly is. "This is a racing simulator where you don't steer. At first, this sounds like a crazy idea, but it works. Rather than focusing on maintaining the optimal racing line, you start thinking about braking zones, maximizing speed through corners, how aggressively you can accelerate out of an apex," wrote one reviewer who described playing an "obscene amount" of the pre-release demo, going on to call it "an excellent F1 simulator." Another reviewer framed the same realization from a parent's perspective: "I was picturing an arcade-y racer with some light sim elements, I was NOT expecting my 10 year old to be enthusiastically working on his best lap time while I delve deep on tire wear, weather conditions, car customization and dirty air." A third reviewer, admittedly new to racing games generally, called it "an instant classic" and singled out how quickly the tutorial gets out of the way: "you're just instantly racing and getting a feel for gameplay mechanics." That's three independent reviewers landing on the identical insight from different angles: the throttle-and-brake-only control scheme isn't a gimmick, it's a genuinely well-executed reframing of what a racing sim's skill expression can be.

Surprising Depth For A Minimalist-Looking Racer

The isometric, slot-car-adjacent art style undersells just how much simulation is packed underneath it, and multiple reviewers make a point of flagging that mismatch between first impressions and actual depth. "There's so much going on... UNDERNEATH THE HOOD," joked one reviewer after listing off tire wear, weather, car customization, and "dirty air" (the aerodynamic drafting effect from following another car closely) as systems they didn't expect from the game's cartoony presentation. Another reviewer praised the career mode specifically: "It's a fantastic mix of racing and management that really makes you think about your braking zones, tyre wear, and the opposition," while a separate review highlighted an unusually committed feature for a small indie team, a track editor precise enough to recreate real-world circuits: "I've been grabbing track layouts from the official F1 site, importing those as reference images, and building real world tracks 1:1 in the editor. It's genuinely impressive how easy it is to recreate real-world tracks that match the actual length and achieve real times on them that match what the professionals are doing." That's a level of simulation fidelity that a lot of full-price racing games don't bother with, let alone a $12.99 Early Access debut.

Performance Is Strong, With One Steam Deck Caveat

Multiple reviewers separately praised how smoothly the game runs, a meaningful signal for a physics-and-simulation-heavy racer still in Early Access. "Performance on my main PC is rock solid," wrote one reviewer, while another put it more colorfully: "The game runs smooth as butter on my PC." A third, playing on a Mac laptop, called out being "blown away by the smoothness of everything" from the moment the game opened. The one real caveat, raised by the same reviewer who praised PC performance, is Steam Deck stability: "it struggles a bit on the Steam Deck right now. Consider this a heads-up if you only plan to play on handheld, but the developer has stated they are actively working on stability." That's a fair, specific flag for handheld-focused buyers, though it comes from a reviewer who otherwise "highly recommend[s]" the game and frames the developer as actively engaged on the issue rather than absent.

Early Access Rough Edges Are Present But Minor

Given the near-universal praise, it's worth noting what the small handful of constructive notes actually focus on, since they're modest rather than structural. One reviewer flagged presentation gaps typical of an early build: "There's some things that could use some polishing, like the presentation; maybe some more fanfare before and after races." Several reviewers independently expressed hope for expanded multiplayer, with one specifically requesting "Split Screen Multiplayer and other Updates" and another looking forward to "multiplayer races when the player base has grown," suggesting the current build's multiplayer offering is thinner than its single-player career mode. No reviewer in this pool reported a crash, a game-breaking bug, or a serious stability complaint outside the isolated Steam Deck note above, which is an unusually clean launch profile for a Day-1 Early Access racer.

Verdict

Throttle Trace takes a real risk on its core premise, stripping steering out of a racing simulator entirely, and the reviewer consensus so far is that the risk paid off: the throttle-and-brake-only control scheme creates a genuinely different kind of racing skill to master, wrapped around a surprisingly deep simulation layer (tire wear, weather, aerodynamic drafting, a real-world-accurate track editor) that punches well above its cartoony, minimalist presentation and its $12.99 price. With zero negative reviews in a growing pool, strong PC and Mac performance, and a developer reviewers describe as actively responsive to bug reports and Steam Deck issues, this is an easy recommendation for racing fans curious about a genuinely fresh take on the genre, with the caveat that multiplayer and presentation polish are still catching up during Early Access.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8.5 / 10
  • Progression 7 / 10
  • Value 8 / 10
  • Originality 9 / 10
  • Interface 7.5 / 10