Rollout Inline key art showing a skater in a beanie and inline skates caught mid-grab jump against an orange background

Game review

Rollout Inline Review

5.9 / 10

Developer
MLMEDIA
Publisher
MLMEDIA
Released
15 September 2026
Platforms
["Windows"]
Genre
Sports

A Dead Sport Gets Its First Real Game in Decades

Rollout Inline is a solo-developed aggressive inline skating game built specifically for controllers, splitting steering and spinning onto the left stick and jumping onto the right, while grinds and cess slides use true dual-stick controls, with each stick representing one of the skater's feet. On top of that core skating loop, the game layers free spinning and flipping, air grabs, toe and heel rolls, handplants, ragdoll physics, and an optional balancing mechanic that can be toggled off for players who want to focus purely on trick execution over survival. A replay editor, original in-game radio music, a challenge-based progression system that levels up each map and unlocks clothing, and deep character and skate customization round out the current feature set across the game's opening handful of maps. Developed and published by the solo studio MLMEDIA, Rollout Inline entered Steam Early Access on September 15, 2026, priced at $18.99, for Windows only, arriving after a genre that many reviewers describe as functionally extinct on PC: the last major aggressive inline game most players cite is the PS2-era Aggressive Inline from 2002, with a more recent Kickstarter-funded attempt called On a Roll widely remembered as having collapsed mid-development after its solo developer disappeared with the funding.

The pitch leans on filling that exact gap: a genuinely physics-driven, simcade-feeling inline skating game made by a developer who reviewers repeatedly describe as clearly passionate about the sport itself, rather than a licensed cash-in or a skateboarding game reskinned with rollerblades.

An Overwhelmingly Positive, Nostalgia-Driven Early Access Debut

Rollout Inline has drawn 246 reviews so far, with 238 positive and 8 negative for a 97% "Very Positive" approval rating, spanning English, Brazilian Portuguese, French, Russian, and German players. A striking number of reviewers explicitly identify as real-life or former aggressive inline skaters, sometimes with decades in the sport, giving this Early Access launch an unusually informed and emotionally invested base of early reviewers.

Real Skaters, a Genre Finally Delivered, and a First-Person View That Changes Everything

The praise across the pool centers on how convincingly the movement actually feels, especially to players who skated the real sport. One reviewer with over fifteen years of rollerblading experience and a decade as a video game journalist says they were genuinely worried going in, given how many prior rollerblading game projects had quietly disappeared, and calls what they found in Early Access a great surprise, specifically praising how the game already feels with a controller in hand. Another reviewer who skated through the PS2-era Aggressive Inline and followed On a Roll's collapse says this is finally what the community has been waiting for two decades for, singling out the first-person camera option as a genuine game-changer on top of the core trick system. A Brazilian Portuguese reviewer tells the On a Roll story in detail, recalling it as a promising, Kickstarter-funded, single-developer project nearly ten years ago that slowly got abandoned until the developer vanished with the funding, and frames Rollout Inline's arrival this year as closing that long-open wound for the community. A French reviewer calls the physics, transitions, and transfers incredible, praising a skating feel with real style that's easy to pick up at a basic level but demanding to master at a high one, while a German reviewer who owned the 2002 PS2 Aggressive Inline says he's been hyped since the trailers dropped and reports the more simulation-leaning feel paid off from his first session, wishing aloud for a console port. Several reviewers highlight the game's soul and visual presentation specifically, with one calling it more soulful than 90 percent of current releases, and another praising the smooth performance, replay editor, and original soundtrack. A Russian reviewer calls it the first rollerblading game of its kind the whole community has waited years for, admitting it's still rough but says the vibe genuinely lands.

Three Maps, Messy Controls, and a Character That Wall-Rides Everything

The negative and mixed reviews cluster around how early and thin the current Early Access build feels. One negative English-language reviewer says they love the idea but don't think it's worth 19 euros yet, pointing out there are currently only three maps, no real content beyond scattered challenges, and no proper tutorial, while also flagging specific control choices, like an unintuitive default grind type, as confusing without more guidance. Another negative review says the movement and controls feel closer to a skateboard's physics skinned over as rollerblades rather than a true inline feel, criticizing the lack of a tutorial and calling the two current control schemes unintuitive, though they specifically praise the slo-mo feature and the option to toggle balancing off entirely as genuinely helpful for learning. A recurring, more specific complaint across several otherwise-positive reviews is that the character automatically snaps into a wall-ride any time the player jumps near a rail, ledge, or wall, even when that wasn't the intent, with one reviewer noting the game has unused controller buttons that could be assigned to wall-riding manually instead. Grind input registration is flagged more than once as inconsistent, and one reviewer reports that PS4, PS5, and Xbox 360 controllers currently fail to work properly despite being listed as supported, with only Xbox and Steam Deck controllers confirmed reliable. A French reviewer who bought in based on other reviews says they hit total boredom after about an hour and don't think the current build is worth the asking price yet, while acknowledging the game itself is likeable.

Verdict

Rollout Inline lands in a genre that reviewers describe, credibly, as having been functionally dead on PC for over two decades, and its 97% approval rating reflects a community that's been waiting that entire time for something that finally captures the feel of aggressive inline skating. The dual-stick grind system, physics-driven movement, first-person camera option, and an evident depth of passion from its solo developer all land convincingly with the real skaters and genre veterans who make up much of the review pool so far. The Early Access rough edges are just as real, though: only three maps and a thin challenge set for a $18.99 asking price, no proper tutorial to explain the more unusual control choices, a character that auto-snaps into wall-rides at inconvenient moments, and inconsistent third-party controller support despite advertised compatibility. For former or current inline skaters starved for a genuine game in their sport, and for fans of physics-driven trick games like Skater XL or Session more broadly, Rollout Inline is a well-earned, if still thin, Early Access pickup, with the caveat that anyone expecting a fuller, more content-rich package on day one should wait for a few more updates first.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Progression 4.5 / 10
  • Value 5.5 / 10
  • Originality 7 / 10
  • Interface 5 / 10