Game review
iRacing Studios NASCAR 26 Review
6.3 / 10
- Developer
- iRacing.com Motorsport Simulations, LLC
- Publisher
- iRacing.com Motorsport Simulations, LLC
- Released
- 17 September 2026
- Platforms
- ["Windows"]
- Genre
- Racing
The Same Race, One Year Later
iRacing Studios NASCAR 26 is the second entry in iRacing's stewardship of the official NASCAR license, arriving one year after NASCAR 25 rebooted the series on the studio's laser-scanned track technology and simulation-grade physics engine. The pitch is familiar to anyone who has followed yearly sports franchises: better graphics, refined handling, new modes layered onto a returning career structure, and a premium price tag that assumes buyers will treat it as a fresh purchase rather than a patch. At NZ$91.99 for the base edition, it's asking a lot for what a large slice of its own review base describes as an incremental step rather than a reinvention. With 127 Steam reviews sitting at a Mostly Positive 84% (100 of 120 English-language reviews recommending it), the reception splits cleanly between players who see real, tangible improvement over last year's game and a vocal contingent of returning NASCAR 25 owners who feel asked to pay full price for fixes that should have shipped as free updates.
The Chase, Cross-Play, and a Genuine Visual Leap
The headline additions are real: an all-new Chase mode built around NASCAR's actual playoff format, cross-play multiplayer that finally lets PC and console racers share a grid, a dynamic track surface that visibly rubbers in and changes grip over a race distance, and an overhauled force-feedback system aimed at wheel users who felt shortchanged by NASCAR 25's flatter feel. Reviewers who came in expecting another lightly reskinned entry are frequently surprised by how much the presentation has moved — one wrote that the game "actually does the job for chill racing" and praised the new information-rich FFB for making the edge of grip feel intuitive for the first time in the series, while another called out the improved menus, lighting, and track rubbering as evidence of real polish rather than surface dressing. Several reviewers specifically credit the driving model with a wheel as a "major step up" from a disappointing predecessor, and cross-play is singled out repeatedly as the feature that finally makes the game's small PC population feel populated. For players coming from a wheel setup rather than a controller, this is by a wide margin the most favorably reviewed part of the package.
The Same Complaints, One Year Later
Set against that goodwill is a large and specific body of criticism arguing that NASCAR 26 recycles NASCAR 25's unresolved problems rather than fixing them. AI pit-road logic is repeatedly flagged as still broken, restarts are described as favoring the field over anything the player does at the wheel, and the promised side-drafting mechanic is, according to several reviewers, barely detectable in actual races despite being a marketed feature. One reviewer with fifteen years in the wider iRacing ecosystem called the core gameplay "almost entirely unchanged" from last year and said the few things that had changed had gotten worse, not better. Career mode draws particular fire for adding only a facility-upgrade requirement on top of last year's structure rather than the deeper progression, rivalries, or team dynamics multiple reviewers explicitly asked for. The damage and crash-physics model is a recurring sore point too, with more than one reviewer arguing no NASCAR game since the mid-2010s has modeled a crash convincingly, and this year's entry doesn't change that. None of this reads as a game that collapsed under its own ambition — it reads as a sequel that changed its face without changing its bones, which is a harder complaint to shake than a list of bugs.
Wheel Problems, Day-One Roughness, and a DLC Stumble
Beyond the structural complaints, day-one technical issues are common enough to be worth flagging on their own. Multiple wheel users report violent force-feedback shaking that persists across restarts and doesn't resolve until the game is closed entirely, and others describe losing FFB output altogether despite the overhauled settings menu promising more granular control. Button mapping is reported as unreliable for at least one popular wheel brand, and the UI is criticized by several PC players as clearly designed around a controller first, with keyboard-and-wheel users treated as an afterthought. One reviewer flagged that the game's first-day DLC simply didn't function at launch, calling it "salt in the wound" on top of an asking price that already felt steep for the improvements delivered. Performance itself draws more mixed reactions — several reviewers report smooth, stutter-free runs on strong PCs at high settings, while a Steam Deck test came back pixelated and capped in the 25-35fps range even at the lowest settings, suggesting the game's technical ceiling is considerably higher than its floor.
Verdict
iRacing Studios NASCAR 26 is a real, visible improvement over its predecessor in the areas its developer chose to prioritize — presentation, dynamic track behavior, force-feedback depth for wheel users, and the long-requested addition of cross-play — but it arrives with enough of NASCAR 25's unresolved issues still intact, and enough new day-one wheel and stability problems of its own, that "incremental" is the fairest word for what's actually changed underneath the new coat of paint. Career mode in particular feels like the year's missed opportunity: reviewers wanted deeper team dynamics and progression, and got a facility-upgrade checklist bolted onto last year's loop instead. As a racing sim for wheel-and-pedal players chasing the most detailed NASCAR physics available on PC, it's a genuine, if pricey, recommendation. As a yearly purchase for anyone who already owns NASCAR 25 and was hoping for a leap rather than a step, the reviews suggest tempering expectations considerably before spending ninety dollars to find out.
Screenshots
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The new street-course venues sit alongside a dynamic track surface that visibly changes grip as rubber builds up over a race.Image: iRacing.com Motorsport Simulations, LLC via Steam -
Dense fields and hazy lighting are where NASCAR 26's presentation upgrade over last year's game shows most clearly.Image: iRacing.com Motorsport Simulations, LLC via Steam -
The Truck Series joins the Cup, Xfinity, and ARCA fields across the game's four NASCAR National Series.Image: iRacing.com Motorsport Simulations, LLC via Steam