VENERA 31 Review
Two Hundred Days Since the Act of Oblivion VENERA 31 opens with a countdown that never quite explains itself: it's 2031, two hundred days since something called "the Act o
7.6 / 10
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1729 Simulation games reviewed and scored, best first.
1729 reviews
Two Hundred Days Since the Act of Oblivion VENERA 31 opens with a countdown that never quite explains itself: it's 2031, two hundred days since something called "the Act o
7.6 / 10
A free, student-made first-person mystery about an aging architect piecing together his family's disappearance through a mansion that reshapes itself around his fading memory, praised for its atmosphere and Alzheimer's-themed storytelling despite rough keyboard controls and a short runtime.
7.5 / 10
A charming, DS-era-styled cozy train game built around the beloved passenger runs of Zelda's Spirit Tracks earns rapturous nostalgia-fuelled praise, though poor Steam Deck performance and rigid passenger mechanics frustrate a meaningful slice of its audience.
7.5 / 10
A solo-developed cozy farming sim that strips away Stardew-style villager relationships and festivals in favour of pure, quietly satirical agriculture under a suspiciously chipper corporate overlord, winning over a near-unanimous pool of reviewers who admit to losing entire evenings once its slow opening hours give way to genuine depth.
7.5 / 10
A NZ$7.39 visual novel dressed up as a clicker game from npckc, in which a hero who fails to rescue the princess spends two-odd hours making amends by growing magic berries — Very Positive at 95% of 79 reviews for its storybook art, warm cast and unusually deep accessibility options, with the one consistent complaint being that the "clicker" half thins out into repetitive quota-grinding by the later routes.
7.5 / 10
Supernova Games Studios' Assetto Corsa Rally, published by 505 Games and built on the Assetto Corsa physics lineage, delivers an uncompromisingly realistic rally sim that entered Early Access on 13 November 2025, earning enthusiastic praise for its demanding, best-in-class physics and visuals from a Very Positive review base, tempered by a heavily repeated complaint about poor controller support and force feedback, plus a specific complaint from real-world rally drivers about unrealistic braking behaviour.
7.5 / 10
A Chemistry Simulator That Happens to Be a Game Atomcraft launched into full release on Steam on July 23, 2026, from solo-developer-led studio Triplejump, following a demo and Stea
7.5 / 10
A colony sim that turns its whole progression system into a programming lesson — you don't unlock better robots, you unlock better scripts, and the game lives or dies on whether that scripting language can keep up with the colony you build with it.
7.5 / 10
Power Wash Simulator, but the walls are watching Backrooms Cleanup Crew tasks you and your crew with scrubbing up after a previous exploration team's disastrous trip into the B
7.5 / 10
A submarine survival-horror sim where the alien monsters outside are rarely the reason a run ends badly — its own review corpus is unusually consistent that the biggest threat is the crew, whether through griefing, incompetence, or seven years of accumulated engine jank.
7.5 / 10
A co-op game about walking and talking with friends, from the Untitled Goose Game studio — shipped two days ago without a separate voice volume slider, so half its reviews are the same polite request written 1,400 different ways.
7.5 / 10
A desktop-postcard idle game about attracting and photographing over 130 real bird species, charming enough to convert players who weren't birdwatchers or idle-game fans going in — held back at launch by a genuinely rough technical start that the developer has spent the months since steadily patching away.
7.5 / 10
A genuinely inventive, deeply creative swordmaking sim paired with unexpectedly strong narrative writing that reviewers repeatedly compare to Disco Elysium and Baldur's Gate, undercut by a specific, repeated complaint that finished blades carry no lasting consequence, a repetitive early-game crafting loop, and pointed criticism that the game markets itself as smithing while offering assembly rather than actual forging.
7.5 / 10
Every Run Is a Question of Greed Broken Divide strips out direct combat control entirely: players decide everything before a fight and one thing during it, then watch their party o
7.5 / 10
Turning newborn chaos into a game mechanic Bundle of Joy sets out to do something genuinely uncommon: use the rapid-fire, escalating-chaos minigame format popularised by WarioWare
7.5 / 10
A factory-automation colony sim where the terrain itself is a resource — you mine the ground you build on, dump waste that physically piles up, and the island's shape becomes a side effect of every production decision. Four years into Early Access, with two to four more to go by the developer's own estimate.
7.5 / 10
A psychological horror entry in the card-and-choice Choice of Life series, where an elevator descends through the endless, warping floors of the protagonist's own home and mind, drawing a Positive reception praising its illustrated art, dark Eastern European atmosphere and new mental-health mechanic, tempered by an unfamiliar early stat system and a short overall runtime.
7.5 / 10
A Kickstarter-funded cozy bunny-baker life sim that earned an Overwhelmingly Positive Steam badge and a genuinely tiny, fully-readable negative sample — one whose most substantive complaints, thin post-recipe content and an awkward split-screen co-op mode, echo patterns this outlet has flagged elsewhere without dominating the game's reception the way they have for bigger releases.
7.5 / 10
A NZ$7.39 first-person clicker that spends most of its three-to-six-hour runtime pretending to be a joke about number-go-down before revealing a real escape-room puzzle structure — checked against a 442-review corpus and achievement data showing only about one buyer in nine ever reaches the end.
7.5 / 10
Scoop, serve, survive Coney's puts you behind the counter of an ice cream parlor that specializes in cones, and asks you to bake, scoop, and serve with a smile while something
7.5 / 10
A near-unanimously loved desktop-widget brick-breaker incremental whose single serious complaint — a missing toggle for "always on top" — was fixed within two days of being posted.
7.5 / 10
A charming, cheap solo-developed Early Access shopkeeper sim starring a goblin weapon merchant free to haggle, craft and insult rude customers, drawing uniformly positive early reviews for its addictive loop and retro CRT presentation, tempered by a specific reported worker-pathing bug and genuine repetitiveness setting in from its second map onward.
7.5 / 10
Sad Panda Studios' idle dating sim is a genuine time-blocking resource-allocation game wearing an anime pin-up costume, still shipping new characters and events after almost a decade — and still leaning on the same event-currency pressure its own players complain about.
7.5 / 10
A genuinely deep, cozy coffee-shop management sim with a near-spotless review record, backed by a developer shipping updates almost daily since launch — its handful of launch-week bugs are already patched history, leaving a fair pacing critique as the most substantial thing left to say against it.
7.5 / 10