Game review
Cinnabunny
7.5 / 10
- Developer
- Reky Studios
- Publisher
- Reky Studios
- Released
- 19 February 2025
- Platforms
- Windows
- Genre
- Cozy Life Sim
- Monetisation
- One-time purchase, no in-game store
- Players
- Local split-screen co-op
The short version
Cinnabunny is a Kickstarter-funded cozy life sim from Reky Studios, casting the player as a bunny who moves to a new town to bake goods, forage, and save enough to bring the rest of their family somewhere safer. Released 19 February 2025, it earned an Overwhelmingly Positive rating that has held remarkably steady — 97.2% across 540 all-language reviews and 96.9% across 479 English-language reviews. This review reads all 15 of the game's English negative reviews, a corpus small enough to cover completely, and finds real but limited-evidence complaints rather than a dominant pattern: roughly half raise the local split-screen co-op mode as clunky or underdeveloped, and a smaller cluster describe content thinning out once all recipes are unlocked. Neither complaint approaches the scale seen in this outlet's coverage of bigger 2025 releases with similar issues — this is a game whose tiny negative sample reads as genuine individual frustration rather than a systemic problem the wider audience shares.
Biggest strengths
- The core baking-and-life-sim loop draws overwhelming, specific affection, with reviewers praising the bunny-town premise, the aesthetic and the sense of purpose behind saving up to reunite a family
- Developer responsiveness earns real, specific credit — one 105-vote review describes a tutorial bug reported and fixed within hours of launch, and a negative reviewer separately reports the developer personally helping them secure a refund outside the normal window
- Local split-screen co-op works well for some players specifically, with one detailed review describing a smooth, trouble-free experience playing with an 8-year-old using a mixed keyboard-and-controller setup
Biggest weaknesses
- Roughly half of this review's small negative sample raises the split-screen co-op mode as a problem, describing forced shared movement between rooms, an awkward one-controller-one- keyboard requirement, and content feeling noticeably emptier when split between two players
- A smaller cluster of reviews describe content thinning out once all recipes are unlocked, with one reviewer specifically noting there's "not really anything else to do" after that point, which becomes a pacing problem on a longer playthrough
- Several reviewers, including ones who otherwise enjoyed the game, question the roughly NZ$25-45 asking price relative to the amount of content on offer, comparing it unfavourably to genre benchmarks like Stardew Valley on a depth-per-dollar basis
Who it's for: Fans of cozy, Animal Crossing or Story of Seasons-style life sims looking for a shorter, charming solo experience; families specifically wanting couch co-op should read the mixed multiplayer accounts below before assuming it's a smooth fit.
Our recommendation: A genuinely charming, well-loved cozy life sim backed by a responsive developer, with real but modest caveats around content depth and co-op polish that a small but vocal minority of players ran into.
7.5 / 10
Introduction
Cinnabunny casts the player as a bunny relocating to a new town, baking goods and foraging to save up enough to bring the rest of their family somewhere safer from a drought back home. Developed and published by Reky Studios after a successful Kickstarter campaign, it released 19 February 2025 and has held an Overwhelmingly Positive rating with unusual consistency: 97.2% across 540 all-language Steam reviews, 96.9% across 479 English-language reviews. This review reads every one of the 15 English negative reviews the game has — a corpus small enough to cover completely — and finds genuine, specific complaints rather than a dominant pattern working against the game's broader reception.
A widely loved core experience
The affection in this review's positive sample is specific rather than generic. Reviewers praise the bunny-town premise and its emotional throughline — saving enough to reunite a family — alongside a tonal mix that goes beyond passive cozy-sim baking: one reviewer highlights "bunnies that bake, shoot at locals with nets, and ride on deers" as a genuinely surprising and welcome variety. Developer responsiveness draws its own specific credit, with a 105-vote review describing a tutorial bug reported and fixed within hours of launch. That responsiveness shows up again inside the negative sample itself, in a genuinely notable way: one reviewer who couldn't get the game working reports the developer personally helping them secure a Steam refund outside the normal time window, a level of care worth noting even inside a review marked not recommended.
Co-op: a real but limited-evidence complaint
Roughly half of this tiny negative sample raises the game's local split-screen co-op mode, and the complaints are specific: one player reports being forced to move between rooms in lockstep with their co-op partner, another describes a clunky requirement to use one controller and one mouse- and-keyboard setup, and a third calls the shared-play content noticeably emptier than solo play. This echoes a pattern this outlet has documented on larger 2025 releases where marketed multiplayer fell short of expectations — but it's important to be precise about scale here: this is roughly seven reviews total, not the dominant, near-unanimous complaint seen in bigger corpora. Set against those accounts, this review's positive sample includes a detailed, specific counter-example: a parent reporting a smooth, trouble-free co-op session with their 8-year-old, mixing a keyboard-and-mouse and a Bluetooth-connected Xbox controller with "zero issues." Read together, the fairest conclusion is that co-op works for some setups and frustrates others, rather than being reliably broken.
Thinner content once the recipes run out
A second, smaller complaint concerns pacing: a few reviewers describe the game running out of things to do once all recipes are unlocked, with one specifically noting "there's not really anything else to do" at that point. Related, several reviewers — including some who otherwise enjoyed their time — question the roughly NZ$25-45 asking price against the amount of content on offer, drawing comparisons to Stardew Valley's greater depth per dollar. Steam's achievement data offers a modest data point here: a median completion rate of 14.65% across 30 achievements, consistent with a game whose core loop holds attention for a solid but not extended stretch for most players.
Final Verdict
Cinnabunny earns its Overwhelmingly Positive badge honestly — this review's full read of its negative sample finds real, specific, individually reasonable complaints rather than evidence of a game secretly disliked by a quiet majority. Split-screen co-op genuinely frustrates some players while working smoothly for others, and content thins out for anyone hoping for a very long playthrough, but neither issue rises to the scale that has defined weaker reviews elsewhere in this library. Combined with a developer that responds quickly to bugs and treats its players well even in a refund dispute, this is a small, charming cozy sim that has earned the trust its audience has placed in it.
Pros and cons
Pros
- The core baking-and-life-sim loop draws overwhelming, specific affection, with reviewers praising the bunny-town premise, the aesthetic and the sense of purpose behind saving up to reunite a family
- Developer responsiveness earns real, specific credit — one 105-vote review describes a tutorial bug reported and fixed within hours of launch, and a negative reviewer separately reports the developer personally helping them secure a refund outside the normal window
- Local split-screen co-op works well for some players specifically, with one detailed review describing a smooth, trouble-free experience playing with an 8-year-old using a mixed keyboard-and-controller setup
- A distinctive tonal mix — cozy baking alongside combat elements like net-shooting locals and riding deer — earns specific praise as more varied than a purely passive cozy sim
Cons
- Roughly half of this review's small negative sample raises the split-screen co-op mode as a problem, describing forced shared movement between rooms, an awkward one-controller-one- keyboard requirement, and content feeling noticeably emptier when split between two players
- A smaller cluster of reviews describe content thinning out once all recipes are unlocked, with one reviewer specifically noting there's "not really anything else to do" after that point, which becomes a pacing problem on a longer playthrough
- Several reviewers, including ones who otherwise enjoyed the game, question the roughly NZ$25-45 asking price relative to the amount of content on offer, comparing it unfavourably to genre benchmarks like Stardew Valley on a depth-per-dollar basis
- A minority of reviews describe the game as feeling incomplete or under-explained at launch, with limited in-game guidance leaving some systems unclear