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Simulation reviews

1729 Simulation games reviewed and scored, best first.

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1729 reviews

Frog Island

A cozy creature-collector about caring for a magical island of frogs while piecing together a forgotten past, built on a Neko Atsume-meets-Virtual-Villagers charm and unusually thoughtful accessibility options, undercut for a vocal minority by clunky minigame controls and occasionally vague quest direction.

7.5 / 10

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Gamble With Your Friends

A co-op "casino-crawler" roguelike from TEAM GWYF where up to six players share one bank account and one loan shark's quota, rated Very Positive across a large English review sample for its chaotic social dynamics, tempered by a strong, repeated complaint about its restrictive five-minute timer and a lack of a freeform sandbox mode.

7.5 / 10

Reviewed

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Gathera Review

A Cozy Crafting Sandbox With a Surprising Bite Gathera left its Steam Next Fest demo behind and entered Early Access on August 31, 2026, from solo-flavored developer Catris Games.

7.5 / 10

Reviewed

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Grime&Gold

A short, strikingly atmospheric card-stacking crafting game that reviewers consistently praise for its art, sound and satisfying discovery loop, held back mainly by a brief runtime that leaves many wanting significantly more.

7.5 / 10

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Hellblade: Senua's Sacrifice

A NZ$49.95 psychological action-adventure from Ninja Theory that holds Very Positive across roughly 34,000 Steam reviews since August 2017 -- a genuinely landmark portrayal of psychosis built on binaural audio and researched with clinicians and people with lived experience, wrapped around combat and rune-hunting puzzles a large share of its own reviewers, including many who still recommend it, describe as the weakest part of the game.

7.5 / 10

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Hexalith Review

A Sci-Fi Colony Built One Hex at a Time Hexalith launched July 13, 2026 from solo-feeling developer and publisher Artemi Studios, tasking players with dropping hexagonal tiles to g

7.5 / 10

Reviewed

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how to kill a fly [ H2KAF ]

A short, densely written dystopian cyberpunk walking-puzzle in which you have no voice of your own and must survive by collecting and repeating other people's words back at them, praised almost unanimously for its bleak wit and world-building and criticised by a smaller group for opaque, punishing dialogue-choice puzzles.

7.5 / 10

Reviewed

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Idle Deepcore

Bluehood Games' incremental mining sim nails the first ten hours — hand-mining gives way to smelteries, upgrade trees and a claimable world map of parallel dig sites at a fair one-time price. The prestige layer that's supposed to carry the back half is where players keep hitting a wall.

7.5 / 10

Reviewed

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Idle Waters

A NZ$7.39 desktop-overlay fishing idler starring a traveling red panda, praised repeatedly by genre veterans as unusually deep for the format thanks to an attribute-tuning charm system for targeting specific fish, with a near-total absence of dissent and a well-corroborated 100-plus-hour path to full completion.

7.5 / 10

Reviewed

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Idols of Ash

A tiny, cheap first-person horror descent built around exceptionally well-tuned grappling hook physics, a genuinely terrifying pursuing monster, and outstanding atmosphere, loved almost unanimously by its own reviewers for what it does — with the single loudest complaint, from fans and critics alike, being that there simply isn't enough of it.

7.5 / 10

Reviewed

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Idyll Isle

A cozy desktop-widget farming sim that lives just above your taskbar, loved by a Very Positive Chinese-majority review base for exactly that "world keeps turning while you glance down" feeling — once you get past a genuinely busy opening few hours the English-language sample never saw.

7.5 / 10

Reviewed

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Islet Garden

A gentle, desktop-pet-style idle game about planting seeds and letting tiny islanders gather resources for you, praised almost unanimously for its cozy art and soothing ambience, with a small, simple loop built to sit in the corner of a screen rather than demand attention.

7.5 / 10

Reviewed

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Kiloton

A sardonic, nation-scale Cold War in miniature Kiloton casts players as the anonymous steward of an entire nation, managing population, industry, and military doctrine in a minimal

7.5 / 10

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Kingdoms and Castles

Kingdoms and Castles asks a simple question — grow a hamlet into a walled kingdom while vikings, dragons, and rival AI kingdoms try to burn it down — and has spent nearly nine consecutive years answering it with free major updates, from Steam Workshop support to VR to a 2025 dragon-taming system. It has also, in that same nine years, never shipped a tutorial, and its own reviewers are still arguing about whether the core loop underneath all that content was ever as deep as the update list makes it look.

7.5 / 10

Reviewed

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Load Factor Review

Five Decisions, One Honest Market Load Factor strips airline management down to its bones and dares you to master the result. There's no terminal construction, no runway-laying

7.5 / 10

Reviewed

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Luto review

Broken Bird Games' psychological horror walking sim traps a grieving man inside a shifting, looping house, earning a "Very Positive" score for its striking visuals and emotionally raw take on trauma, divisive for the framing narrator many demo fans didn't expect.

7.5 / 10

Reviewed

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Majesty Gold HD

A genuinely one-of-a-kind fantasy kingdom sim from 2000 where you never directly control your heroes, only bribe and incentivize them — widely, repeatedly described by reviewers as something no other game has ever quite replicated, undercut by a specific, well-argued critique that its late-game wave difficulty breaks the internal logic the whole design depends on.

7.5 / 10

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Merchant of the Six Kingdoms

A solo-developed medieval trading sim built around a genuinely novel idea — the game never tells you what anything is worth, forcing players to learn value through experience and haggling across 20 markets and hundreds of individually-modeled traders — undercut by a years-long, still-unresolved memory leak that has cost players real progress.

7.5 / 10

Reviewed

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