Game review
Assetto Corsa Rally
7.5 / 10
- Developer
- Supernova Games Studios
- Publisher
- 505 Games
- Released
- 13 November 2025
- Platforms
- Windows
- Genre
- Racing / Simulation
- Monetisation
- One-time purchase, Early Access, no add-on content
- Players
- Online private lobbies
The short version
Assetto Corsa Rally is Supernova Games Studios' uncompromisingly realistic rally simulation, developed in technical partnership with Kunos Simulazioni and published by 505 Games, entering Early Access on 13 November 2025 for Windows. Built on Assetto Corsa's acclaimed physics foundation, the game pairs 3D laser-scanned stages and cars with a demanding handling model that punishes overconfidence rather than rewarding it, currently offering a smaller, focused roster of two locations and ten cars alongside professional co-driver support and dynamic conditions. Reviewers respond with genuine enthusiasm for that unforgiving realism, repeatedly describing the physics as best-in-class and the visuals as arguably the best currently available in sim racing, with several longtime rally sim veterans specifically praising how the handling forces real adaptation rather than offering an easier, more arcade-like alternative.
A dominant, heavily repeated complaint concerns controller support, with reviewers describing gamepad steering sensitivity that drops sharply at speed, making it difficult or impossible to correct oversteer without a wheel setup, alongside a related, independently repeated complaint about force feedback lacking key cues like tyre lock-up, with at least one detailed review describing an update that broke previously working force feedback entirely. A further, striking complaint comes from reviewers identifying themselves as real-world rally drivers, who argue the game's braking physics specifically don't match how real gravel-rally cars actually behave, standing in direct tension with the praise other reviewers give the same physics model elsewhere.
Biggest strengths
- The core physics model draws the most consistent, enthusiastic praise in the review corpus, with reviewers, including several longtime sim racing veterans, describing it as demanding, unforgiving and more realistic than genre peers like Dirt Rally 2.0 and EA WRC
- Visual presentation earns specific, repeated credit, with multiple detailed reviews calling it the best-looking sim racing game currently available, crediting the 3D laser-scanned stages and cars directly
- The game's smaller, focused initial roster of two locations and ten cars earns quiet praise from at least one detailed review, who describes it as encouraging proper mastery rather than overwhelming players with content to spread across
Biggest weaknesses
- A dominant, heavily repeated complaint concerns gamepad controller support, with reviewers describing steering sensitivity that drops sharply at speed, making it difficult to correct oversteer without switching to a wheel setup
- A related, independently repeated complaint concerns force feedback quality, with reviewers describing missing cues for tyre lock-up specifically, and at least one detailed review describing an update that broke previously working force feedback entirely
- A striking, specific complaint comes from reviewers identifying as real-world rally drivers, who argue the current braking model doesn't match how actual gravel-rally cars behave, directly contesting the realism other reviewers praise
Who it's for: Sim racing enthusiasts and rally fans with a wheel setup looking for the most physically demanding, realistic rally simulation currently available, and players comfortable supporting an Early Access release with acknowledged gamepad and force feedback issues still being addressed.
Our recommendation: A genuinely best-in-class rally physics and visual showcase that rewards patience and, ideally, a wheel setup, worth serious consideration for sim racing fans willing to support an Early Access release, but held back at this stage by a heavily repeated complaint about gamepad controls and force feedback, plus specific pushback from real-world rally drivers on braking realism.
7.5 / 10
A rally sim built to humble you
Assetto Corsa Rally is Supernova Games Studios' uncompromisingly realistic rally simulation, developed in technical partnership with Kunos Simulazioni and published by 505 Games, entering Early Access on 13 November 2025 for Windows. Built on the physics foundation that made Assetto Corsa a respected name in sim racing, the game pairs 3D laser-scanned stages and cars with professional co-driver support and dynamic weather and surface conditions, currently offering two locations and ten cars rather than a sprawling initial roster. The result, according to its review corpus, is less an arcade rally game with a realism option bolted on than a genuine simulation that expects real commitment from the player behind the wheel, gravel, tarmac, ice and everything in between demanding its own specific technique rather than a single universal driving style.
Physics reviewers describe as "reality with no filter"
The dominant thread running through Assetto Corsa Rally's review corpus is enthusiastic, often vivid praise for just how demanding and realistic its physics feel. One of the corpus's most heavily upvoted reviews puts it memorably: "Assetto Corsa Rally is a game that gently whispers 'Be precise'... and then absolutely ruins your entire run because you were 2 km/h too optimistic... This is not an arcade game. This is a humility simulator." That same respect for the game's difficulty recurs across many of the corpus's most detailed reviews, with one longtime sim racer writing plainly: "This is not EA WRC or Dirt Rally. The handling here is on a completely different level, far more realistic, far more detailed, and honestly a bit overwhelming at first... Once it clicks, the physics feel incredibly natural." A separate reviewer with thousands of hours logged frames the game's position in the genre directly: "I can finally see a future where I will have only one good rally game installed on my pc instead of 4 bad ones."
Visuals, focused content, and a price reviewers call unbeatable
Beyond its physics, Assetto Corsa Rally's presentation draws its own specific, repeated praise. Multiple detailed reviews independently call it the best-looking sim racing game currently available, crediting the laser-scanned stages directly for how convincingly the terrain reads at speed. A separate reviewer offers a less expected point of praise, welcoming the game's currently narrow scope of two locations and ten cars rather than treating it as a shortcoming: "I am happy there are only 2 locations and 10 cars... I feel like this offering is forcing me to learn proper-like." That same reviewer closes by calling it "the best $23.99 I've ever spent on a game," a specific, considered value judgment echoed by other detailed reviews weighing the depth of the tuning and physics systems against the current asking price.
Gamepad players report a rougher road
Set against that enthusiasm, the single most dominant and heavily repeated complaint across Assetto Corsa Rally's negative reviews concerns controller support specifically. One detailed review states the problem directly: "On controller the game significantly lowers your steering sensitivity and max steering angle the faster you drive... you cannot steer enough to correct oversteer when going at even medium speed," while a separate reviewer recounts nearly abandoning the game entirely over the same issue before finding workaround settings that improved things. Force feedback draws an independently repeated, related complaint, with one detailed review noting missing cues for tyre lock-up specifically, and a separate reviewer describing an update that "completely broke FFB for me," reporting road texture feedback that previously worked well had gone completely flat.
When real rally drivers disagree with the physics praise
A specific, striking complaint sets Assetto Corsa Rally's negative reviews apart from typical sim racing feedback: several reviewers identify themselves as real-world rally competitors and push back directly on the braking and grip modelling other reviewers praise. One writes as "a real-life rally driver who has won nearly everything at the national level in my class," while a separate reviewer describes having driven "many different gravel rally cars in real life," arguing "these cars suck in comparison which they shouldn't, they have no side grip, they don't stop." A third detailed review isolates the issue further, describing an unnatural, binary transition where "grip just disappears" the moment a small slip angle is introduced rather than fading gradually, calling the resulting handling feel "unnatural" despite conceding the straight-line physics feel convincing. That tension, real rally drivers disputing specific physics claims that other reviewers hold up as the game's greatest strength, is unusual enough to be worth taking seriously as the Early Access period continues.
An Early Access roster reviewers want expanded, not overhauled
Reading across the corpus's more measured reviews, a consistent theme emerges: most reviewers aren't asking Supernova Games Studios to rethink the game's fundamentals so much as build outward from what's already working. One detailed review specifically requests a public development roadmap, arguing that Early Access buyers deserve visibility into what's coming and when, rather than discovering new content only through surprise patch notes. That request sits alongside the game's own published 0.6 update notes, which list new cars including the Audi Quattro Gr.4, private lobbies, custom livery support, a photo mode, eighteen new events, and separate gravel surface characteristics for Greece and Wales, suggesting the two-location, ten-car starting roster is already expanding steadily rather than standing still. Several reviewers frame that trajectory as the real reason to buy in now rather than wait, treating the current build less as a finished product to judge in isolation than as an early stage in a physics and content pipeline they expect to keep improving.
Value
At a discounted NZ$35.16, Assetto Corsa Rally asks a moderate Early Access price for what much of its review corpus considers the most physically convincing rally simulation currently on Steam, and its Very Positive score, 9261 positive against 1279 negative across 10,540 reviews, reflects genuine enthusiasm from a demanding, knowledgeable sim racing audience. That reception comes qualified by a dominant, heavily repeated complaint about gamepad controller support and force feedback, and a more pointed, harder-to-dismiss complaint from real-world rally drivers about specific aspects of the braking and grip model. For players with a wheel setup and patience for an Early Access release still finding its footing, Assetto Corsa Rally already delivers a genuinely demanding, best-in-class physics showcase; for gamepad-only players or those wanting a finished, fully polished rally sim today, the current review corpus suggests waiting for further updates first.
Pros and cons
Pros
- The core physics model draws the most consistent, enthusiastic praise in the review corpus, with reviewers, including several longtime sim racing veterans, describing it as demanding, unforgiving and more realistic than genre peers like Dirt Rally 2.0 and EA WRC
- Visual presentation earns specific, repeated credit, with multiple detailed reviews calling it the best-looking sim racing game currently available, crediting the 3D laser-scanned stages and cars directly
- The game's smaller, focused initial roster of two locations and ten cars earns quiet praise from at least one detailed review, who describes it as encouraging proper mastery rather than overwhelming players with content to spread across
- Pricing draws specific, enthusiastic praise, with one detailed reviewer calling it simply "the best $23.99 I've ever spent on a game" relative to the depth of tuning and physics on offer
- The developer's technical partnership with Kunos Simulazioni and grounding in Assetto Corsa's established physics lineage lends the Early Access release unusual credibility among genre veterans compared to a typical unproven newcomer
Cons
- A dominant, heavily repeated complaint concerns gamepad controller support, with reviewers describing steering sensitivity that drops sharply at speed, making it difficult to correct oversteer without switching to a wheel setup
- A related, independently repeated complaint concerns force feedback quality, with reviewers describing missing cues for tyre lock-up specifically, and at least one detailed review describing an update that broke previously working force feedback entirely
- A striking, specific complaint comes from reviewers identifying as real-world rally drivers, who argue the current braking model doesn't match how actual gravel-rally cars behave, directly contesting the realism other reviewers praise
- A further complaint concerns the grip model's consistency, with at least one detailed review describing an unnatural, binary transition between full grip and total loss of traction rather than a gradual slide
- A smaller, more general complaint echoes standard Early Access concerns, with at least one reviewer criticizing the broader industry practice of releasing unfinished games and asking for a clearer public development roadmap