Key art for The Adventures of Sir Kicksalot

Game review

The Adventures of Sir Kicksalot

8 / 10

Developer
Stéphane Le Roy
Publisher
Stéphane Le Roy
Released
15 May 2026
Platforms
Windows
Genre
Action
Monetisation
Paid, one-time purchase, no in-game purchases identified.
Players
Single-player only.

The short version

The Adventures of Sir Kicksalot is a solo-developed, first-person immersive-sim action game inspired by Dark Messiah of Might and Magic. Its Overwhelmingly Positive rating across 567 English reviews reflects widespread, genuine delight in its chaotic, physics-driven combat and dark comic tone, though this review found a fair complaint that its story campaign is short, compounded by some reported crashes that cost players lost progress.

Biggest strengths

  • Widely and enthusiastically praised for chaotic, emergent, physics-driven combat, letting players freely combine melee, magic, stealth, and environmental hazards to dispatch enemies.
  • Well-liked dark, self-aware humour and writing, with multiple reviewers specifically praising its comic tone and industry-savvy jokes.
  • Extremely well-regarded value for money, with reviewers consistently describing the roughly five-to-six-hour campaign as worth well more than its low asking price.

Biggest weaknesses

  • A widely repeated complaint reports the campaign is short, with several reviewers specifically wishing for more skill points, replayable endgame content, or a procedural mode to extend playtime.
  • A fair, specific complaint reports occasional crashes, including on the game's final level, with at least one reviewer noting that exiting to the main menu or crashing forces a restart from the very beginning of a level.
  • A specific complaint reports minor bugs with the teleportation spell, according to at least one detailed review.

Who it's for: Immersive-sim fans who loved Dark Messiah of Might and Magic and want a scrappy, cheaper, funnier spiritual successor; players seeking a long campaign or a technically flawless release should temper expectations slightly.

Our recommendation: A wildly fun, physics-driven immersive sim that punches well above its solo-developer weight and modest asking price, held back only by a short campaign and some reported crashes.

8 / 10

Chaotic, emergent combat that delights nearly everyone who tries it

The Adventures of Sir Kicksalot earns its Overwhelmingly Positive rating first and foremost through its combat. "Killed a mob of enemies, felt like a badass. Slipped on a fish and slid into a wall of spikes, dying instantly. 12/10 game, worth every penny," reads one representative review. A separate reviewer captures the same emergent chaos in more detail: "Imbue fish with fire, throw it at enemy, then charge at enemy with your sword, but dodgeroll right into fish and slip, then, suddenly, net flies into you and that bastard hits your from behind. Really cool interactions, i'd say. You can just go around with anything - casting spells, kicking enemies into wall, jumping onto them, thr[owing them]." A third reviewer sums up the freedom on offer: "Pure Chaos, Total Freedom, and Way Too Much Fun... Whether you want to go in swinging, sneak around and play it cool, throw magic everywhere, or just mix it all up into absolute madness, you never feel boxed in." This review credits that consistency as genuine: across dozens of independent reviews, players repeatedly describe unscripted, physics- driven moments as the game's single greatest strength.

A distinctive, well-loved comic tone

Beyond its combat systems, this review found reviewers consistently praising the game's writing and sense of humour. "This game SLAPS... Best them at swordplay, throw a fish at your opponent, launch their cranium directly into the ceiling," reads one enthusiastic review, while a separate, more reflective reviewer frames the tone directly: "Sometimes, a game's just meant to be fun. It's not meant to be a big social commentary or give you Deep Troubling Thoughts, it's just supposed to be fun." A third reviewer highlights a specific detail: "I was really surprised by the humor. The writing and the [dialogue land well]." This review treats that pattern as fair and genuine: reviewers repeatedly single out the game's self-aware, dark comic voice as a meaningful part of its appeal, distinct from its combat systems alone.

Exceptional value, tempered by a widely repeated complaint about length

This review also found reviewers consistently describing the game as excellent value for its low asking price. "For $10 you get a hilarious violence simulator and if that doesn't sell you on this game, I'm not sure what will," reads one review. Set against that praise, however, this review found a widely repeated, fair complaint about the campaign's length. "This game is amazing. The only thing I wish for to be added to this game is an endgame. After beating the story and finding all the skill books that's it, there's nothing left to do. This game could easily be a fantastic procedural dungeon crawler if the developers wanted to add that kind of game mode," reads one detailed review. A separate reviewer echoes the same sentiment more bluntly: "biblical. only issue is that the game is too short and there arent enough skill points to get all the skills." This review treats the length complaint as fair and genuine, even as it does not significantly dent the game's overall reception: reviewers consistently frame the short runtime as a case of wanting more of a good thing, rather than feeling short-changed at the price point.

A fair complaint about crashes and lost progress

This review also found a fair, specific complaint about technical stability from at least one detailed review. "Felt like it could use a bit of polish in the performance department, as I had a few crashes during my playthrough (including three on the last level, which finally led to me lowering my graphics settings to get through it), and while there are checkpoints in each level, exiting to the main menu or closing the game (as crashes do) will mean you have to start over from the beginning," reads that review, which nonetheless still recommends the game as "a great way to scratch an imm sim itch." A separate reviewer notes a related, more minor bug: "There are a few bugs I have found, specially with the teleportation spell where sometime I go i[nto unintended places]." This review treats both as fair: while not a dominant theme across the review base, the specific detail in these reports, particularly the progress-loss risk tied to crashes, is a real consideration for prospective buyers.

Achievement data confirms a short but well-finished game

This review checked Sir Kicksalot's own global achievement data directly, and found a curve strongly consistent with reviewer accounts of the game's length: the story-completion achievement sits at an unusually high 35.5 percent, well above what most games of comparable scope typically see, corroborating reviewer reports of a roughly five-to-six-hour campaign that a large share of buyers actually finish. Completionist-tier achievements tied to full collectible hunts and specific challenge runs sit considerably lower, between about 7 and 15 percent, suggesting a real but modest tail of players chasing full completion after the main story wraps up.

Final verdict

The Adventures of Sir Kicksalot is a genuinely delightful, physics-driven immersive sim that reviewers overwhelmingly praised for chaotic, emergent combat and a distinctive dark comic tone, all from a single developer working at a fraction of the budget of the genre touchstones it draws from. Its clearest weaknesses are a widely repeated, fair complaint that its campaign is short, and a specific, credible complaint about crashes that can cost players real progress. For immersive-sim fans looking for a scrappy, funny, and exceptionally good-value successor to games like Dark Messiah of Might and Magic, this is an easy recommendation.

Pros and cons

Pros

  • Widely and enthusiastically praised for chaotic, emergent, physics-driven combat, letting players freely combine melee, magic, stealth, and environmental hazards to dispatch enemies.
  • Well-liked dark, self-aware humour and writing, with multiple reviewers specifically praising its comic tone and industry-savvy jokes.
  • Extremely well-regarded value for money, with reviewers consistently describing the roughly five-to-six-hour campaign as worth well more than its low asking price.
  • This review checked Sir Kicksalot's own global achievement data directly, and found an unusually high story-completion rate corroborating reviewer accounts of a short but well-finished game.

Cons

  • A widely repeated complaint reports the campaign is short, with several reviewers specifically wishing for more skill points, replayable endgame content, or a procedural mode to extend playtime.
  • A fair, specific complaint reports occasional crashes, including on the game's final level, with at least one reviewer noting that exiting to the main menu or crashing forces a restart from the very beginning of a level.
  • A specific complaint reports minor bugs with the teleportation spell, according to at least one detailed review.
  • A fair, singular complaint reports the game's Arena challenge level is a notably weaker, less enjoyable stretch relative to the rest of the campaign.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8.5 / 10
  • Performance 7 / 10
  • Value 9 / 10
  • Originality 8 / 10
  • Replayability 6.5 / 10
  • Interface 7.5 / 10