Game review
Kill It With Fire
6 / 10
- Developer
- Casey Donnellan Games LLC
- Publisher
- tinyBuild
- Released
- 13 August 2020
- Platforms
- Windows
- Genre
- Comedy Action / Simulation
- Monetisation
- Premium one-time purchase; no DLC for the base game (a full sequel, Kill It With Fire 2, exists as a separate title)
- Players
- Single-player only
The short version
Kill It With Fire commits fully to its one joke — an ordinary house, an infestation of spiders, and an ever-escalating arsenal for dealing with them that ends with rocket launchers and lightsabers — and for the first few hours, reviewers agree it's genuinely funny and cathartic. The trouble is a large, specific and repeated complaint that the joke runs out well before the four-to-six-hour campaign does, compounded by real technical gripes: small spider hitboxes, inconsistent weapon physics, and no way to disable motion blur that at least one reviewer says made the game unplayable.
Biggest strengths
- The core premise — escalating from a flyswatter to explosives and lightsabers to deal with spiders infesting your own house — is repeatedly described as genuinely funny and cathartic, especially for players with a real fear of spiders
- A built-in option to replace realistic spider models with a less frightening alternative is a specific, concrete accessibility feature several reviewers with arachnophobia say they appreciated directly
- Weapon variety keeps the moment-to-moment experience from repeating the same solution to every encounter, at least for the length of the campaign
Biggest weaknesses
- A large, recurring complaint across the review sample is that the joke's novelty wears off well before the four-to-six-hour campaign ends, leaving the back half feeling like repetitive chores rather than escalating comedy
- Several reviewers say the actual gameplay leans more on searching cluttered levels for hidden objects than the trailers' promise of pure destructive chaos, a specific expectation mismatch rather than a vague letdown
- There is no option to disable motion blur, which at least one reviewer reports made the game unplayable within an hour due to motion sickness, severe enough to prompt a refund
Who it's for: Players who want a short, silly, disposable comedy game to burn an afternoon on, more than anyone looking for lasting replay value or a game that builds meaningfully on its own central joke.
Our recommendation: A fun impulse buy on sale for a single sitting of spider-hunting chaos; go in expecting a short comedy sketch rather than a game with legs, and check the lack of a motion blur toggle first if you're sensitive to that kind of visual effect.
6 / 10
There's a spider in the house. Kill It With Fire's entire pitch is what happens next: you're handed a flyswatter, and by the end of a four-to-six-hour campaign you're handed a rocket launcher and a lightsaber instead, with a fully destructible house standing between you and your eight-legged targets. It's a one-joke premise, and for exactly as long as that joke stays fresh, the review sample agrees it works.
Cathartic while it lasts
Reviewers with a genuine fear of spiders describe the game in specifically therapeutic terms — one detailed review frames the whole experience as a way to confront arachnophobia through absurd, escalating overkill rather than avoidance, and the game backs that framing with a real, concrete accessibility option: players can swap the realistic spider models for a less frightening alternative, a detail multiple reviewers with the phobia specifically call out as appreciated rather than a throwaway settings toggle. The escalating arsenal keeps that catharsis varied for a while, and the physics-driven destruction of the house itself is repeatedly cited as the moment-to-moment highlight.
When the joke runs out before the game does
Where the review sample turns critical, it turns consistently critical. A recurring complaint, repeated independently across many reviews, is that the novelty simply doesn't last the full campaign — several reviewers describe hitting a specific point partway through where the absurdist thrill gives way to what one calls "doing chores in a mess you made yourself." That's a distinct complaint from ordinary short-game criticism: it's not that the game ends too soon, it's that its own back half is reported as less fun than its opening hours, which is a harder problem for a comedy game to recover from than simple brevity would be.
A related and more specific complaint concerns what the campaign actually asks players to do: several reviewers say the moment-to-moment gameplay leans more on searching cluttered levels for hidden, hard-to-spot spiders than the trailers' promise of pure destructive mayhem implied, describing it as closer to a hidden-object game than the chaos-simulator pitch suggested. Global achievement data offers a supporting data point here too — only around a third of owners complete the full campaign, a real if not extreme drop-off consistent with some meaningful share of players losing interest before the ending.
Real technical rough edges, not just taste
Beyond the pacing complaint, several specific technical issues recur often enough to flag directly. There is no setting to disable motion blur, and at least one reviewer reports this made the game genuinely unplayable within an hour due to motion sickness severe enough to prompt a refund — a concrete, actionable warning for anyone sensitive to that effect. Weapon physics and spider hitboxes draw their own specific complaints, including an account of a point-blank shotgun blast failing to kill a clearly visible target, and multiple reviewers report a bug blocking a specific achievement that they say went unaddressed. Missing ultrawide monitor support, which crops rather than adapts the interface, rounds out the list of concrete, checkable technical gaps.
A joke that found a bigger audience than one game
Whatever its individual flaws, the format clearly found real commercial and creative legs: Casey Donnellan Games later released a VR adaptation and, years afterward, a full and separately developed sequel that has since left Early Access, alongside a Halloween-themed content update and a Steam Awards nomination for the original along the way. That's a meaningfully different trajectory than a one-off joke game usually gets, and it's worth knowing for anyone who finishes the original wanting more of the same idea refined further.
Weighing a short comedy game's price against its length
Several reviewers frame the value question directly in terms of the joke-to-dollar ratio: at around NZD 19 for four to six hours, some describe that as entirely fair for a disposable comedy experience, comparable to a cheap movie ticket for an equivalent runtime, while others feel the same price is steep once the novelty complaint sets in partway through. That split tracks closely with how long into the campaign a given reviewer says the joke held up for them — players who found the escalation funny throughout describe the price as reasonable, while players who hit the "chores" feeling early describe the same price as a harder sell. It's worth noting the game has also been discounted as steeply as 80% during sales in the years since launch, which several more value-conscious reviewers specifically recommend waiting for rather than buying at full price.
A direct comparison reviewers keep making
More than one reviewer explicitly compares Kill It With Fire unfavourably to Teardown, a separate physics-destruction game released the same year, arguing that Teardown's destruction mechanics serve its actual gameplay loop more directly while Kill It With Fire's destruction is closer to incidental spectacle around a hunt-and-search core. That's a useful comparison for setting expectations precisely: buyers drawn in primarily by destruction-focused marketing should know reviewers who tried both games consistently rank this one as the less mechanically substantial of the two, even while still finding it funny in its own right.
Verdict
Kill It With Fire delivers exactly what it promises for as long as its central joke stays funny, and that's a real, cathartic few hours for the right audience, especially anyone looking to laugh their way through a fear of spiders rather than avoid it. It falls short of a stronger score because a large, consistent share of its own fans say that joke doesn't sustain the full campaign, compounded by real technical rough edges around motion blur, hitboxes and physics that go beyond simple nitpicking. Buy it for one good afternoon, not a long-term favorite.
Pros and cons
Pros
- The core premise — escalating from a flyswatter to explosives and lightsabers to deal with spiders infesting your own house — is repeatedly described as genuinely funny and cathartic, especially for players with a real fear of spiders
- A built-in option to replace realistic spider models with a less frightening alternative is a specific, concrete accessibility feature several reviewers with arachnophobia say they appreciated directly
- Weapon variety keeps the moment-to-moment experience from repeating the same solution to every encounter, at least for the length of the campaign
- The game found enough of an audience to justify a VR spin-off and a full, separately developed sequel years later, suggesting the format's appeal extended well past a one-off joke for a meaningful slice of players
- Runs and completes reliably for many players, with one long-time reviewer specifically crediting it as a smooth, bug-free experience from start to finish
Cons
- A large, recurring complaint across the review sample is that the joke's novelty wears off well before the four-to-six-hour campaign ends, leaving the back half feeling like repetitive chores rather than escalating comedy
- Several reviewers say the actual gameplay leans more on searching cluttered levels for hidden objects than the trailers' promise of pure destructive chaos, a specific expectation mismatch rather than a vague letdown
- There is no option to disable motion blur, which at least one reviewer reports made the game unplayable within an hour due to motion sickness, severe enough to prompt a refund
- Spider hitboxes are described as inconsistently small and weapon physics as unreliable, with reviewers citing specific cases like a point-blank shotgun blast failing to kill a visible spider
- Multiple reviewers report a bug blocking a specific achievement with no apparent developer fix, and separately flag missing ultrawide monitor support that crops the interface rather than adapting to it