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Shooter reviews

394 Shooter games reviewed and scored, best first.

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394 reviews

Complements

A bubble-shooter with a real twist — you clear gems by matching them to their complementary color (red to green, orange to blue, yellow to purple) rather than an identical one, and holding the shot before firing grows the gem for a bigger, riskier play.

8 / 10

Reviewed

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Earthion review

Ancient Corporation and legendary composer Yuzo Koshiro return to their Genesis-era roots with a horizontal shoot-'em-up built to run natively on real 16-bit hardware, earning "Very Positive" reviews for a soundtrack and pixel-art presentation reviewers call some of the finest the genre has ever produced.

8 / 10

Reviewed

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F.E.A.R.

Monolith Productions' genre-defining horror-FPS built its reputation on bullet-time gunfights against genuinely reactive AI, wrapped around a slow-building, Ju-On-inspired dread — reviewers still call it a peak the genre has never quite matched, and a real, well-documented 2017-2021 pricing controversy that once locked the game behind an expensive bundle appears to have since been resolved.

8 / 10

Reviewed

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GOLIATH Review

Four Dollars, No Filler, Just Titans GOLIATH strips the boss-rush genre down to exactly what its name promises: a twin-stick bullet hell where every encounter is a Titan-sized figh

8 / 10

Reviewed

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HEARTDUST

A solo developer's early-2000s-styled horror PvP and co-op shooter, framed as a cursed childhood game whose servers mysteriously reopened — reviewed on a complete, entirely positive 25-review sample spanning English and a notably large Spanish-speaking fanbase.

8 / 10

Reviewed

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It Consumes

A one-day-old arena shooter played almost entirely in the dark, where a pulsing heartbeat is your only light source — reviewed on a genuinely complete sample of its first sixteen reviews, every single one of them positive.

8 / 10

Reviewed

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Left 4 Dead 2

A co-op zombie classic still Overwhelmingly Positive 17 years on, beloved for exactly what it doesn't have — no loot boxes, no unlocks, no grind — held back for the entire span of its Steam review history by one specific, remarkably persistent complaint about its Versus community.

8 / 10

Reviewed

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Nova Drift

An ARPG's worth of build synergy packed into an Asteroids cabinet, at thirteen dollars and 96% positive. The one thing standing between it and everybody is the control scheme — and that's a deliberate choice the game is literally named after.

8 / 10

Reviewed

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PRAGMATA

A genuinely fresh, emotionally resonant sci-fi shoot-and-hack adventure from Capcom, six years after its original 2020 announcement, praised near-universally for its unusual father-daughter bond and inventive combat — undercut for a real, consistently repeated share of the sample by a combat loop that grows repetitive in its back half, and by genuine, well-documented Denuvo DRM access problems affecting even paying, non-piloting players.

8 / 10

Reviewed

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Prey

Arkane Austin's 2017 immersive sim remains Very Positive across more than 54,000 Steam reviews, widely regarded as one of the genre's finest achievements — a reputation this review can confirm survived the closure of the very studio that made it, when Arkane Austin was shut down entirely by Microsoft in 2024, and a real controversy over the game's own title, which this review can confirm Bethesda forced onto an unrelated story over the objections of Arkane's own founder.

8 / 10

Reviewed

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Risk of Rain 2

A third-person roguelite where every pickup multiplies the last one while a fixed difficulty clock keeps climbing underneath you — number-go-up design wearing a shooter's clothes. Reviewed against the game's full history, including the DLC launch Gearbox itself admitted put the PC version "in a really bad place," and the year it took to fix.

8 / 10

Reviewed

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Rollerdrome

A rollerskating bullet-time shooter that fuses Tony Hawk-style trick scoring with Max Payne-esque gunplay into something genuinely unlike anything else on the market, whose Steam reception has, since 2025, split into two separate questions — is the game good, and should you actually pay for it after the publisher shut down the studio that made it.

8 / 10

Reviewed

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Sektori

A solo-developed, critically adored twin-stick shooter from a Housemarque alumnus, widely hailed by its own fanbase as a spiritual successor to Geometry Wars — Overwhelmingly Positive on Steam with a 93 Metascore, undercut for many players by a steep, unevenly tutorialised difficulty curve that even genre veterans describe as a genuine barrier to entry.

8 / 10

Reviewed

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Sephiria

A top-down action-roguelite from the studio behind Dungreed, built around a Tetris-style artifact inventory that turns loadout planning into its own puzzle game — dense, generous with content, and let down late by a damage-sponge final boss and a steep endgame DPS wall.

8 / 10

Reviewed

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SPRAWL zero

A ferociously fast, unanimously praised throwback to Y2K-era single-player shooters like Half-Life 2, Killzone and TimeSplitters, built by a developer with genuine goodwill from the original SPRAWL, tempered only by a handful of specific design tradeoffs longtime fans note relative to that first game and reported performance dips in the largest arenas.

8 / 10

Reviewed

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Titanfall 2

Respawn Entertainment's 2016 shooter remains Overwhelmingly Positive across more than 284,000 Steam reviews, widely regarded as one of the finest FPS campaigns ever made — a reputation shadowed by a genuine, years-long multiplayer DDoS crisis this review can confirm directly from the developer's own communications, and by the mandatory EA App launcher requirement that recurs as a real, persistent complaint even in reviews from Steam Deck-era players decades removed from launch.

8 / 10

Reviewed

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Yawnoc

A cheap, addictive bullet-hell roguelite whose enemies genuinely follow the rules of Conway's Game of Life and other cellular automata — a rare, intellectually distinctive hook backed by persistent weapon enchanting, let down only by camera jitter some players find physically uncomfortable and a few specific upgrade-timing frustrations.

8 / 10

Reviewed

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Moon Buggy

A polished Moon Patrol clone - an auto-scrolling lunar buggy that jumps craters and shoots down UFOs - confirmed genuinely working with two fully distinct, functional control schemes tested for real on both desktop and phone.

7.9 / 10

Reviewed

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Radius Raid

A polished twin-stick-style arena shooter built for js13k 2013 - move with WASD/arrows, aim and fire with the mouse - confirmed working correctly via real movement and a visible fired projectile trail, and correctly shipped desktop-only since the control scheme is keyboard-plus-mouse throughout.

7.9 / 10

Reviewed

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Wulfstein

A pseudo-3D raycaster FPS-lite in the classic Wolfenstein mould, built on the LittleJS engine with a genuine on-screen twin-stick control scheme - move with one virtual stick, aim and auto-fire with the other, confirmed working with a real touch-fired shot landing on a guard.

7.9 / 10

Reviewed

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