Key art for Earthion

Game review

Earthion review

8 / 10

Developer
Ancient Corporation, Bitwave Games
Publisher
Limited Run Games, Inc.
Released
31 July 2025
Platforms
Windows
Genre
Action
Monetisation
One-time purchase; no DLC or in-app purchases found at review time
Players
Single-player only

The short version

Earthion is a side-scrolling space shooter guiding pilot Azusa Takanashi through eight chaotic levels to repel an alien invasion, built natively to run on real Sega Genesis/Mega Drive hardware. Developed by legendary Japanese studio Ancient Corporation with Bitwave Games and published by Limited Run Games, it released 31 July 2025 to a "Very Positive" reception across 309 English-language reviews (96% positive), of which this review reads a 100-review sample. Composer Yuzo Koshiro's return to the genre he helped define three decades ago produces a soundtrack and presentation reviewers repeatedly call among the best the shoot-'em-up genre has ever seen, tempered by minor launch-week rough edges and a proprietary emulator some purists resent.

Biggest strengths

  • A soundtrack from legendary composer Yuzo Koshiro that reviewers repeatedly call among his best work and some of the finest music in shoot-'em-up history
  • Genuinely built to run natively on Sega Genesis/Mega Drive hardware, a technical achievement reviewers say pushes the console further than most official 1990s releases
  • Striking, hardware-accurate pixel art and graphical scaling effects that multiple reviewers say rival or beat genre classics like Thunder Force IV

Biggest weaknesses

  • Bullet visibility issues at launch made some enemy fire hard to read, though the developers patched this within weeks of release
  • The game runs through a proprietary Limited Run Games emulator that a number of purist reviewers wish were replaceable with RetroArch or similar tools
  • A handful of reviewers report language settings randomly switching or defaulting to Japanese, and control remapping not always saving between sessions

Who it's for: Shoot-'em-up and retro shooter fans, including newcomers helped by generous difficulty options, who want an authentic 16-bit-era experience with modern quality-of-life touches; a poor fit for players who dislike dense bullet patterns or want a game with narrative depth.

Our recommendation: A genuine, loving return to form for a genre legend, offering some of the best music and presentation in any shoot-'em-up released this decade; strongly recommended for genre fans and a great entry point for newcomers thanks to its difficulty options.

8 / 10

Introduction

Earthion puts players in the cockpit of pilot Azusa Takanashi, fighting through eight increasingly chaotic levels to repel an alien invasion, built as a genuine, native 16-bit-era shoot-'em-up rather than a mere pixel-art homage. Developed by Ancient Corporation alongside Bitwave Games and published by Limited Run Games, it released 31 July 2025 to a "Very Positive" reception: 297 of its 309 English-language reviews recommend it, a sample of which this review reads 100. Three decades after helping define the Sega Genesis's golden age, composer and Ancient Corporation founder Yuzo Koshiro returns to the genre with a game reviewers describe less as nostalgia bait and more as a genuine, technically remarkable continuation of that legacy.

A soundtrack reviewers call some of Koshiro's finest work

No single element of Earthion draws more universal praise than its music. One reviewer declares simply "we have been blessed by another Yuzo Koshiro/Ancient release," while another calls the stage 2 music potentially "up there with End of Raging Waves," a reference to one of Koshiro's most celebrated prior compositions. A reviewer with decades of Genesis and Sega CD experience calls the presentation "the single most visually impressive Genesis/Megadrive title" they've played, crediting Koshiro's score as inseparable from that achievement. Several reviewers say they'd have bought the game for the soundtrack alone, a sentiment that recurs often enough in the sample to suggest it's the single biggest driver of the game's acclaim.

Built to run on real 16-bit hardware, and it shows

Beyond the music, reviewers are consistently struck by the technical achievement of a game genuinely engineered for Genesis/Mega Drive hardware rather than merely styled after it. One reviewer calls the console's continued capability "amazing" given what Earthion pulls off graphically, while another marvels that a "modern Sega Genesis game" exists at all in 2025. Multiple reviewers reference the graphical scaling effects specifically as evidence of genuine technical mastery, comparing the results favorably to celebrated genre classics like Thunder Force IV, Gradius, and Blazing Star. This authenticity is a double-edged sword for a small number of purist reviewers, however, several of whom resent that the game runs through a Limited Run Games-built proprietary emulator rather than allowing tools like RetroArch.

Accessible difficulty without losing its teeth

A recurring theme among reviewers who don't consider themselves shoot-'em-up experts is how well the game scales to different skill levels. One reviewer who "went through on Easy" still came away impressed, calling the technical execution "fantastic" even while admitting they weren't skilled enough for harder settings. Another describes the shield and weapon-leveling systems as "insanely fun" mechanically, independent of the presentation, praising the game for offering "different skill levels" real accommodation rather than a single punishing difficulty curve. A password-based continue system, similar to classic arcade shooters, lets players bank hard-won progress, though a few reviewers wish for a faster retry option when practicing specific stages.

Launch bugs, quickly patched

A meaningful minority of the sample's criticism centers on launch-week technical rough edges rather than fundamental design flaws. Several reviewers flag bullet visibility issues, with some bullets difficult to read against busy backgrounds, though the developers responded fast: one reviewer's review explicitly notes "Patch to improve visibility released on August 4rd (fast!)," while another updated their review after the fix to say the game "now feels as sharp, fair, and exhilarating as it should." Other smaller complaints include language settings randomly switching away from English for some players and control remapping not always persisting between sessions, both described as annoyances rather than dealbreakers by the reviewers who encountered them.

A deliberately thin story, and reviewers say that's the point

Earthion tells almost nothing of its alien-invasion premise beyond a handful of cinematic bookends, and the sample treats that minimalism as a feature rather than a gap. One reviewer reflects that the game "brings me back to a simpler time when games just put you right into the action," adding it made them realize "everything needs a massive exposition and a long lore to make a game interesting" is a modern assumption the genre never actually required. Another reviewer frames the game's identity in similarly stripped-back terms, noting it establishes exactly what it is "within minutes of starting" and never strays from that arcade-shooter focus. For a genre built around reflexes and pattern recognition rather than narrative investment, the sample's consensus is that Earthion's near-total lack of story is exactly calibrated to what longtime shoot-'em-up fans actually want from it.

What the achievement data shows

Earthion's 26 tracked achievements track cleanly against its eight-stage structure, falling steadily from 86.6 percent after Stage 1 to 27.6 percent for full game completion, a reasonably strong finish rate for a challenging arcade shooter. Optional mastery achievements drop much further: maxing out shields sits at 19.0 percent, and clearing the hardest "Shooter" difficulty setting bottoms out at just 0.6 percent, alongside several late-stage boss-specific achievements in the 1-3 percent range. This spread matches the sample's account of a game that most owners can finish on accessible settings while reserving genuine, narrow-margin mastery for a small population of dedicated genre veterans.

Value

At NZ$33.99 with no discount active at review time, Earthion draws consistent praise for its pricing relative to what's on offer, with one reviewer calling it "crazy value for $20 bucks" in reference to its US pricing. Given the density of content packed into its eight-stage, multi-difficulty structure, plus leaderboard and challenge-mode support for players chasing high scores, the sample's consensus is that this is a premium presentation and soundtrack at a fair, unremarkable arcade-shooter price point.

Final Verdict

Earthion is a remarkable, technically genuine return to the Genesis-era shoot-'em-up that reviewers overwhelmingly credit with recapturing, and in some specific ways surpassing, the genre's 1990s peak. Yuzo Koshiro's soundtrack and the game's authentic 16-bit presentation earn some of the strongest praise this review series has seen for any recent release, and while a proprietary emulator, minor launch bugs, and a lack of quick-retry options are real if modest frustrations, they do little to dent a reception that treats this as an essential purchase for shoot-'em-up fans of any era.

Pros and cons

Pros

  • A soundtrack from legendary composer Yuzo Koshiro that reviewers repeatedly call among his best work and some of the finest music in shoot-'em-up history
  • Genuinely built to run natively on Sega Genesis/Mega Drive hardware, a technical achievement reviewers say pushes the console further than most official 1990s releases
  • Striking, hardware-accurate pixel art and graphical scaling effects that multiple reviewers say rival or beat genre classics like Thunder Force IV
  • Generous difficulty options and a password-based continue system that make the game approachable for shoot-'em-up newcomers without diluting its challenge on harder settings
  • Strong value at NZ$33.99, with several reviewers explicitly calling it a steal compared to genre peers

Cons

  • Bullet visibility issues at launch made some enemy fire hard to read, though the developers patched this within weeks of release
  • The game runs through a proprietary Limited Run Games emulator that a number of purist reviewers wish were replaceable with RetroArch or similar tools
  • A handful of reviewers report language settings randomly switching or defaulting to Japanese, and control remapping not always saving between sessions
  • No quick-retry option, which several reviewers find tedious when practicing specific stages or bosses repeatedly
  • A vocal minority feels the hype outpaces the game itself, calling it "good, not great" compared to genre-defining classics rather than a new high-water mark

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8.5 / 10
  • Visuals 9 / 10
  • Sound 9.5 / 10
  • Value 8.5 / 10
  • Originality 6.5 / 10
  • Replayability 7 / 10
  • Story 4 / 10