DEMON DUST
A dungeon you learn instead of level DEMON DUST drops you into a mysterious, interconnected complex with no tutorial, one gun, and a mouse cursor that does not double as a camera.
6.7 / 10
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728 Puzzle games reviewed and scored, best first.
728 reviews
A dungeon you learn instead of level DEMON DUST drops you into a mysterious, interconnected complex with no tutorial, one gun, and a mouse cursor that does not double as a camera.
6.7 / 10
A short, Sokoban-style puzzle game from solo Indonesian studio MadCreativity Entertainment, sending a scrappy mech droid named Goob across a neon-lit city to repair and befriend a collection of android women, which reviewers found charming and well-made even as several called out its brevity before the developer made it free outright two months after launch.
6.7 / 10
A decade-refined mobile hit about reading a rival's mood in a pizza order — charming, funny, and still selling the same diamonds it sold on your phone.
6.7 / 10
Read review of Good Pizza, Great Pizza - Cooking Simulator Game
This charming hidden-object game about a family of mice pairs a genuinely sweet story mode with a challenging 360-degree search mode, though that same 360-degree camera work is exactly what one detailed reviewer warns sensitive players to watch out for.
6.7 / 10
Read review of Hidden Tails Review: A Cozy Mouse Hunt With a Motion-Sickness Catch
A budget-priced, atmospheric paranormal investigation thriller carried by a genuinely inspired pendulum mechanic and a stellar lead performance, undercut by weak scares, a frustrating combat-heavy back half, and rough technical polish.
6.7 / 10
A genuinely beautiful, emotionally resonant narrative exploration game about a pizza delivery rider stuck in a looping, half-real world, undercut by a specific, widely reported mouse- focus bug and a save system that can lose an entire chapter of progress.
6.6 / 10
A Cozy Hidden-Object Game Built Entirely Around Finding Cats Tails & Trails strips the hidden-object genre down to a single, clearly stated goal: explore a small themed world, find
6.6 / 10
Learning the I Ching Through Lessons, Quizzes, and a Digital Divination Tool YiJing 101 is exactly what its title promises: an educational piece of interactive software built aroun
6.6 / 10
ZERO_FILL is a $1.99 minimalist logic puzzle game from developer Catoio Software where players reduce a grid of numbered tiles to zero by carefully manipulating each square's neighbors, and this review's small, unanimous 2-review sample praises its clean design and carefully paced difficulty curve.
6.6 / 10
A genuinely inventive match-3/dungeon-crawler mashup with real RPG progression underneath, whose "one more run" hook draws consistent praise — tempered by a well-corroborated reviewer case that high-difficulty outcomes hinge more on random tile generation than careful strategy.
6.5 / 10
A Small Studio's Case for Cleaning Up the World Alex & Arty is the debut release from ROLLDBOX GAMES, published by Jatai Games, and it wears its premise on its sleeve: a corpor
6.5 / 10
A visually stunning solo-developed psychological horror game exploring dreamlike Frutiger Aero liminal spaces, widely praised for its atmosphere and ambition but held back by an absent save system, painfully slow movement, and rough translations.
6.5 / 10
A dice-driven, board-game-flavoured city builder from the makers of The Banished Vault swaps SimCity-style grids for a puzzle of overlapping resource radii, with atmosphere and originality to spare but a length and depth that don't quite match its asking price.
6.5 / 10
A Zelda-style action-adventure RPG set in the Hololive VTuber universe, praised by reviewers for genuinely solid dungeon design and well-written character cameos, but held back by directional combat that fights the player, a thin overworld, and a generic curse plot beneath the fan service.
6.5 / 10
Apopia: Sugar Coated Tale is a hand-drawn comedic adventure from Quillo Entertainment Limited about a girl named Mai piecing together her fragmented memories through puzzles, minigames, and talking animals, and this review's sample finds genuinely striking presentation undercut by a story that both of its English-language reviewers say falls apart around the midpoint.
6.5 / 10
A Free Puzzle Game Built Entirely Around Vocabulary Apple Faces Up is a free, roughly ninety-minute puzzle adventure from developer EASYHUMAN and publisher Phoenixx Inc., released
6.5 / 10
A short, gorgeously presented puzzle-adventure built around a genuinely clever core mechanic — shifting entire rows and columns of the world to move yourself — whose puzzles rarely escalate past their opening ideas and whose YA-inflected writing draws consistent criticism even from its own fans.
6.5 / 10
A physics-driven pachinko roguelike that calls itself the first "autobonker" — a genuinely satisfying opening few hours undone, by its own players' account, when the item pool keeps growing without any way to reliably draw the pieces that combo together, punishing the very meta-progression the game is built around.
6.5 / 10
A minimalist factory-automation puzzle where the resource is arithmetic instead of raw materials — technically clean and genuinely charming for its first few hours, but its own review history and achievement curve agree it runs out of ideas well before the credits, and both fans and critics keep naming the same rival game as the reason why.
6.5 / 10
A free, atmospheric, thread-manipulating puzzle journey through the liminal space between death and rebirth, striking in sound and visual design but so brief that most reviewers finished it in under half an hour, and hampered by serious, widely-reported performance issues.
6.5 / 10
A physics-driven puzzle-platformer built around a genuinely inventive object-swapping mechanic, drawing constant and earned Limbo/Inside comparisons for its opening hours — before a large, independently-corroborated share of its own admirers say the same handful of skills get tested over and over for six to eight more hours than the ideas actually support.
6.5 / 10
Tim Schafer's Double Fine returned to point-and-click adventure games with this Kickstarter-funded, celebrity-voiced two-part story about a girl fighting to escape a human sacrifice ritual and a boy trapped in an overprotective spaceship — and reviewers overwhelmingly agree on exactly where it succeeds and where it falls apart, splitting almost perfectly along the game's own Act 1/Act 2 structure.
6.5 / 10
A genre-defining puzzle-adventure where one player simultaneously controls two brothers on a quest to save their dying father, Very Positive across more than 16,300 reviews for its inventive dual-control concept and emotional storytelling — undercut by persistent, well-documented progress-blocking bugs including one reviewers say has gone unfixed since 2014, and by the fact that this original release is single-player only despite its twin-character premise, with local co-op added exclusively to a separate 2024 remake.
6.5 / 10
A Lovecraftian first-person puzzle adventure from Out of the Blue Games, the sequel to 2020's Call of the Sea, Very Positive across a large English review sample for its gorgeous presentation and generally fair puzzle design, with a fair, extensively repeated complaint that its story and characters are a genuine step down from its acclaimed predecessor.
6.5 / 10