Key art for Broken Age

Game review

Broken Age

6.5 / 10

Developer
Double Fine Productions
Publisher
Double Fine Productions
Released
28 January 2014
Platforms
Windows, macOS, Linux
Genre
Point-and-Click Adventure
Monetisation
One-time premium purchase covering both acts; originally released as separate acts a year apart, now sold as a complete package
Players
Single-player only; no online, co-op or PvP modes

The short version

Broken Age was one of the highest-profile Kickstarter successes in gaming history, bringing Tim Schafer's Double Fine back to the point-and-click adventure genre that made Grim Fandango and the Monkey Island series famous. It tells two parallel stories: Vella, chosen as a human sacrifice to a monster terrorizing her village, and Shay, a boy suffocated by an overprotective AI aboard a spaceship, both searching for a way to control their own lives. Reviewers consistently praise the hand-painted art, celebrity voice cast including Elijah Wood and Jack Black, and Act 1's writing in glowing, specific terms.

What makes this review sample unusually decisive is how overwhelmingly reviewers agree on exactly where the game goes wrong. Released a year after Act 1 following a well-publicized development delay, Act 2 draws sustained, specific criticism for feeling rushed, with puzzle design several reviewers independently describe as arbitrary trial-and-error rather than logical problem-solving. That's not a minority complaint or a matter of taste — it's close to a consensus finding across dozens of independent, detailed reviews, and it meaningfully lowers this game's overall recommendation despite a genuinely excellent opening act.

Biggest strengths

  • Genuinely gorgeous, distinctive hand-painted art direction that reviewers consistently single out as some of the best visual design in the genre
  • A strong, well-cast celebrity voice performance lineup including Elijah Wood and Jack Black, praised repeatedly for elevating the writing
  • Act 1 specifically draws close to universal praise, with reviewers calling its two parallel stories and character writing genuinely excellent

Biggest weaknesses

  • An overwhelming, close-to-consensus finding across dozens of independent reviews: Act 2, which followed a year-long wait after Act 1, is considered a significant step down, with reviewers describing it as feeling rushed and unpolished by comparison
  • Widely repeated complaints about Act 2's puzzle design specifically, with multiple reviewers independently describing solutions as arbitrary and trial-and-error rather than logically discoverable, in contrast to Act 1's more fair puzzle design
  • Several reviewers report the story's momentum and character development stall or feel underdeveloped by the game's actual ending, with at least one describing it as feeling like an entire missing third act

Who it's for: Adventure game fans who want beautiful art and strong opening writing, and who can accept a notably weaker second half. Less suited to players who need consistent quality throughout, or who are especially puzzle-focused, since Act 2's design draws the most consistent criticism in this entire review sample.

Our recommendation: Worth playing for Act 1's writing and art alone, at a moderate price or discount — just go in with tempered expectations for Act 2, which the vast majority of reviewers agree doesn't live up to the game's strong start.

6.5 / 10

Broken Age's Kickstarter campaign was one of the most closely watched in gaming history, raising over $3 million from backers eager to fund Tim Schafer's return to the point-and-click adventure genre. It arrived in two parts, released a year apart, and this review sample makes clear that the game's reputation today is inseparable from that structure: reviewers discuss it almost entirely in terms of Act 1 versus Act 2, and their verdicts line up with striking consistency.

An excellent opening act, described in genuinely glowing terms

The praise for the game's first half is specific and consistent across the sample. "I can sum up part one in one word: Brilliant!" one detailed reviewer writes, describing the setup — Vella, chosen as a human sacrifice to a village-terrorizing monster, and Shay, trapped aboard a spaceship run by a suffocatingly overprotective AI — as genuinely gripping. The hand-painted art and voice cast draw equally strong, specific praise throughout: "The art is gorgeous, the voice talent is sublime and together they give the game true character," one reviewer writes, and multiple reviewers specifically call out the strength of Elijah Wood and Jack Black's performances in elevating already-strong writing.

A consensus finding: Act 2 doesn't live up to the wait

What makes this review sample unusually decisive is how rarely reviewers disagree about what happens next. "While Act 1 was wonderful, I feel like the game just fell apart in Act 2," one widely upvoted review states, adding that "so many details you'd expect to have been finessed over the long wait for Act 2 are just glossed over." Another reviewer, more blunt, calls Act 2 "pathetic," arguing its puzzles "were not puzzles so much as arbitrary things loosely linked and generally only discovered through pure trial and error," predicting correctly that most players would end up relying on a walkthrough. A third reviewer sums up the whole experience with genuine regret: "I really wanted this to be awesome... The first Act of the game was great. Superb. Loved it," before describing a sharp drop in quality from there. This isn't a handful of dissenting voices — it's close to a consensus position across dozens of independently written, detailed reviews, and it's specific enough about exactly what changed (pacing, puzzle logic, narrative polish) to treat as a genuine structural flaw rather than general dissatisfaction with a sequel.

Two protagonists, two very different receptions within the same act

It's worth noting that even the praise for Act 1 isn't perfectly uniform across both playable characters. Several reviewers specifically single out Vella's storyline, set in her sacrifice-bound village, as the stronger and more immediately engaging of the two halves, with at least one reviewer admitting they played through her entire arc before touching Shay's spaceship-bound plotline at all. That's a useful, specific data point for anyone deciding how to approach the game's structure, since the two stories can technically be tackled in either order or interleaved, and reviewer preference for one thread over the other recurs often enough to be worth knowing about going in.

A story that some feel never fully resolves

Beyond the Act 1/Act 2 quality gap, a smaller but recurring complaint concerns the ending itself, with at least one reviewer describing the game as feeling like it's missing an entire third act rather than reaching a satisfying conclusion. That's a more specific critique than simple disappointment with Act 2's puzzles — it's a structural complaint about the story's overall arc, and it's worth factoring in for anyone hoping the ending fully resolves both Vella and Shay's parallel journeys.

What the completion data confirms

Steam's achievement statistics offer a striking, independent confirmation of the Act 1/Act 2 divide reviewers describe so consistently. An achievement tied specifically to completing Act 1 sits at 36.3% of the tracked playerbase — already a steep drop from the earliest story milestones, which sit closer to 40%. Full completion of every achievement in the game drops all the way to 1.2%. While some of that decline reflects the ordinary attrition any long game sees, the size of the gap between finishing Act 1 and engaging fully with everything afterward is consistent with a real, measurable share of players losing momentum exactly where reviewers say the game's quality drops.

A famous, closely documented development story

It's worth noting the wider context around this game's creation, since it's part of why reviewers hold it to such a specific standard. Broken Age's Kickstarter campaign, and its subsequent development, was filmed for a widely watched documentary series that gave backers and the public an unusually transparent look at how a mid-sized studio actually builds a game, including the budget pressures and schedule slippage that led directly to the year-long gap between Act 1 and Act 2. Reviewers with awareness of that history are generally sympathetic to the circumstances behind Act 2's rougher execution, even while still marking the game down for the resulting quality gap.

Where it lands

Broken Age delivers a genuinely excellent opening act, backed by gorgeous art, a strong celebrity voice cast, and writing reviewers describe in specific, glowing terms — and then, by close to consensus agreement across this review sample, fails to sustain that quality through to its conclusion. The specific, widely corroborated criticism of Act 2's puzzle design and narrative pacing is concrete enough to weigh heavily in this recommendation rather than treat as a minor asterisk. As a landmark Kickstarter success story and a genuinely beautiful adventure game, it's still worth playing — just go in prepared for a second half that the game's own audience largely agrees doesn't live up to its start.

Pros and cons

Pros

  • Genuinely gorgeous, distinctive hand-painted art direction that reviewers consistently single out as some of the best visual design in the genre
  • A strong, well-cast celebrity voice performance lineup including Elijah Wood and Jack Black, praised repeatedly for elevating the writing
  • Act 1 specifically draws close to universal praise, with reviewers calling its two parallel stories and character writing genuinely excellent
  • A carefully composed, well-regarded soundtrack that reviewers consistently credit alongside the art as core to the game's atmosphere
  • A landmark, highly visible Kickstarter success story that helped demonstrate crowdfunding could support ambitious traditional adventure game production

Cons

  • An overwhelming, close-to-consensus finding across dozens of independent reviews: Act 2, which followed a year-long wait after Act 1, is considered a significant step down, with reviewers describing it as feeling rushed and unpolished by comparison
  • Widely repeated complaints about Act 2's puzzle design specifically, with multiple reviewers independently describing solutions as arbitrary and trial-and-error rather than logically discoverable, in contrast to Act 1's more fair puzzle design
  • Several reviewers report the story's momentum and character development stall or feel underdeveloped by the game's actual ending, with at least one describing it as feeling like an entire missing third act
  • Relatively short overall length and low replay value even accounting for both acts combined
  • Gameplay mechanics are consistently described as simple even by adventure-game standards, which won't bother genre newcomers but may underwhelm veterans of the classic LucasArts era

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Progression 5.5 / 10
  • Performance 7 / 10
  • Value 6.5 / 10
  • Originality 7.5 / 10
  • Story 6.5 / 10