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Puzzle reviews

728 Puzzle games reviewed and scored, best first.

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728 reviews

Gems of War

A deceptively deep free-to-play match-3 RPG from the creators of Puzzle Quest, still receiving real, numbered content updates nearly twelve years after launch — Steam's own review sample is surprisingly thin, but the handful of detailed accounts describe hundreds to thousands of hours of genuine engagement alongside real, specific structural complaints.

6.5 / 10

Reviewed

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GIGASWORD

Solo developer Jack Breen of Studio Hybrid, working under publisher Akupara Games, delivers a five-years-in-the-making action-puzzle metroidvania built around carrying and grounding an oversized sword, earning genuine praise for its weighty central mechanic, pixel art and music from a Mostly Positive review base, tempered by a detailed, specific and recurring thread of criticism over backtracking, combat depth, progression pacing and quality-of-life gaps.

6.5 / 10

Reviewed

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Green Pond Town

A short, cheap point-and-click mystery from a prolific developer known for the format, praised for its cozy-eerie atmosphere and distinctive art style, held back by a widely and specifically mocked puzzle, an abrupt and unexplained ending, and text that several reviewers found hard to read in time.

6.5 / 10

Reviewed

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hololive Treasure Mountain

A Hololive VTuber-skinned take on the viral "Suika Game" merge-and-stack formula, rebuilt in 3D with a roster of chattering, voiced character heads, whose sheer volume of fan-favorite banter earns near-universal, sometimes extraordinary devotion, tempered by a repetitive single-level structure and a few specific, credible production shortcuts.

6.5 / 10

Reviewed

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Infinity Deadline

Infinity Deadline is a cheap, AI-assisted psychological thriller visual novel about a screenwriter trapped in a five-minute deadline loop, fighting to keep authorship of her own script away from the AI that's rewriting it — and this review's mostly-Chinese sample repeatedly points out, half-approvingly, that the game making that argument was itself built substantially with AI tools.

6.5 / 10

Reviewed

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ISLANDERS

A minimalist, procedurally generated building-placement puzzle game marketed as a relaxing city builder, Overwhelmingly Positive across more than 10,200 reviews for its charming presentation — undercut by an extremely consistent complaint that it isn't really a city builder at all, but a short, score-based placement puzzle with no simulated citizens, thin content, and real frustration from procedural generation that can produce unplayable island layouts.

6.5 / 10

Reviewed

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Jargon

Jargon is an $11.99 solo-developer word-game roguelite that fuses Scrabble-style tile play with a Balatro-style escalating run structure, and its small but unanimously positive review sample praises a genuinely strategic, replayable core loop built around a persistent gameboard, even from reviewers who came in expecting just another entry in a crowded genre.

6.5 / 10

Reviewed

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Kaamos: Puzzle Roguelike

A turn-based duel-roguelike where combat is a match-3 grid that loops at the edges — a genuinely clever twist on a tired mechanic, wrapped around a run structure that's thinner than its 180-item loot pool wants you to believe, and prone to grinding to a standstill once enemies start stacking defence.

6.5 / 10

Reviewed

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Leap Year

A tiny, tightly-designed precision platformer built around one deceptively simple subversion — a full jump kills you on landing — whose clever, knowledge-gated progression earns strong praise from puzzle-minded players and provokes genuine frustration from a substantial minority who found the same premise punishing rather than fun.

6.5 / 10

Reviewed

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Liekki

Liekki is a free-to-play puzzle platformer from a solo Finnish developer, casting the player as a small fire spirit who burns their way through roughly thirty levels, and its unanimously Positive review sample praises the satisfying core fantasy and beautiful sprite art while noting the level design and clarity falter in the game's later snow-themed stretch.

6.5 / 10

Reviewed

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Loot River

A Souls-like roguelike built around genuinely innovative dungeon-sliding puzzle mechanics, let down at launch by combat its own fans called clunky and unreadable, followed by a rapid post-launch patch cycle that a meaningful share of reviewers credit with turning the game around.

6.5 / 10

Reviewed

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Lorelei and the Laser Eyes

A stylish, David Lynch-inflected puzzle-mystery set in a baroque manor from Simogo, whose striking noir presentation and pen-and-paper puzzle craft earn deep devotion from genre fans, tempered by a remarkably consistent complaint about a deliberately obtuse single-button control scheme and formulaic lock-and-code puzzles, plus specific, serious accessibility gaps around colorblind support and unwarned strobing lights.

6.5 / 10

Reviewed

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Machinarium

A beloved, hand-drawn point-and-click adventure following a small robot exiled from a rusty mechanical city, Very Positive across more than 5,000 reviews for genuinely exceptional art and music — undercut by an extremely consistent complaint that its puzzles are obtuse and under-clued, and by years of well-documented performance issues that this review found the developer has recently, directly addressed with dedicated technical updates.

6.5 / 10

Reviewed

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MATRESHKA

A first-person psychological horror escape game from solo developer Megame LLC, set in a maze of an old Soviet apartment building stalked by a nesting-doll monster, rated Mostly Positive across a thin English review sample for its tense atmosphere and unique monster design, tempered by fair, corroborated complaints about unclear direction and a frustrating death loop.

6.5 / 10

Reviewed

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Mofukeshi!

A free, compact tower-defense puzzle game about a young witch pushing and matching colorful "Mofu" creatures away from her castle, made as part of a new-employee training program at Byking Inc., charming and clever in its small moveset but limited by a short, three-level scope.

6.5 / 10

Reviewed

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MONOWAVE Review

Four Emotions, One Small Spirit, and a Withering Tree MONOWAVE casts the player as Mono, a newborn guardian spirit born to protect four scattered Emotions, Anger, Anxiety, Happines

6.5 / 10

Reviewed

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Night Stones

A genuinely charming, Kickstarter-funded solo-developer adventure that channels Zelda and A Short Hike into a cozy island exploration story — nearly every reviewer loves what's here, and nearly every reviewer also says there isn't enough of it for the asking price.

6.5 / 10

Reviewed

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