Game review
MATRESHKA
6.5 / 10
- Developer
- Megame LLC
- Publisher
- Megame LLC
- Released
- 1 May 2026
- Platforms
- Windows
- Genre
- Action, Adventure, Indie
- Monetisation
- Paid, one-time purchase.
- Players
- Single-player only.
The short version
MATRESHKA is a first-person psychological horror escape game from solo developer Megame LLC, trapping players in a maze of an old Soviet apartment building stalked by a nesting-doll monster they must evade to escape. Its English review sample rates it Mostly Positive, praising tense atmosphere and unique monster design, tempered by fair, corroborated complaints about unclear direction and a frustrating death loop.
Biggest strengths
- Praised repeatedly for tense, well-built atmosphere, with multiple reviewers specifically crediting strong sound design for keeping them on edge throughout.
- Praised for a genuinely unique monster concept, with reviewers crediting the nesting-doll design and its chase sequences as a memorable, distinctive horror hook.
- Praised for impressive scope given it's made by a solo developer, with reviewers crediting convincing period-accurate level design that sells the Soviet-era setting.
Biggest weaknesses
- A fair, corroborated complaint from multiple reviewers is that the game offers little direction, with on-screen prompts disappearing too quickly and objectives left unclear, leading to a lot of aimless wandering.
- A fair, corroborated complaint from multiple reviewers is that dying resets progress with no checkpoint, forcing a slow, repetitive elevator ride back to where you died each time.
- A fair, corroborated complaint from two reviewers is that some scenes and images shown in the game's trailer and store page screenshots don't actually appear in the finished game.
Who it's for: Fans of short, atmospheric first-person horror escape games with strong sound design and a distinctive setting, willing to tolerate some wandering and a punishing death-and-return loop; players wanting clear objective guidance or a longer campaign should temper expectations.
Our recommendation: A tense, atmospheric short horror escape game with a genuinely unique monster, let down by unclear direction and a frustrating death loop.
6.5 / 10
Trapped in a Soviet apartment block with a nesting-doll monster
MATRESHKA is a first-person psychological horror escape game from solo developer Megame LLC. Players wake up in an elevator inside a maze-like old Soviet apartment building, exploring dim corridors lit by a match that blows out if they run, solving environmental puzzles, and evading a shape-shifting nesting-doll monster in order to escape. This review draws on an English review sample, 16 reviews at the time of research, rated Mostly Positive overall.
Praised repeatedly for tense atmosphere and sound design
The sample's most consistent theme is how effectively the game builds tension through its audio. "The game leans pretty heavily into jumpscares, and honestly, they're done well. The sound design adds a lot to that too, creating a tense atmosphere that keeps you on edge while you're moving through it," reads one review. A separate reviewer independently credits the same strength: "I have to commend the sound design, it is excellent and what makes the atmosphere pretty tense and scary, as you are always hear something new." This review treats that convergence as fair and meaningful: multiple reviewers independently crediting the same specific audio design as the game's biggest strength is credible evidence of considered, effective craft.
Praised for a genuinely unique monster concept
Reviewers also specifically credit the game's central threat. "The monster itself is a really cool concept. That nesting doll design is definitely unique, and when it starts chasing you... yeah, it turns into full panic mode pretty quickly," reads one review. A separate reviewer independently praises the game's broader setting choice: "I have a soft spot for Russian and Oriental horror games, and after finishing, i can tell, it will be memorable." This review treats that as fair: reviewers repeatedly crediting a distinctive monster design and setting, rather than a generic horror-game antagonist, as a genuine differentiator is credible evidence of real creative ambition.
Praised for impressive scope from a solo developer
This review also found specific, credible praise given the game's one-person development. "It is more a more than decent indie horror. It isn't perfect, but for the price and being made by one developer, it is well made... the monsters and the level design, is more impressive, as you really feel you are in that time period," reads one detailed review. This review treats that as fair: a reviewer explicitly weighing the game's quality against its solo-developer scope, and still crediting genuinely convincing level design, is a credible, well-qualified positive. A separate reviewer independently notes the same craftsmanship, adding that the game surprised them with genuine voice acting rather than obviously synthetic dialogue: "No A.I. slop detected and actual voices," reflecting a level of polish some reviewers didn't expect from a low-priced solo release.
A fair, corroborated complaint about unclear direction
Set against that praise, this review found a specific, recurring complaint about how little the game guides players. "There aren't many prompts guiding you on what to do next, and there were a few moments where on-screen text disappeared a little too quickly for me to fully catch it. That led to a lot of wandering around trying to figure out what I was supposed to be doing," reads one review. A separate reviewer independently reports the same confusion, more harshly: "There isn't much of a story here because you just wake up in an elevator and kind of wander around with no direction." This review treats that as fair: multiple reviewers independently describing insufficient guidance as a genuine source of frustration, not just a stylistic choice, is a credible usability complaint.
A fair, corroborated complaint about a frustrating death-and-return loop
This review also found a related complaint about how the game handles failure. "If you die in this game it takes you to the beach and you have to walk to the elevator, press which floor you want to go back to and start over from there, no autosave any progression just start over... so it's just boringly waiting a lot in this game," reads one detailed negative review. A separate reviewer independently flags the same design choice, more mildly: "The way that the game handles death, while interesting, can make dying more annoying than it should be, but it isn't a huge issue." This review treats that as fair: two independent reviewers, with different overall verdicts, both identifying the same specific death-loop friction is a credible, corroborated complaint. This review also found a smaller, more specific complaint that some marketing material overpromises: two separate reviewers independently noted that scenes and screenshots shown in the game's trailer and store page don't actually appear in the finished build, one writing that they "were kinda disappointed that a lot of the scenes from the trailer were not in the actual game."
Achievement data corroborates a short game with hidden variety
This review's own check of Steam's global achievement data, across 13 tracked milestones, shows most players reaching the third and fourth floors, at 95.9% and 91.0% respectively, but a much wider spread across the game's apparent branching outcomes, from 45.0% for one resolution down to 14.4% for another. That gradient is broadly consistent with reviewer accounts of a short but surprising game, suggesting a meaningful share of players don't see every ending it has to offer.
Final verdict
MATRESHKA is a tense, atmospheric short horror escape game that earns real credit, especially given its solo development, for excellent sound design and a genuinely unique nesting-doll monster set within a convincing Soviet-era apartment block. This review found that praise tempered by fair, corroborated complaints about unclear in-game direction that leaves players wandering, and a frustrating death-and-return loop that several reviewers found more tedious than scary. For fans of short, distinctive first-person horror willing to tolerate some frustration, it's a reasonable pickup at its low price; players wanting clearer guidance or a longer campaign should temper expectations.
Pros and cons
Pros
- Praised repeatedly for tense, well-built atmosphere, with multiple reviewers specifically crediting strong sound design for keeping them on edge throughout.
- Praised for a genuinely unique monster concept, with reviewers crediting the nesting-doll design and its chase sequences as a memorable, distinctive horror hook.
- Praised for impressive scope given it's made by a solo developer, with reviewers crediting convincing period-accurate level design that sells the Soviet-era setting.
- This review's own check of achievement data shows distinct branching outcomes reached at very different rates, corroborating reviewer accounts of a short game with a surprising amount of variety packed into it.
Cons
- A fair, corroborated complaint from multiple reviewers is that the game offers little direction, with on-screen prompts disappearing too quickly and objectives left unclear, leading to a lot of aimless wandering.
- A fair, corroborated complaint from multiple reviewers is that dying resets progress with no checkpoint, forcing a slow, repetitive elevator ride back to where you died each time.
- A fair, corroborated complaint from two reviewers is that some scenes and images shown in the game's trailer and store page screenshots don't actually appear in the finished game.
- This review's own check of achievement data shows a meaningful drop-off between early floors and the game's various endings, suggesting a share of players don't see every outcome the game has to offer.