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Puzzle reviews

728 Puzzle games reviewed and scored, best first.

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728 reviews

Sonder

A free two-player co-op puzzle-platformer about a scrapped robot and a wandering soul escaping a dreamlike, post-collapse world, whose short, wordless story and striking atmosphere earn real affection undercut by widespread, specific complaints about performance, glitches, and a runtime measured in minutes rather than hours.

6.5 / 10

Reviewed

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Spibee

A charming, genuinely creative co-op puzzle-platformer with hand-drawn art and skill-based teamwork, badly undercut by punishing checkpoint scarcity in its back half.

6.5 / 10

Reviewed

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Storyteller

An Annapurna-published puzzle game where you arrange character and setting panels to build stories matching a given prompt, praised almost unanimously for its clever, genuinely creative core mechanic — criticized at launch by a strikingly consistent share of reviewers for being far too short for its asking price, a complaint the developer answered six months later with a substantial free content update.

6.5 / 10

Reviewed

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Suitcase Stories

Suitcase Stories is a short, narrative-driven object-packing puzzle game from Brazilian studio Creative Hand in which you fit cherished mementos into suitcases across seven chapters of a life, and this review's small sample finds a genuinely cozy, honestly-scoped experience whose early achievement-sync and performance issues the small team has been actively patching since launch.

6.5 / 10

Reviewed

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The Apothecary of Trubiz

Developer kinjo, working with Image Labo, delivers a compact fictional-language deciphering puzzle game about brewing medicine for a provincial town's patients from an undeciphered grimoire, earning strong, specific praise for its cozy deduction loop from a Very Positive review base, tempered by a repeated complaint about unfair logical leaps in its late puzzles and thin content once its multiple endings are exhausted.

6.5 / 10

Reviewed

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The Berlin Apartment

Blue Backpack, the Cologne studio formerly known for Trüberbrook and Constance, tells a century of German history through the residents of a single Berlin flat, and while its art direction, voice acting and individual vignettes earn real praise, a specific and detailed share of players argue the short runtime, uneven chapter quality and rough interaction design leave the ambitious anthology structure undercooked.

6.5 / 10

Reviewed

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The Cave

Ron Gilbert's Double Fine puzzle-platformer sends three chosen adventurers, out of seven available, into a talking, wish-granting cave to confront their own dark pasts — reviewers consistently praise its charm and writing, while a specific, well-documented complaint argues the advertised co-op mode barely functions as co-op at all.

6.5 / 10

Reviewed

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The Legend of Bum-Bo

Edmund McMillen's cardboard-diorama prequel to The Binding of Isaac launched in November 2019 missing a volume slider, controller support and the ability to save mid-run — and its Steam history is an unusually clean before-and-after case study in what a genuinely substantial free update, delivered a year late with a public apology attached, can do to a game's reputation.

6.5 / 10

Reviewed

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Thelma Fantastic

Thelma Fantastic is a $4.99 hand-drawn hidden-object murder mystery starring an octogenarian detective, and this review's Positive sample (10 of 11 reviews) praises a genuinely challenging, highly replayable search mechanic while consistently flagging a deduction phase that both its fans and its one critic agree is too easy to be satisfying.

6.5 / 10

Reviewed

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The Wilds of Dacrima: Field Notes from a Poorly Supervised Alchemist and his Unruly Clockwork Companion

A 3D puzzle-platform adventure from Antler Studios following an alchemist and a clockwork companion through a colourful open world, unanimously positive across a small English review sample for its charm and satisfying puzzles, with fair, widely repeated complaints about game-breaking bugs and softlocks.

6.5 / 10

Reviewed

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They See You

They See You sends a computer repair technician into a remote village overrun by a strange, hard-to-categorize digital horror, and its unusually international review sample loves the concept and its tense atmosphere while repeatedly flagging launch-week bugs and a total lack of performance or accessibility options.

6.5 / 10

Reviewed

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Tile Cities

A tiny, dirt-cheap tile-placement puzzle that distils city-building into a satisfying, Tetris-like core loop, well supported for its first five months before content depth became its clearest limitation and the developer moved on to a proper sequel.

6.5 / 10

Reviewed

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Tomb of Chacal

A budget first-person stealth horror game that drops a lone archaeologist into a Mayan tomb full of patrolling "Guardians," built on a demo that spent over a year gathering feedback before the ten-level full release launched with no user reviews yet to check it against.

6.5 / 10

Reviewed

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Tomb Raider IV-VI Remastered Review

Aspyr follows its well-received Tomb Raider I-III Remastered with a trickier trio, and the results are strikingly uneven: a lovingly polished Chronicles, a Last Revelation that fades after a strong start, and an Angel of Darkness remaster reviewers call barely more than a texture refresh.

6.5 / 10

Reviewed

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Unto Deepest Depths

A small, elegant turn-based tactics roguelite built around one sharp twist -- every unit must move and attack each turn -- earning strong early praise for its puzzle-like combat, while its very small review sample and an unforgiving permadeath structure leave open questions about broader appeal.

6.5 / 10

Reviewed

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Vaporum

A steampunk grid-based dungeon crawler built squarely in Legend of Grimrock's shadow, with atmosphere and a Bioshock-flavoured setting that reviewers consistently praise -- and one specific, repeatedly-named design decision, enemy level-scaling, that a large share of its own fans say ruins the back half.

6.5 / 10

Reviewed

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VORON: Raven's Story

Solo developer Alexander Merkulov, a former tactical-shooter designer working under the name Merk Games, delivers a Norse-mythology-inspired flying adventure about a raven guiding lost souls to the afterlife, earning genuine praise for how good flight itself feels and for its touching, atmospheric world, set against a detailed, specific and recurring thread of criticism that a punishing stamina system, broken collision and an unresolved ending leave the game feeling unfinished for a full release.

6.5 / 10

Reviewed

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Where Is Lena?

A Resident Evil-inspired puzzle horror game about sneaking into an underground facility to rescue a loved one, drawing a small but strongly convergent 9-review English sample that credits its tense atmosphere, puzzles, and story while flagging a fair complaint about weak, bullet-sponge combat and a short runtime.

6.5 / 10

Reviewed

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Which hand?

A short logic-puzzle game from solo developer Play Hooky in which players learn a titan's cryptic rules through inductive reasoning, drawing a small but Positive English review sample praising its art, sound, and drawing-based note-taking tools, tempered by fair complaints about a luck-reliant final stage and a pair of mutually exclusive achievements.

6.5 / 10

Reviewed

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