Key art for The Electrifying Incident: A Monster Mini-Expedition

Game review

The Electrifying Incident: A Monster Mini-Expedition

6.5 / 10

Developer
Draknek and Friends
Publisher
Draknek and Friends
Released
15 April 2025
Platforms
Windows
Genre
Indie
Players
Single-player

The short version

Biggest strengths

  • A charming, well-crafted Sokoban-style block-grappling puzzle built with the same polish and connected-world design as the acclaimed A Monster's Expedition
  • A genuinely satisfying hidden second ending that meaningfully extends the challenge for players willing to look past the straightforward first solution
  • An approachable, low-difficulty entry point that reviewers say makes it a good introduction to the genre for newer puzzle players

Biggest weaknesses

  • Extremely short even by the standards of small puzzle games, with most reviewers finishing the basic ending in well under an hour
  • Widely criticized for not pushing its core mechanic anywhere near as far as its acclaimed predecessor, with several reviewers explicitly disappointed by the lack of depth
  • At least one detailed reviewer argues most puzzle solutions are immediately obvious, shifting the challenge into fiddly execution rather than genuine insight

6.5 / 10

A tiny expedition from a trusted puzzle studio

The Electrifying Incident is a bite-sized standalone spinoff from Draknek and Friends, the studio behind the widely acclaimed A Monster's Expedition, built around a flexible grappling-claw mechanic for pushing and pulling boxes through a small, electrically hazardous facility. Based on the available English-language review sample of 93 reviews — 88 positive, 5 negative, landing at an overall Very Positive rating — the pedigree shows through clearly in the game's presentation and construction, even at a fraction of its predecessor's scale. "This is a simple little game about moving boxes with a flexible claw, with a little bit of story/theming built on top. And it doesn't try to be anything more than it is. It's just a well-made sokoban-family game. Speaking of, the design and animation is just full of so much roundness and bounce that it just looks so cute, and the music just adds a cherry on top," one reviewer writes, describing exactly the kind of polished, unpretentious craft the studio is known for.

A separate reviewer frames the game specifically as a well-designed onramp for players newer to the genre: "The Electrifying Incident: A Monster Mini-Expedition is delightfully simple in an approachable and intuitive way that make it a safe introduction to Sokoban style block-pushing puzzle (or I suppose in this case block grappling.) However, there is also some meat to it under the hood for the more seasoned puzzle player, with an in-plain-sight second lap to be had, similar to A Good Snowman Is Hard To Build." That dual framing — gentle enough for newcomers, with a genuine harder layer for veterans — recurs across much of the positive sample as the game's clearest structural strength.

A hidden ending that rewards a second look

The single most consistently praised specific feature is the game's hidden alternate ending, unlocked by solving the same space in a meaningfully harder, less obvious way. "What a fun, and at times frustratingly difficult, box pushing puzzler. I blew through the game and got the first ending. That is really the tutorial. Easy and fun. Getting the other ending though. Man, that took me on a journey. I managed to do it in a way that worked, but was VERY convoluted," one reviewer writes, describing a genuine escalation in challenge that transforms the experience for players willing to look past the obvious solution. A separate reviewer specifically credits the achievement data's own framing of this structure: "I played this game and got all of the achievements, including the hidden ending... The final puzzle falls kinda flat, and the harder version is much better" — a useful, more measured account suggesting the harder ending isn't just longer, but meaningfully better-designed than the standard path.

The achievement data corroborates this two-tier structure precisely. Across seven total achievements, the standard-ending milestone sits at 53.5% completion, while the harder alternate ending falls to just 15.4% — a real, verifiable gap that confirms most buyers complete the easy path and a much smaller, more dedicated minority push into the harder content the positive reviews specifically single out as the game's best material.

Too short, and too easy, for some

Set against that praise, the most substantive criticism in the sample concerns the game's brevity and the ceiling on its core mechanic's complexity. The most heavily upvoted negative review states the disappointment directly: "I beat this game in 38 minutes, and I am not impressed. I thought this game would have more depth to it after playing the demo and following Snowman/Expedition, but it doesn't really do anything interesting or unexpected with the main mechanic. Instead, most of the puzzles have really obvious solutions, and the resulting gameplay is entirely in the execution, which is not the fun part about playing a puzzle game." That's a specific, structural critique worth taking seriously: rather than arguing the puzzles are simply too easy, this reviewer identifies a particular design failure mode — solutions that are immediately apparent, leaving only fiddly manual execution as the remaining challenge, which is a meaningfully different (and less satisfying) kind of difficulty than genuine insight-based puzzling.

A separate, blunter negative review makes a direct unfavourable comparison to the prequel: "Extremely basic, nothing interesting, unlike A Monster's Expedition, which I loved and completed 100%." One reviewer who otherwise recommends the game acknowledges the same underlying gap plainly: "It's not a very deep game, you won't be blown away by it like with A Monster's Expedition, but for $5, that's fine" — framing the shallower scope as an acceptable tradeoff for the price rather than a genuine flaw, a view that recurs often enough among the positive reviewers to suggest most buyers have calibrated their expectations correctly going in.

An unresolved, unverified complaint about the music

One specific note surfaces in the review sample that's worth reporting plainly, precisely because it's vague enough that neither amplifying nor ignoring it would be fair. "All of that on top of the absolute cowardice that is swapping out the music for stupid reasons means I can't in good conscience recommend this game," one reviewer writes, without further explanation of what prompted a music swap or why. A separate reviewer references the same apparent event far more gently: "also, a real shame about what happened with the music! I'll assume ignorance rather than malice for now though." Neither review provides enough detail to establish what actually happened, and this review has no independent way to verify the claim beyond these two secondhand references. It's included here because it recurs across more than one review independently, but readers should treat it as an unresolved, unverified footnote rather than an established fact about the game's development.

Where this leaves it

The Electrifying Incident is a small, polished, unambitious puzzle game that succeeds at exactly what it sets out to do — a cute, approachable Sokoban-style experience with a genuinely rewarding hidden layer for players who look for it — while disappointing reviewers who came in hoping for something closer to the depth of its celebrated predecessor. The achievement data confirms a real, meaningful gap between its easy default ending and a substantially harder alternate path, giving the game more structure than its short runtime might initially suggest. Worth a look for puzzle fans specifically wanting a brief, well-crafted palate cleanser at a fair price, or newcomers looking for a gentle Sokoban introduction; a clear pass for anyone expecting A Monster's Expedition's scale or ambition in miniature form.

Pros and cons

Pros

  • A charming, well-crafted Sokoban-style block-grappling puzzle built with the same polish and connected-world design as the acclaimed A Monster's Expedition
  • A genuinely satisfying hidden second ending that meaningfully extends the challenge for players willing to look past the straightforward first solution
  • An approachable, low-difficulty entry point that reviewers say makes it a good introduction to the genre for newer puzzle players
  • Reasonably priced for its scope, with reviewers generally agreeing the asking price matches a short but polished bite-sized experience

Cons

  • Extremely short even by the standards of small puzzle games, with most reviewers finishing the basic ending in well under an hour
  • Widely criticized for not pushing its core mechanic anywhere near as far as its acclaimed predecessor, with several reviewers explicitly disappointed by the lack of depth
  • At least one detailed reviewer argues most puzzle solutions are immediately obvious, shifting the challenge into fiddly execution rather than genuine insight
  • One reviewer references an unspecified controversy over a swapped soundtrack, describing it as "cowardice," without providing further detail or verification

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Visuals 7.5 / 10
  • Value 6 / 10
  • Story 5 / 10