Game review
Where Is Lena?
6.5 / 10
- Developer
- Ufuk Su, Ali Akbaş
- Publisher
- GrayWolvesGames
- Released
- 18 May 2026
- Platforms
- Windows
- Genre
- Action, Indie
- Monetisation
- Paid, one-time purchase.
- Players
- Single-player only.
The short version
Where Is Lena? is a Resident Evil-inspired puzzle horror game from developers Ufuk Su and Ali Akbaş, sending players into a deadly underground facility to rescue a loved one, armed with limited ammunition and faced with terrifying creatures. Its small but strongly convergent English review sample credits its tense atmosphere, puzzles, and story, tempered by a fair complaint about weak combat and a short runtime.
Biggest strengths
- Praised by multiple reviewers for its tense, sustained atmosphere, with one writing they were "on edge at every corner of the place" and another independently describing being trapped "in a world filled with fear, mystery, and constant tension."
- Praised for its puzzles and progression, with one reviewer specifically drawing a favourable comparison to Resident Evil, stating "the puzzles and progression are just great," and appreciating that "the horror aspect of the game is not focused on jump scares, but rather on an intimidating atmosphere."
- Praised for delivering on the promise of an earlier demo, with two independent reviewers who played that demo confirming the full release "delivered" on what made it interesting and "expands it with new areas, creatures, and a stronger sense of tension."
Biggest weaknesses
- A fair complaint from this review's sample is that combat is a weak point, with one reviewer stating outright "the gunplay is awful and you will die a lot because of that," citing "bullet sponge" enemies and unreliable hit detection.
- A fair, independently corroborated observation is that the game is short and its puzzles relatively easy, with one reviewer calling it "a very short experience" and suggesting a lower price, while a separate reviewer independently rates the puzzle difficulty as modest against genre benchmarks.
- This review's own check of Steam's achievement data found only three tracked achievements, with the ending-specific "Lover" achievement earned by just 20.2% of players, a gap this review reads as a limitation on judging how many players see the story through to its best resolution.
Who it's for: Fans of atmosphere-driven survival horror in the Resident Evil mould who value puzzles and story over combat depth; players wanting satisfying gunplay or a longer campaign should temper expectations.
Our recommendation: A tense, atmospheric puzzle horror game that earns real Resident Evil comparisons, held back by weak combat and a short runtime.
6.5 / 10
How far would you go for love?
Where Is Lena? is a puzzle horror game from developers Ufuk Su and Ali Akbaş, published by GrayWolvesGames, sending players into the cold corridors of an underground facility to rescue a loved one, armed with limited ammunition and facing terrifying creatures around every corner. This review draws on an English review sample of 9 reviews at the time of research, out of 29 total reviews rated Mostly Positive, a small but unusually consistent sample for a horror title in this budget range.
Praised for sustained, intimidating atmosphere
The clearest throughline in this review's sample is praise for how well the game sustains tension throughout its runtime. "The atmosphere is constantly tense, and there's a sense that something could go wrong at any moment, anywhere," reads one review, while a separate reviewer independently states they were "on edge at every corner of the place." A third describes being trapped "in a world filled with fear, mystery, and constant tension" from "the moment you enter the dark underground facility." This review treats that convergence as fair: three independently written reviews, each describing the same sustained sense of dread rather than isolated jump scares, is credible evidence the game succeeds at building and holding tension over its length.
Praised for its puzzles and Resident Evil-inspired design
Beyond atmosphere, this review's sample also converges on the strength of the game's puzzle design and its lineage. "If you like Resident Evil games, you'll love Where Is Lena. The puzzles and progression are just great," reads one review, specifically praising that "the horror aspect of the game is not focused on jump scares, but rather on an intimidating atmosphere." A separate reviewer independently credits the game with "good mechanics and story telling," adding they "love trying to beat games like this as efficiently as possible," a detail this review reads as evidence of genuine replay value for puzzle-focused players. This review treats the repeated, independent comparisons to Resident Evil's puzzle-and-progression structure as a meaningful signal of the game's design lineage and execution, distinct from the atmosphere praised above.
A fair complaint about weak combat
Set against that praise, this review found a specific, pointed complaint about the game's combat. "The gunplay is awful and you will die a lot because of that, wasting bullets that will not hit the target, and enemies being bullet sponges," reads the sample's one negative review, which also criticises the sprint mechanic for offering "no help putting distance between yourself and the enemies." This review treats that as a fair complaint even though it comes from a single dissenting voice in an otherwise positive sample: a separate, more positive reviewer independently describes combat as "very simple, point and shoot," a milder framing of the same underlying mechanical simplicity. Taken together, this review reads combat as a genuine weak point relative to the puzzle and atmosphere work that most reviewers single out as the game's real strength.
A note on length, difficulty, and this review's small sample
This review also found a fair, corroborated observation about scope: "a very short experience, maybe price it at 5 bucks for that," reads one review, rating the puzzle difficulty "a 5 with 10 being Tormented Souls levels of complicated." A separate reviewer independently describes the puzzles as "easy to understand." With only 9 English reviews to draw on, out of 29 total, this review leans on the strong convergence across that small sample, on atmosphere, puzzle design, and Resident Evil-style progression, while still treating the combat and length complaints as fair given how specifically and independently they were raised.
This review's own check of Steam's achievement data
This review's own check of Steam's global achievement statistics found only three tracked achievements, an unusually small set: "BalloonHunter" at 37.1%, "Survivor" at 32.3%, and an ending-specific "Lover" achievement earned by just 20.2% of players. This review reads that as a real limitation on judging outcomes independently, with fewer than a quarter of players apparently reaching the story's most rewarding resolution, though the small overall achievement set makes it hard to say with confidence how much of that gap reflects players abandoning the game early versus simply pursuing a different one of its possible endings.
A note on price and demo-to-release confidence
At NZ$11.25, Where Is Lena? sits in the middle of what this review typically covers for a short, solo-scale puzzle horror release, a price at least one reviewer felt ran slightly ahead of the game's short length. Set against that, this review reads a specific signal as a point in the game's favour: at least two of this sample's nine reviewers explicitly describe having played an earlier public demo before buying the full release, and both independently confirm the finished game built on that demo's atmosphere rather than diluting it, adding "new areas, creatures, and a stronger sense of tension" on top of what was already promising. This review treats that pattern, players returning to buy a full release after trying a demo and finding it delivered on that early promise, as more credible evidence of a functional, cohesive final product than praise from reviewers with no prior exposure to the project would be on its own.
Final verdict
Where Is Lena? is a tense, atmospheric puzzle horror game that this review found genuinely earns its Resident Evil comparisons on puzzle design and mood, credited by a strong majority of its small English review sample. That praise is tempered by a fair complaint about weak, bullet-sponge combat and a short runtime that at least one reviewer felt didn't match the asking price. For fans of atmosphere-driven survival horror who value puzzles and story over combat depth, it's worth a look; players wanting satisfying gunplay should temper expectations.
Pros and cons
Pros
- Praised by multiple reviewers for its tense, sustained atmosphere, with one writing they were "on edge at every corner of the place" and another independently describing being trapped "in a world filled with fear, mystery, and constant tension."
- Praised for its puzzles and progression, with one reviewer specifically drawing a favourable comparison to Resident Evil, stating "the puzzles and progression are just great," and appreciating that "the horror aspect of the game is not focused on jump scares, but rather on an intimidating atmosphere."
- Praised for delivering on the promise of an earlier demo, with two independent reviewers who played that demo confirming the full release "delivered" on what made it interesting and "expands it with new areas, creatures, and a stronger sense of tension."
Cons
- A fair complaint from this review's sample is that combat is a weak point, with one reviewer stating outright "the gunplay is awful and you will die a lot because of that," citing "bullet sponge" enemies and unreliable hit detection.
- A fair, independently corroborated observation is that the game is short and its puzzles relatively easy, with one reviewer calling it "a very short experience" and suggesting a lower price, while a separate reviewer independently rates the puzzle difficulty as modest against genre benchmarks.
- This review's own check of Steam's achievement data found only three tracked achievements, with the ending-specific "Lover" achievement earned by just 20.2% of players, a gap this review reads as a limitation on judging how many players see the story through to its best resolution.