Game review
The Berlin Apartment
6.5 / 10
- Developer
- Blue Backpack
- Publisher
- Blue Backpack, ByteRockers' Games, PARCO Games
- Released
- 17 November 2025
- Platforms
- Windows
- Genre
- Adventure / Anthology
- Monetisation
- One-time purchase, no add-on content
- Players
- Single-player
The short version
The Berlin Apartment, developed by Cologne studio Blue Backpack and released 17 November 2025, frames a century of German history through the residents of a single flat: present-day teenager Dilara joins her father Malik as he renovates the apartment, and the relics he uncovers trigger playable flashbacks to the people who lived there before, each set in a different decade, genre and emotional register but always within the same four walls. Reviewers consistently praise the concept's execution, crediting a gorgeous, comic-book-inflected art style, a fully voiced, emotionally sincere cast, and individual chapters — a 1989 escape story, a 1967 censorship drama, a 1945 family reckoning, a 1933 disappearance — that several reviewers describe as genuinely moving, with more than one naming it a personal game of the year.
A specific and detailed share of the same audience argues the whole falls short of its parts. The most consistent complaint concerns length and value: several reviewers report finishing the entire game in two to five hours, well under what its asking price implies, and specifically recommend waiting for a sale. A related, more structural criticism describes chapter quality as inconsistent, with the final act singled out repeatedly as the weakest link, alongside recurring reports of interaction and UI bugs, clumsy minigames and a persistently over-explanatory in-game narrator that several reviewers found actively distracting.
Biggest strengths
- Individual chapters set in 1989, 1967, 1945 and 1933 draw specific, consistent praise for tackling real, difficult moments in German history with sincerity rather than surface-level pastiche, with several reviewers naming particular stories as genuinely moving
- A detailed, comic-book-inflected art style and richly redecorated apartment for each era draw broad, repeated praise, with reviewers specifically noting the amount of environmental detail packed into a single recurring location
- Full voice acting, in both German and English, earns specific credit for giving the anthology's disparate characters real warmth and personality, with multiple reviewers singling out the German dub as the stronger of the two
Biggest weaknesses
- A specific, heavily repeated complaint describes the game as too short for its asking price, with multiple reviewers reporting full completions, achievement hunting included, in well under five hours and recommending a sale rather than full price
- Chapter quality draws consistent criticism as uneven, with the final act singled out by several reviewers as tonally disconnected from the apartment setting that anchors the rest of the game and padded with a mechanic more than one reviewer felt should have been cut entirely
- Interaction design and minigames draw specific, repeated frustration, including inconsistent prompts for clicking versus holding versus dragging objects, and at least one detailed review describing a recurring paper-airplane minigame as unfairly finicky
Who it's for: Fans of narrative anthology games like What Remains of Edith Finch or Gone Home, and players specifically drawn to German 20th-century history told through personal, fictionalised vignettes rather than a single sweeping plot.
Our recommendation: A genuinely well-crafted anthology worth playing for its strongest chapters, art direction and voice work, but a specific and repeated value complaint about its short runtime and a real, detailed thread of interaction-design criticism make it a much easier recommendation on sale than at full price.
6.5 / 10
One address, a century of tenants
The Berlin Apartment is developed by Blue Backpack, a Cologne studio formerly known as btf Games and responsible for Trüberbrook and Constance, and published by Blue Backpack alongside ByteRockers' Games and PARCO Games. It released 17 November 2025 on PC, PlayStation 5 and Xbox Series X|S. The game opens in the present day, following teenager Dilara as she helps her father Malik, a handyman, renovate an old Berlin apartment. As Malik uncovers relics buried in the walls and floors, he tells Dilara stories of the people who lived there before, and each story becomes a fully playable chapter set in its own decade, with its own protagonist, genre and gameplay twist, before returning to the present-day apartment and the next relic. The chapters reviewers describe most often span 1989, in the final months before the Wall fell, 1967, centred on a censorship dispute in the East, 1945, in the war's final collapse, and 1933, as the Nazi party's rise upends a resident's life — always told from inside the same recurring rooms, redressed and rebuilt for each era.
What the review corpus consistently praises
The strongest, most repeated praise in The Berlin Apartment's review base concentrates on craft and sincerity rather than mechanics. Reviewers describe the game's comic-book-inflected art style as genuinely beautiful, with the apartment's shifting decor across decades singled out as a specific storytelling device in its own right — the same walls, windows and floor plan dressed differently enough era to era that longtime players report trying to spot the street outside from the changing view. Full voice acting draws consistent, specific credit, with several reviewers naming the German dub in particular as carrying real emotional weight, and one detailed review crediting the cast with making the game feel like "a movie you playthrough." Individual chapters draw the corpus's most emotionally charged praise: reviewers repeatedly single out the 1933 story of a resident named Josef as a three-dimensional, sensitively handled portrait of persecution, and the 1967 censorship chapter as thoughtfully specific in its period detail, even where its politics are themselves contested (see below). More than one reviewer describes finishing the game in tears, and at least one names it their personal game of the year for 2025, crediting the intentionality visible in even small background details across every era.
Where the game runs thinner than its ambition
Set against that praise, the most consistently repeated complaint in the review base concerns value for length. Multiple detailed reviews report completing the entire game, achievement hunting included, in three to five hours, with more than one reviewer explicitly recommending a sale price of roughly 15 to 18 euro rather than the roughly 24.50 euro asking price, and several flatly stating the current price isn't justified by the amount of content on offer. A related, more structural complaint concerns consistency across chapters: several reviewers describe some eras as considerably stronger than others, with the final story singled out repeatedly as a tonal and mechanical low point — one detailed review argues the chapter set in the 1960s pulls focus away from the apartment that anchors the rest of the game and drags on with mechanics that could have been cut without losing anything. A specific, practical complaint concerns interaction design itself: several reviewers describe inconsistent prompts for whether an object needs a click, a hold or a directional drag, turning simple object interactions into what more than one review calls "a guessing game," and a recurring paper-airplane minigame draws pointed criticism as unfairly finicky relative to the otherwise low-stakes pace of the rest of the game. A separate, more technical thread reports polish issues that surprised reviewers given the studio's experience, including a persistent UI bug showing incorrect interaction options, book titles that visibly change when read, and inconsistent language display between German voice lines and English on-screen text.
A contested chapter
One heavily upvoted negative review raises a different kind of criticism entirely, arguing the game's 1967 chapter — built around a book censorship dispute involving a female cosmonaut character — presents a one-sided, specifically anti-socialist account of life in East Germany that elides the DDR's own record on gender equality and education. That review sits within a small but real minority voice in the corpus objecting to the game's historical framing on interpretive grounds, distinct from the much more common complaints about length, pacing and polish. It's worth noting alongside the praise the same chapter draws elsewhere in the review base for its period specificity, since the disagreement itself reflects how differently individual chapters can land depending on a player's own relationship to the history being dramatised — a genuine risk of any game choosing to tell real 20th-century history through fictionalised, necessarily selective vignettes.
An anthology that's more than the sum of a few short stories, or less, depending who's telling it
Reading the full spread of reviews together, The Berlin Apartment's reception splits less along a simple positive-versus-negative axis than around how much weight a given player puts on runtime and mechanical polish against atmosphere and individual story strength. Reviewers who focus on the latter tend to forgive the former readily, several explicitly noting they'd rather have four tightly written, beautifully realised short stories than a padded single narrative. Reviewers who weigh length and value more heavily are less forgiving, and their complaints are specific and detailed enough — quoted playtimes, named chapters, named bugs — to be worth taking seriously rather than dismissed as impatience. Both readings are represented by reviewers with meaningful playtime, and the game's Very Positive aggregate score suggests the former reading is somewhat more common among its actual buyers.
Value
At NZ$35.99, The Berlin Apartment asks a premium price for an experience the review corpus, in substantial and specific detail, describes as three to five hours long, and that gap between price and runtime is the single most consistently repeated criticism across the entire review base — worth weighing seriously rather than as launch-week noise. Set against that, the Very Positive score, 422 positive against 34 negative across 456 reviews, reflects a review base that largely finds the craftsmanship, voice acting and strongest individual chapters worth the price of admission regardless, particularly for players drawn specifically to its central premise of dramatising real German history through personal, fictionalised stories anchored in one unchanging apartment. For players who value atmosphere, voice work and a handful of genuinely affecting short stories over raw hours of playtime, this is a reasonable, if not cheap, purchase; for players buying primarily on a per-hour value basis, the review corpus makes a clear, detailed case for waiting on a sale. </content>
Pros and cons
Pros
- Individual chapters set in 1989, 1967, 1945 and 1933 draw specific, consistent praise for tackling real, difficult moments in German history with sincerity rather than surface-level pastiche, with several reviewers naming particular stories as genuinely moving
- A detailed, comic-book-inflected art style and richly redecorated apartment for each era draw broad, repeated praise, with reviewers specifically noting the amount of environmental detail packed into a single recurring location
- Full voice acting, in both German and English, earns specific credit for giving the anthology's disparate characters real warmth and personality, with multiple reviewers singling out the German dub as the stronger of the two
- The structural idea of anchoring an anthology in one unchanging location rather than one recurring protagonist is repeatedly credited as a genuinely fresh twist on the walking-simulator formula
- Several reviewers who completed the full game describe the typewriter and paper-airplane minigames as a welcome, if uneven, change of pace from straightforward observation and dialogue
Cons
- A specific, heavily repeated complaint describes the game as too short for its asking price, with multiple reviewers reporting full completions, achievement hunting included, in well under five hours and recommending a sale rather than full price
- Chapter quality draws consistent criticism as uneven, with the final act singled out by several reviewers as tonally disconnected from the apartment setting that anchors the rest of the game and padded with a mechanic more than one reviewer felt should have been cut entirely
- Interaction design and minigames draw specific, repeated frustration, including inconsistent prompts for clicking versus holding versus dragging objects, and at least one detailed review describing a recurring paper-airplane minigame as unfairly finicky
- Reviewers report a range of polish issues for a game from an experienced studio, including UI bugs showing incorrect interaction prompts, inconsistent language display between German and English text, and books that visibly change identity when read
- A heavily upvoted negative review argues one chapter's depiction of censorship under socialism is historically one-sided, a specific interpretive complaint that sits alongside, rather than replacing, the more common criticisms of length and polish