Game review
Remote Position Review
3 / 10
- Developer
- SuloSounds
- Publisher
- SuloSounds
- Released
- 22 October 2025
- Platforms
- Windows
- Genre
- Adventure
- Monetisation
- premium
- Players
- false
The short version
Remote Position is a story-driven horror-mystery puzzle game whose small opening review sample tells two related but different stories -- one reviewer hitting a puzzle-breaking bug and bouncing off within 40 minutes, the other pushing through a full playthrough thanks to a developer who patched blocking issues in direct response to player contact -- and a genuinely healthy achievement completion funnel suggests the second experience is closer to the norm than the first.
Biggest strengths
- A distinctive horror-mystery premise built around obeying a remote supervisor's unnerving instructions, layered over a father's hidden legacy
- A genuinely healthy achievement completion funnel, with the earliest milestones cleared by well over half of tracked players and a long tail of rarer unlocks
- A responsive developer who shipped two post-launch patches within the game's first ten days, including one directly addressing a 'to be continued' bug reported by a player
Biggest weaknesses
- Only two public reviews at time of writing, one negative and one a qualified positive, leaving most claims about overall quality and consistency thinly supported
- The negative review describes a puzzle-breaking bug at launch -- a safe's contents spawning outside the safe itself, floating in the air rather than where the puzzle intended
- The positive review, while ultimately recommending the game, describes puzzle logic that isn't strong and had to be worked out in direct conversation with the developer rather than through in-game clarity alone
Who it's for: Fans of narrative-driven horror puzzle games who don't mind a still-settling launch and are willing to reach out to a responsive solo developer if something breaks.
Our recommendation: A reasonable pickup for horror-puzzle fans, especially now that launch-week bugs appear to have been patched -- just go in aware of a still-thin review base and some reported unevenness in puzzle clarity.
3 / 10
Following orders into the unknown
Remote Position frames itself as a story-driven horror mystery about obedience: a new remote supervisor issues the player strange, unnerving tasks, and following them drags the protagonist deeper into a web of hidden motives, fractured truths, and a father's buried legacy. Developed and published solo by SuloSounds, it released on Steam on 22 October 2025 at NZ$11.79, following a public demo that appeared at Steam Next Fest back in June 2025 and received its own quality-of-life patches well before the full launch -- a genuine, well-documented pre-release history that confirms this as an original October launch rather than a re-release wearing a fresh date.
The pitch leans on environmental, logic-based puzzles woven into a hand-crafted, dark-secret-filled world, with the game explicitly promising a tense atmosphere and hidden lore for players willing to dig beyond the critical path. That's a familiar shape for the genre -- narrative-first horror puzzlers built around exploration and gradually unsettling revelation rather than combat or jump-scare density -- and with only two public reviews at time of writing, this review has genuinely limited direct testimony to confirm how well that pitch is executed in practice.
Those two reviews, though, tell a useful and partially complementary story about a launch that appears to have been rough at the very start and improved quickly. The negative review, posted four days after release, describes hitting a puzzle-breaking bug directly: progressing a safe-based puzzle only to find the safe's contents "floating in the air outside" the safe itself rather than delivered where the puzzle intended, alongside a broader complaint about unclear direction in what to explore next. At 37 minutes of playtime, that reviewer didn't push further after the bug, which is a reasonable response to a puzzle mechanic failing outright.
The second review, posted roughly two weeks later in Simplified Chinese, describes a related but distinct experience: hitting a "to be continued" placeholder after opening a hidden backyard door, then reaching out to the developer directly and receiving a patch in response. That reviewer went on to finish the full game, ultimately rating it four stars -- "barely," in their own words -- citing average graphics, music, and story, puzzle logic they found "not strong," and confusion caused by a discrepancy between the current build and an existing YouTube walkthrough that only got resolved through further direct contact with the developer. Notably, that reviewer also specifically credits the game's humor as a genuine bright spot despite the frustration elsewhere.
Read together rather than in isolation, these two reviews suggest a picture consistent with the developer's own patch history: a launch with real, specific bugs -- the safe-contents issue and the "to be continued" placeholder both plausibly stemming from the same kind of unfinished trigger-state problem -- met with fast, personal developer responsiveness. SuloSounds shipped a dedicated "Patch 1: Bug Fixes & QoL Improvements" six days after launch, followed four days later by a patch specifically titled "'To be continued' bug has been fixed!" -- direct, traceable evidence that at least one of the two reviewers' specific complaints was addressed in the game's actual patch notes, not just in a private message.
Steam's achievement data offers the most encouraging independent signal available, and it paints a considerably healthier picture than either single review alone could. The two earliest progress milestones -- "One Steps Closer" and "Two Steps Closer" -- have been earned by 68.7% and 60.1% of tracked players respectively, a strong opening funnel, with a long, gradually thinning tail of further "Steps Closer" achievements down through the game's apparent nine-stage structure, alongside distinct puzzle-specific and secret-content achievements in the 2-12% range. That shape -- a large majority engaging meaningfully with the opening hours, with a smaller but real core pushing all the way through to rarer late-game and secret content -- is consistent with a functional, engaging puzzle game rather than one broken enough to stop most players early, which tempers the alarm the single negative review might otherwise raise on its own.
It's worth being honest about the limits of what two reviews and an achievement funnel can actually confirm. Neither review offers a detailed account of the horror atmosphere's effectiveness, the puzzle-to-puzzle pacing across the full game, or how satisfying the central mystery's resolution is once uncovered -- the Chinese-language review's "four stars, barely" verdict and description of average music and story suggest a game that lands as competent rather than exceptional on those fronts, but that's a single data point, not a confirmed pattern. What this review can say with more confidence is that the specific, reproducible bugs reported at launch appear to have been patched quickly and directly, based on both the developer's own change log and the improved experience the later reviewer describes after contacting them.
It's worth placing Remote Position against the wider field of small, story-driven horror puzzlers it's most directly competing with, since that's the shelf this NZ$11.79 release ultimately gets measured against. The genre's best-regarded entries tend to earn their reputation through one of two routes: either tightly-clued, fair puzzle design that rewards careful observation without ever feeling arbitrary, or an atmosphere and narrative hook strong enough that players forgive rougher mechanical edges in service of the mood. Based on the available evidence, Remote Position's clearest strength sits closer to the second category -- its remote-supervisor premise and father's-legacy mystery are distinctive enough to have carried at least one reviewer through real frustration to a full completion, humor and all -- while its puzzle clarity, by that same reviewer's own admission, is the weaker half of the equation. That's not an unusual trade-off for a solo-developed horror puzzler working with a modest budget, but it does mean buyers going in expecting the tightly-clued precision of the genre's best-known names should recalibrate expectations toward mood and story carrying more of the weight than mechanical rigor.
Verdict
Remote Position pairs a distinctive horror-mystery premise with logic-based puzzles and a responsive solo developer who patched specific, reported bugs within days of two different reviewers flagging them. With only two reviews on record, this is far from a settled verdict, but a healthy achievement completion funnel and a documented pattern of fast bug fixes give reasonable grounds for cautious optimism that the roughest launch-week edges have already been sanded down.
Pros and cons
Pros
- A distinctive horror-mystery premise built around obeying a remote supervisor's unnerving instructions, layered over a father's hidden legacy
- A genuinely healthy achievement completion funnel, with the earliest milestones cleared by well over half of tracked players and a long tail of rarer unlocks
- A responsive developer who shipped two post-launch patches within the game's first ten days, including one directly addressing a 'to be continued' bug reported by a player
- Hidden lore and secondary content beyond the main puzzle path for players willing to explore rather than beeline the critical path
- A demo made available for months before launch through Steam Next Fest, giving cautious buyers a real way to try the puzzle logic before committing
Cons
- Only two public reviews at time of writing, one negative and one a qualified positive, leaving most claims about overall quality and consistency thinly supported
- The negative review describes a puzzle-breaking bug at launch -- a safe's contents spawning outside the safe itself, floating in the air rather than where the puzzle intended
- The positive review, while ultimately recommending the game, describes puzzle logic that isn't strong and had to be worked out in direct conversation with the developer rather than through in-game clarity alone
- A discrepancy noted by the same reviewer between the current build and an existing walkthrough video, causing repeated confusion until the developer intervened directly
- Average, unremarkable audio and story execution according to the one detailed review willing to rate those elements specifically, tempering the horror-atmosphere pitch somewhat