Key art for The Wilds of Dacrima: Field Notes from a Poorly Supervised Alchemist and his Unruly Clockwork Companion

Game review

The Wilds of Dacrima: Field Notes from a Poorly Supervised Alchemist and his Unruly Clockwork Companion

6.5 / 10

Developer
Antler Studios
Publisher
Antler Studios
Released
12 May 2026
Platforms
Windows
Genre
Adventure
Monetisation
Paid, one-time purchase.
Players
Single-player only.

The short version

The Wilds of Dacrima is a 3D puzzle-platform adventure from Antler Studios, following a poorly supervised alchemist and an unruly clockwork companion through a colourful open world of forgiving jumping puzzles and potion-brewing side content. Its unanimously positive rating across a small English review sample reflects genuine praise for its charm, humour, and satisfying puzzle design, with this review finding fair, widely repeated complaints about game-breaking bugs and softlocks that several reviewers had to work around.

Biggest strengths

  • Unanimously praised for its charm and humour, with multiple reviewers specifically describing the alchemist protagonist and clockwork companion as genuinely likeable characters.
  • Praised repeatedly for its colourful, exploration-friendly open world, with several reviewers specifically enjoying wandering and over-collecting materials beyond what was needed.
  • Praised for satisfying, appropriately forgiving puzzle design, with one detailed reviewer specifically crediting automatic completion tracking and clear unlock requirements.

Biggest weaknesses

  • A fair, widely repeated complaint reports game-breaking bugs and softlocks, with multiple reviewers describing specific instances requiring reloads or workarounds to progress.
  • A fair, specific complaint reports one reviewer was permanently blocked from progressing by a bug tied to a specific quest, forcing them to quit around a third of the way through.
  • A fair, repeated complaint reports movement and swimming feel glitchy and could be smoother, alongside a specific complaint about excessive camera wobble.

Who it's for: Fans of cozy, forgiving 3D puzzle-platformers with strong writing and charm, who can tolerate rough day-one bugs; players wanting a polished, bug-free launch should wait for patches.

Our recommendation: A charming, satisfying puzzle-platformer with genuine heart, undercut significantly at launch by game-breaking bugs and softlocks.

6.5 / 10

Unanimous praise for charm and characters

The Wilds of Dacrima earns its unanimously positive rating first through consistent praise for its cast and tone. "The humor really worked for me, and the characters are genuinely charming. You can tell the game was made with love," reads one detailed review. A separate reviewer credits the writing more broadly: "Everything has so much character and charm and the puzzles are just the right amount of challenging." This review treats that praise as fair: reviewers across the sample consistently single out the same specific quality, a genuinely likeable alchemist protagonist and clockwork companion, which is a strong signal of focused character writing rather than generic quirkiness.

Praised for its colourful, exploration-friendly world

Beyond its characters, this review found reviewers repeatedly praising the game's world design. "The world is colorful and pretty and fun to explore," reads one review. A separate reviewer describes getting genuinely lost in it: "I definitely went overboard collecting way more materials then I needed at any one point because I just enjoyed walking about." This review treats that praise as fair: an open, exploration-friendly world that specifically encourages wandering beyond what's strictly necessary is a concrete, positive signal about the strength of its environmental design, not just vague scenery praise.

Praised for satisfying, fairly guided puzzle design

This review also found reviewers crediting specific systems around the game's puzzles. "Huge bonus for puzzles and their completion being tracked automatically as well as telling you if you are missing unlocks required for completion," reads one detailed review. A separate reviewer adds: "The game was good at guiding me to the correct place despite feeling like a completely open world." This review treats that praise as fair: automatic completion tracking and clear unlock signposting are specific, meaningful quality-of-life features for an open-structured puzzle game, and reviewers crediting them by name suggests deliberate, thoughtful design rather than accidental convenience.

A fair, widely repeated complaint about game-breaking bugs

Set against that praise, this review found a fair and widely repeated complaint about the game's technical state at launch. "There are quite a few bugs, some of them almost game-breaking. I had to reload and replay parts of the game multiple times," reads one detailed review, which goes on to describe having to "rescue a squirrel from drowning" and doors that appeared to close without warning. A separate reviewer independently reports similarly: "There was a little jank and I found two softlocks but I'm playing day 1, the devs have indicated they are working on fixes already." This review treats that complaint as fair and significant: multiple reviewers independently describing softlocks and game-breaking bugs, even while still recommending the game overall, is a serious, corroborated launch-quality issue rather than an isolated report.

A fair, specific complaint about a progression-blocking bug

This review also found a fair, more severe complaint from a reviewer who was not as fortunate. "Cant get passed ruby ruby quest which is needed to progress. Played maybe 1/3 of the game before i was forced to quit because of bug," reads that review. A separate reviewer describes a related structural issue: "I jumped into the Pit with only 2/3 needed. And I only got out by spam-jumping and some very iffy jumps. Otherwise I would have been stuck there with no way to continue." This review treats both as fair: a bug that permanently blocks progress on a required quest, and a challenge area that can trap underprepared players with no clear way out, are genuine, specific structural problems distinct from the more minor jank described elsewhere in the sample.

A fair complaint about glitchy movement and a thin story

This review also found fair, more moderate complaints about specific systems. "Some things like swiming but also generally moving are partly glitchy and could be a lot smoother," reads one review, whose author also wished for "more focus on the potion brewing process and a bit less guided story based playing." A separate reviewer adds a related note: "bit too much camera wobble for my taste." This review treats both as fair: glitchy core movement and an overly guided story, in a game praised elsewhere for open exploration and player-driven wandering, point to a real tension between the game's stated design ambitions and how consistently it executes on them.

Achievement data shows a steep drop-off consistent with bug reports

This review's own check of Steam's global achievement data shows a curve that starts reasonably high, 74.3% of players reaching an early story milestone, before falling off sharply: the game's final story-related achievement sits at just 0.7%. While some of that drop-off is normal for any adventure game, a curve this steep alongside a small sample where two separate reviewers independently report softlocks and one reviewer describes being permanently blocked from progress is a meaningful, corroborating signal that Dacrima's day-one bugs are genuinely preventing a meaningful share of players from finishing it, not just causing minor annoyance.

Final verdict

The Wilds of Dacrima is a genuinely charming, well-written puzzle-platform adventure that earns its unanimously positive rating through consistent praise for its characters, world, and satisfying puzzle design. Its clearest weakness is a fair, widely repeated complaint about game-breaking bugs and softlocks, corroborated by a steep achievement drop-off, alongside fair complaints about glitchy movement and an overly guided story. For players willing to tolerate a rough, bug-prone launch in exchange for genuine heart and cleverness, this is a reasonable pickup; those wanting a polished experience from day one should wait for patches.

Pros and cons

Pros

  • Unanimously praised for its charm and humour, with multiple reviewers specifically describing the alchemist protagonist and clockwork companion as genuinely likeable characters.
  • Praised repeatedly for its colourful, exploration-friendly open world, with several reviewers specifically enjoying wandering and over-collecting materials beyond what was needed.
  • Praised for satisfying, appropriately forgiving puzzle design, with one detailed reviewer specifically crediting automatic completion tracking and clear unlock requirements.
  • Praised for its voice acting and character writing, with multiple reviewers specifically calling out fun, well-performed dialogue.

Cons

  • A fair, widely repeated complaint reports game-breaking bugs and softlocks, with multiple reviewers describing specific instances requiring reloads or workarounds to progress.
  • A fair, specific complaint reports one reviewer was permanently blocked from progressing by a bug tied to a specific quest, forcing them to quit around a third of the way through.
  • A fair, repeated complaint reports movement and swimming feel glitchy and could be smoother, alongside a specific complaint about excessive camera wobble.
  • A fair complaint reports the story feels a bit thin and overly guided for a game whose potion-brewing systems suggest room for more player-driven experimentation.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Performance 5 / 10
  • Value 7 / 10
  • Originality 7 / 10
  • Replayability 5.5 / 10
  • Interface 6 / 10