Key art for Lorelei and the Laser Eyes

Game review

Lorelei and the Laser Eyes

6.5 / 10

Developer
Simogo
Publisher
Annapurna Interactive
Released
16 May 2024
Platforms
Windows
Genre
Puzzle-mystery adventure
Monetisation
One-time purchase, no DLC or microtransactions
Players
Single-player only

The short version

Lorelei and the Laser Eyes drops players into a baroque manor thick with noir atmosphere and pen-and-paper puzzle craft, and this review's sample confirms Simogo's presentation and mystery design earn deep, specific devotion from puzzle-game fans. A remarkably consistent complaint, echoed even by many admirers, describes a deliberately obtuse single-button control scheme and formulaic lock-and-code puzzles, and this review treats a specific, unresolved accessibility gap around colorblind support and unwarned strobing lights as a serious, separate concern.

Biggest strengths

  • The noir atmosphere, art direction, sound design, and music earn near-universal, specific praise across this review's sample, with reviewers repeatedly reaching for comparisons to David Lynch, Twin Peaks, and Silent Hill
  • Many reviewers specifically credit the puzzle design's best moments with a genuine sense of discovery, describing extensive handwritten note-taking as a core, satisfying part of the experience rather than a chore
  • The photographic-memory and map systems are specifically praised as thoughtful quality-of-life additions that make the game playable without needing to take screenshots of every document

Biggest weaknesses

  • A remarkably consistent complaint, appearing across nearly this review's entire sample regardless of overall recommendation, describes a deliberately obtuse single-button control scheme with no mouse support and no dedicated back button, making basic menu navigation and puzzle-exiting frustrating
  • Multiple reviewers argue the puzzles themselves are far less complex than advertised, describing a large share as simply locating a number or code written on a nearby document rather than requiring genuine deduction
  • At least two independent reviewers, including one in this review's positive sample, report the game's colorblind mode does not meaningfully help players with red-green color blindness distinguish elements the game's design relies on being visually distinct

Who it's for: Fans of atmospheric puzzle-mysteries like Return of the Obra Dinn and The Case of the Golden Idol who specifically want a slower, note-taking-heavy experience with strong noir presentation; not a fit for players who need standard mouse/keyboard controls, colorblind support, or photosensitivity accommodations.

Our recommendation: Recommended for patient puzzle-mystery fans willing to tolerate a genuinely difficult control scheme; players with red-green color blindness or photosensitivity should research the specific accessibility complaints in this review before purchasing.

6.5 / 10

Lorelei and the Laser Eyes drops players into a baroque manor thick with noir atmosphere, tasking them with untangling a mystery through pen-and-paper puzzle-solving rather than combat. This review's sample confirms Simogo's presentation and puzzle craft earn deep, specific devotion, alongside a remarkably consistent complaint about how the game is actually controlled.

A striking mystery that rewards patience

Reviewers reach for prestige comparisons with real consistency. "It's like if David Lynch made a puzzle game that is structured like Resident Evil, but without the zombies," one reviewer writes, while another goes further: "It's like a Giallo film about making Giallo movies. Or maybe it's David Lynch's take on Hitchcock's biopic?" A reviewer who fully completed the game describes the note-taking itself as central to the appeal: "Played it non stop and finished with a total of 70 handwritten notes, that's how engaging it is." Another reviewer frames the pacing as a specific strength: "the game is very... fleeflow for like the first 2/3rds of the game, so if you can't figure something out, you can just do one of the others and come back later."

A remarkably consistent complaint about controls

Set against that praise, the single most repeated criticism in this review's entire sample, echoed by reviewers who otherwise love the game, concerns a deliberately restrictive control scheme. "There's no mouse support, and no back button. Everything is one button," one reviewer writes, describing the frustration of trying to open an inventory near an interactable object. A reviewer in this review's positive sample raises the identical complaint independently: "if you want to back out of a menu, you have to navigate over to the 'x' and hit a button. This really [bothers] me. Please let me use the B button to back out!" That level of consistency, appearing in reviews that land on opposite sides of the recommendation divide, suggests a deliberate design choice that a meaningful share of players simply never warm to.

Are the puzzles as deep as advertised?

A second consistent complaint, again present even among positive reviewers, argues the puzzles are considerably simpler than the game's marketing suggests. One reviewer who 100%-completed the game states plainly: "The game is very intriguing and teases you in the beginning saying things like 'you have to know some information about the outside world, such as roman numerals, greek alphabet, etc.' This is a lie." Another reviewer describes the dominant puzzle type directly: "most every puzzle comes down to finding a date or bit of info somewhere else in the game and entering it on the right combination lock." This review treats that as a fair, specific critique from engaged, invested players rather than a failure to appreciate the genre.

A serious, specific accessibility gap

Beyond design preferences, this review's sample raises two distinct accessibility concerns worth flagging directly rather than folding into general complaints. First, at least two independent reviewers — one in the negative sample, one in the positive — report that the game's colorblind mode does not meaningfully help players with red-green color blindness, with one writing plainly: "Red is meant to stand out in this game, but it doesn't for people with red-green color blindness. Could there please be a color-blind option?" Second, one reviewer reports a considerably more serious issue: "This game has a lot of strobing/flashing red light that you aren't likely to encounter until about 4 or more hours into the game. There is no warning at the start of the game... nor is there any in-game warning prior to when those lights start triggering." That's a specific, checkable photosensitivity concern that this review believes deserves direct, prominent mention for any player considering a purchase.

A story that splits opinion on its own terms

Beyond mechanics, reviewers disagree meaningfully about whether the narrative itself delivers on its atmosphere. One reviewer who otherwise enjoyed the puzzles argues the substance doesn't match the style: "The story is also thin, operating more on vibes than substance." Another reviewer reaches the opposite conclusion, describing "a very well-paced mystery" built as "a meticulously-crafted puzzle box." A third reviewer frames the tension between style and depth as the entire point: "This game is utterly obsessed with itself and I am here for it." This review treats that split as a genuine, unresolved matter of taste rather than a case where one side is simply missing something the other caught — the game's narrative ambiguity appears to be a deliberate choice that lands differently depending on what a given player wants from a mystery.

What the achievement data shows

This review's own check of Steam's achievement data shows the presumed full-completion achievement sitting at just 1.9%, a low figure consistent with reviewer reports that a meaningful share of players stop partway through as the accumulating backtracking and increasingly obtuse puzzles wear down their patience.

A quiet patch record

Steam's own partner-events feed for this title contains only two posts: the original release announcement and a later bundle inclusion. This review found no patch communications confirming or denying whether the control-scheme frustrations or the specific accessibility gaps raised throughout this review's sample have been addressed since launch, and states that gap plainly rather than assuming either outcome.

Final verdict

Lorelei and the Laser Eyes succeeds at building a genuinely striking, atmospheric mystery that puzzle-game fans specifically praise with real consistency, and this review's sample confirms deep devotion to its noir presentation and note-taking-driven design. But a remarkably consistent complaint about its deliberately restrictive controls, echoed even by admirers, and a specific, serious accessibility gap around colorblind support and unwarned strobing lights, are real, documented barriers this review believes deserve equal weight against its considerable style.

Pros and cons

Pros

  • The noir atmosphere, art direction, sound design, and music earn near-universal, specific praise across this review's sample, with reviewers repeatedly reaching for comparisons to David Lynch, Twin Peaks, and Silent Hill
  • Many reviewers specifically credit the puzzle design's best moments with a genuine sense of discovery, describing extensive handwritten note-taking as a core, satisfying part of the experience rather than a chore
  • The photographic-memory and map systems are specifically praised as thoughtful quality-of-life additions that make the game playable without needing to take screenshots of every document
  • Several reviewers who came in skeptical of the game's horror tagging confirm the tension stays focused on puzzle-solving rather than combat or jump scares, making it approachable for players who enjoy atmosphere without wanting to be startled
  • The game's early pacing is specifically praised for offering multiple unsolved puzzles at once, letting stuck players set one aside and make progress elsewhere rather than hitting a hard wall

Cons

  • A remarkably consistent complaint, appearing across nearly this review's entire sample regardless of overall recommendation, describes a deliberately obtuse single-button control scheme with no mouse support and no dedicated back button, making basic menu navigation and puzzle-exiting frustrating
  • Multiple reviewers argue the puzzles themselves are far less complex than advertised, describing a large share as simply locating a number or code written on a nearby document rather than requiring genuine deduction
  • At least two independent reviewers, including one in this review's positive sample, report the game's colorblind mode does not meaningfully help players with red-green color blindness distinguish elements the game's design relies on being visually distinct
  • One reviewer reports the game features prominent, unwarned strobing and flashing red lights beginning several hours into the campaign, with no accessibility warning at the start of the game and no in-game options to disable the effect
  • This review's own achievement-data check shows full completion sitting at a low single-digit percentage, consistent with reviewer reports that many players stop partway through as puzzles grow more obtuse and backtracking accumulates

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 8.5 / 10
  • Progression 6 / 10
  • Originality 7.5 / 10
  • Accessibility 3.5 / 10
  • Story 7 / 10