Game review
Creepy Tale: Some Other Place
6.5 / 10
- Developer
- Creepy Brothers
- Publisher
- Creepy Brothers
- Released
- 30 May 2024
- Platforms
- Windows, macOS, Linux
- Genre
- Dark-fairytale puzzle adventure
- Monetisation
- One-time purchase, no in-game store or additional currency purchases
- Players
- Single-player only
The short version
Creepy Tale: Some Other Place continues a beloved dark-fairytale puzzle-adventure series, sending protagonist Martin's quiet fishing trip somewhere considerably stranger. This review's sample — thinner than most this lane has covered, worth acknowledging directly — shows continued affection for the franchise's hand-drawn art, voice acting, and atmosphere, with several reviewers specifically praising this entry's improved, less frustrating puzzle design compared to earlier games. What tempers that praise, echoed across a small but specific portion of the negative sample, is a consistent complaint that this entry is shorter, easier, and less atmospherically intense than the games that came before it, alongside one documented progression-blocking bug.
Biggest strengths
- The hand-drawn art style and overall atmosphere draw consistent, specific praise, with multiple reviewers comparing the visual identity favorably to genre touchstones like Fran Bow and Little Nightmares
- The voice acting and sound design earn particular credit, corroborated directly by the game's documented "Best Sound Work" award at the IGROPROM Awards
- Multiple longtime series fans specifically praise this entry's puzzle design as an improvement over earlier games, describing a welcome move away from frustrating trial-and-error stealth sections toward more considered, fair puzzles
Biggest weaknesses
- A small but specific portion of the negative sample, largely from longtime series fans, describes this entry as noticeably shorter and easier than its predecessors, with one reviewer directly calling it "the PG version of Creepy Tales" lacking the suspense of earlier games
- At least one reviewer documents a specific, serious progression-blocking bug, reporting an optimization-related softlock that prevented completing the game at roughly 80% progress
- One especially candid, experienced series reviewer admits to buying every entry in the franchise despite finding most of them merely okay, crediting the developer's marketing more than consistent quality across entries — a useful, honest data point for buyers wondering whether franchise loyalty alone explains the series' strong review scores
Who it's for: Existing fans of the Creepy Tale series looking for a continuation with refined, less frustrating puzzle design, and newcomers to atmospheric dark-fairytale adventures drawn to hand-painted visuals and strong voice work.
Our recommendation: A solid, well-crafted entry in a consistent franchise, best enjoyed by existing fans — newcomers should know this is regarded by longtime players as a gentler, shorter installment than its predecessors rather than the series' definitive entry.
6.5 / 10
An autumn morning was supposed to bring Martin a quiet fishing trip. Instead, Creepy Tale: Some Other Place — the fourth entry in a dark-fairytale puzzle-adventure series — sends him somewhere considerably stranger, continuing a formula this review's sample knows well and judges against a genuinely established track record.
A franchise that keeps its core appeal intact
The praise for this entry's presentation is specific and consistent with the series' established reputation. "Creepy Tale: Some Other Place charms with its simple, hand-drawn graphics and friendly atmosphere. The story is warm and pleasant, and the puzzles are well made, giving a nice challenge without causing frustration," one reviewer writes. Another, newer to the franchise, offers a useful genre comparison: "I got it for the looks/aesthetics and it certainly was unique and creepy. I think I might've even enjoyed it as much as (if not more) than the Little Nightmares series because of the puzzles thrown in." A third simply notes the game's own distinct identity: "The game has its own visual style, while maintaining an atmosphere similar to 'Fran Bow.'"
Longtime fans crediting real improvement
What's particularly notable in this review's positive sample is how many longtime series players specifically credit this entry with fixing problems from earlier games. "A great addition to the creepy universe. I think this might be my favorite one so far. The brilliant art-style and strange characters are still present but the puzzle design was better IMHO; gone are the trial and error bits and the frustrating stealth kind of game-play," one reviewer writes, directly naming specific past frustrations this entry avoids. Another, having played the whole series, offers a considered comparative ranking: "Creepy Tale: Some Other Place is as good if not slightly better than the other episodes. I think each new game improves a little from its predecessor. Creepy Tale 2 had the most interesting story, but this one has the most pleasant puzzles." This review can also independently confirm one specific piece of praise: the game's documented "Best Sound Work" award at the IGROPROM Awards corroborates reviewer enthusiasm for the voice acting and audio design as more than just subjective preference.
The complaint from fans wanting more edge
Set against that praise, a small but specific portion of this review's negative sample argues the improvements came at a real cost. "Very short game, others were better. still enjoyed the type of graphics, just shame game was easier and shorter than the other 3," one reviewer writes. Another puts the complaint even more bluntly: "This is PG version of Creepy Tales, no suspense, puzzles are very easy and the game is short." That's a genuinely useful counterpoint to the "puzzles got better" praise above — the same design choices that made the puzzles less frustrating for some reviewers apparently also softened the horror atmosphere and challenge that other longtime fans specifically valued about the series.
An unusually honest piece of franchise skepticism
One reviewer offers a strikingly candid perspective worth including directly, precisely because it's rare to see this kind of self-aware ambivalence in a positive review. "I give Creepy Brothers a ton of credit for being really good at selling their games. Because I've now bought and played all four, and I'm probably going to end up buying and playing the upcoming fifth one, despite only thinking 1 was okay and not much liking 2, 3, or 4," they write. That's a genuinely useful data point for prospective buyers trying to judge whether the franchise's consistently strong review scores reflect consistent quality or simply an established, loyal audience buying out of habit — this reviewer suggests it may be some of both.
A specific, documented bug worth flagging
At least one reviewer reports a concrete technical failure distinct from the broader length and difficulty debate: "Completed the others with my son as an introduction to horror and he loved them, got about 80% through this and encountered an optimisation softlock bug. Couldn't get any further, waste of time, disappointing end to the game." That's a specific, serious progression blocker worth taking seriously as a real risk rather than a general complaint about difficulty or content.
What the achievement data confirms about completion
Steam's own figures show a fairly gentle, gradual falloff consistent with reviewer descriptions of an easier, more approachable entry: an early milestone sits at 74.0%, and even the hardest optional achievement remains a comparatively reasonable 17.2% — a shallower curve than many of the harder puzzle games this review series has covered, supporting the reviewer consensus that this entry is genuinely more accessible than its predecessors.
A thin sample, acknowledged directly
This review found only 93 total English-language reviews for this title, a considerably smaller pool than most games covered in this series. The patterns described here — consistent praise for presentation and refined puzzles, a smaller but specific complaint about reduced length and intensity — are drawn from that limited sample, and readers should weigh this review's conclusions with that limitation in mind.
A studio still actively invested in its franchise
Whatever this entry's shifts in tone, Creepy Brothers remain clearly committed to the series. The partner-events feed documents a macOS and Linux port added after the initial Windows launch, trading cards, and — as of 2026 — the announcement and release of a further series entry, Creepy Tale: Snow Child, confirming the studio's continued investment in the franchise well beyond this single release.
Final verdict
Creepy Tale: Some Other Place delivers the hand-drawn charm, strong voice work, and refined, less frustrating puzzle design that longtime fans specifically credit as real improvements over earlier entries, tempered by an equally credible complaint that this installment trades away some of the series' signature intensity and length in the process. Existing fans should find plenty to like here; newcomers should know this is regarded as a gentler entry point rather than the series' most atmospherically intense outing.
Pros and cons
Pros
- The hand-drawn art style and overall atmosphere draw consistent, specific praise, with multiple reviewers comparing the visual identity favorably to genre touchstones like Fran Bow and Little Nightmares
- The voice acting and sound design earn particular credit, corroborated directly by the game's documented "Best Sound Work" award at the IGROPROM Awards
- Multiple longtime series fans specifically praise this entry's puzzle design as an improvement over earlier games, describing a welcome move away from frustrating trial-and-error stealth sections toward more considered, fair puzzles
- Steam's own partner-events feed confirms sustained franchise investment, including a macOS and Linux port, trading cards, and a subsequent series entry already released, showing the studio remains committed to the property
- The very approachable puzzle difficulty makes this a fair, low-frustration entry point for newcomers to the dark-fairytale adventure genre who might bounce off harder trial-and-error puzzle games
Cons
- A small but specific portion of the negative sample, largely from longtime series fans, describes this entry as noticeably shorter and easier than its predecessors, with one reviewer directly calling it "the PG version of Creepy Tales" lacking the suspense of earlier games
- At least one reviewer documents a specific, serious progression-blocking bug, reporting an optimization-related softlock that prevented completing the game at roughly 80% progress
- One especially candid, experienced series reviewer admits to buying every entry in the franchise despite finding most of them merely okay, crediting the developer's marketing more than consistent quality across entries — a useful, honest data point for buyers wondering whether franchise loyalty alone explains the series' strong review scores
- The English-language review sample for this specific title is notably thin, a limitation this review flags directly rather than treating the resulting picture as fully representative
- At least one reviewer specifically requests ultrawide monitor support, a display option not currently available