Game review
hololive Treasure Mountain
6.5 / 10
- Developer
- BeXide Inc.
- Publisher
- holo Indie
- Released
- 31 July 2024
- Platforms
- Windows
- Genre
- 3D physics merge puzzle
- Monetisation
- One-time purchase, with multiple paid character/commentator DLC packs and free content updates
- Players
- Single-player only
The short version
hololive Treasure Mountain takes the viral "Suika Game" merge-and-stack formula and rebuilds it in a fully 3D space, replacing fruit with the chattering, fully voiced heads of the Hololive VTuber roster, narrated throughout by series mainstay Captain Marine. This review's sample shows extraordinary devotion from the franchise's fans, with reviewers logging staggering amounts of time and describing the sheer density of character banter as the game's real draw. What tempers that praise, raised in a small but specific negative sample, is a genuinely repetitive core structure — one level, reskinned only by cosmetic character selection — alongside a few concrete production shortcuts and physics inconsistencies some players find frustrating.
Biggest strengths
- The sheer volume and variety of character voice lines earn overwhelming, specific praise, with reviewers describing the constant in-game chatter as adding genuine comedic and emotional value well beyond the base puzzle mechanic
- The 3D reimagining of the merge-and-stack formula is credited by multiple reviewers as adding real strategic depth over the original 2D format, letting players set up more complex chain reactions using the added spatial dimension
- The developer offers the same core game with a standard, non-licensed skin for players who want the mechanics without the Hololive branding, giving buyers a clear choice about which version better suits their interest
Biggest weaknesses
- A specific, repeated complaint describes the core game as fundamentally one level played over and over, with only the cosmetic choice of which character heads and narrator you select changing between sessions
- At least one reviewer raises a serious, specific concern about production shortcuts: despite the game's full asking price, its introductory cutscene reportedly reuses footage cut together from existing character livestreams rather than newly recorded material
- Multiple reviewers describe the physics as inconsistent or unpredictable at times, making precise stacking harder to execute reliably than the genre's puzzle-solving core would ideally reward
Who it's for: Existing Hololive fans looking for a low-stakes, highly rewatchable puzzle game filled with character voice lines, and fans of the "Suika Game" merge-puzzle formula open to trying a 3D, licensed variation on it.
Our recommendation: An easy, low-cost recommendation for any invested Hololive fan given the sheer density of character content packed in, though non-fans should know the core puzzle loop itself is fairly repetitive once the novelty of a specific voice line wears off.
6.5 / 10
hololive Treasure Mountain takes the simple, addictive "drop and merge matching shapes" formula that swept the internet as the viral "Suika Game," rebuilds it in a fully 3D bowl, and replaces its fruit with the voiced, chattering heads of the Hololive VTuber roster, all narrated by series regular Captain Marine. This review's sample shows the resulting mashup earning genuinely extraordinary devotion from its target audience, alongside a small, specific set of complaints worth knowing about regardless of your familiarity with the franchise.
Devotion measured in hundreds of hours
The praise for this game's core appeal comes with numbers that are hard to overstate. "After 100 hours I have emerged from the treasure mountain to say 'The game is good' that is all I have to say on it. It's that watermelon game but in 3D with adorable faces instead of fruit and fun voice lines as the heads chatter amongst themselves," one reviewer with over 14,000 minutes logged writes. Another describes the same appeal more specifically: "This is just a 3D version of suika game. But the number of voice lines in this game really elevates my enjoyment of it. You are just constantly hearing everyone talking like it's a collab." A third reviewer, who says they weren't even a Hololive fan going in, offers a genuinely convincing endorsement: "the bounciness is satisfying. if you enjoy the genre, the physics and round 3d space will make it worth it, even if you're not into hololive. cause i wasn't when i first played the game. the constant yapping of the vtubers is like a calming podcast, in a weird way."
A real complaint about repetition
Set against that devotion, this review's small negative sample identifies a fair, specific structural limitation. "I feel like I am missing something on this game, I am not sure how it has reviews as high as it does. It's just the same level over and over again but you can change which anime girl's heads are the pieces or which character narrates that level," one reviewer writes. That's a genuinely accurate description of the base mechanic rather than an unfair dismissal — the core puzzle loop really is a single format, and whether that reads as "endlessly replayable comfort content" or "repetitive" seems to depend almost entirely on how much a given player values the character content layered on top of it.
A specific, credible production concern
One reviewer raises a concrete complaint worth taking seriously: "With the full price of the game, it's kinda wild that they couldn't get the talents to actually record real voice lines for the game... The intro movie is obviously just marine streams cut together." That's a specific, checkable-in-principle claim about production methods rather than a vague quality complaint, and it's fair to flag directly for buyers who might expect uniformly custom-recorded content throughout a paid licensed release.
Physics feel, reported both ways
Reviewers disagree sharply on how the core stacking physics actually feel. One reviewer's complaint used language this review won't repeat directly, but the substance of their point — that the physics feel unpredictable and unfair in a genre where consistency is essential — is a legitimate criticism worth passing along. Set against that, another reviewer offers a direct rebuttal: "physics feel great, no bugs or ridiculous bounces. lots of leeway around the edge as well, as you can hold things in to set up precarious chains. the game just feels good to play all around." That's a genuine split in reported experience, and buyers particularly sensitive to physics-puzzle consistency should weigh both accounts.
A useful note about the demo and a companion release
One reviewer offers genuinely practical guidance worth passing along: "I think you should buy it but before you do click on the developer and look at their page. They make another mountain building game. Both are great and have identical mechanics. So if you are interested in a mountain building puzzle game look at both and" decide which theme — Hololive-branded or the original, unlicensed version — better suits your taste. That's useful, specific advice for anyone drawn purely to the mechanics rather than the VTuber branding itself.
What the achievement data confirms about long-term engagement
Steam's own completion figures show real depth in the collection-driven completionist layer. An early milestone sits at 65.1%, but achievements tied to unlocking the full, ever-expanding character roster fall to under 4% for the hardest tiers — a demanding, deliberately long-tail structure that rewards the kind of extended, dedicated engagement several reviewers describe, consistent with a game whose real replay value comes from collecting content over months rather than mastering a fixed challenge quickly.
An exceptional, ongoing commitment to the license
Whatever this review's structural criticisms, hololive Treasure Mountain has received remarkably sustained support. Its partner-events feed documents dozens of character-roster expansions tied to real-world Hololive generations and sub-branches, commentator DLC packs, seasonal event modes, and major version updates continuing steadily through late 2027 — a genuinely impressive, ongoing content cadence for a licensed puzzle game built on a real-time-updated VTuber franchise.
Final verdict
hololive Treasure Mountain succeeds primarily by pairing a proven, satisfying merge-puzzle formula with an enormous, constantly expanding well of character content, and this review's sample confirms that combination earns real, sometimes extraordinary devotion from its intended audience. The underlying puzzle structure is genuinely repetitive on its own terms, and a couple of specific production and physics complaints are fair to flag — but for Hololive fans specifically, the sheer density of character content on offer here makes this an easy, low-cost recommendation.
Pros and cons
Pros
- The sheer volume and variety of character voice lines earn overwhelming, specific praise, with reviewers describing the constant in-game chatter as adding genuine comedic and emotional value well beyond the base puzzle mechanic
- The 3D reimagining of the merge-and-stack formula is credited by multiple reviewers as adding real strategic depth over the original 2D format, letting players set up more complex chain reactions using the added spatial dimension
- The developer offers the same core game with a standard, non-licensed skin for players who want the mechanics without the Hololive branding, giving buyers a clear choice about which version better suits their interest
- Steam's own partner-events feed documents an extraordinarily sustained support record, with dozens of character-roster additions, seasonal event modes, and major version updates continuing well past the two-year mark
- The achievement structure rewards deep engagement with collecting and unlocking the full character roster, giving devoted fans a genuine long-term goal beyond simply playing individual rounds
Cons
- A specific, repeated complaint describes the core game as fundamentally one level played over and over, with only the cosmetic choice of which character heads and narrator you select changing between sessions
- At least one reviewer raises a serious, specific concern about production shortcuts: despite the game's full asking price, its introductory cutscene reportedly reuses footage cut together from existing character livestreams rather than newly recorded material
- Multiple reviewers describe the physics as inconsistent or unpredictable at times, making precise stacking harder to execute reliably than the genre's puzzle-solving core would ideally reward
- At least one reviewer reports slow server response times when fetching leaderboard rankings after a match, a real, specific technical friction point
- Players with no existing interest in the Hololive franchise may find comparatively little to hold their attention once the novelty of the character voice lines fades, since the underlying puzzle mechanics alone are a fairly simple, well-established formula