Game review
Liekki
6.5 / 10
- Developer
- Vaikeimman Kautta studio
- Publisher
- Vaikeimman Kautta studio
- Released
- 31 March 2026
- Platforms
- Windows
- Genre
- Adventure
- Monetisation
- Free to play
- Players
- Single-player
The short version
Liekki is a free-to-play puzzle platformer from solo Finnish developer Vaikeimman Kautta studio, released 31 March 2026, that casts the player as a small fire spirit burning their way through roughly thirty themed levels using an expanding set of fire-based powers. Its 10-review sample runs unanimously Positive, and this review's read of that sample found a genuinely satisfying core fantasy and attractive presentation undercut somewhat by unclear late-game puzzle mechanics and a softlock bug the developer patched quickly but that some players still describe the game as janky around, months later.
Biggest strengths
- This review's sample repeatedly describes the core fantasy of burning everything in sight as genuinely satisfying, with one detailed reviewer specifically praising the feeling of setting off 'a large chain reaction of burning vegetation,' and a separate reviewer describing the game as 'relaxing' while comparing it to the simple pleasure of watching a fire burn
- This review's sample consistently praises the game's presentation, with multiple reviewers independently calling the sprite art beautiful and the atmosphere and level design strong, particularly in the game's earlier levels, and one reviewer specifically crediting the visible amount of work put into roughly thirty explorable levels for a free release
- This review checked the developer's partner-events feed directly and found a solo developer responding rapidly to launch-week feedback, including a specific 'Unstuck button' added to the menu within three days of release to directly address player reports of getting stuck, alongside targeted fixes to jump power, UI bugs and snow-level clarity issues, all within the first week
Biggest weaknesses
- This review's sample includes a detailed reviewer who nearly completed the game but reports softlocking themselves in a block-heavy level while pursuing 100% completion, and a separate reviewer describing the same late-game area, once players reach the snow-themed levels, as confusing, singling out 'red stone stuff meant to activate clouds' and 'giant blue squares' whose purpose they couldn't identify; this review checked the developer's 3 April 2026 patch notes and found an 'Unstuck button' and snow-level fixes addressing exactly these complaints, though the specific softlocked reviewer's post predates that patch by one day, suggesting the fix arrived just after, not before, that particular report
- This review's sample includes a Russian-language reviewer who played the game nearly two months after its most recent public patch, in June 2026, and still describes it as working 'a bit janky,' explicitly noting that bugs remained even after the developer's updates, despite otherwise recommending the game enthusiastically
- This review's sample includes a reviewer specifically warning that aiming with a Steam Controller was challenging and recommending a controller with two separate thumbsticks instead, alongside a separate reviewer who found some puzzle sections requiring repetitive fireball-spamming against sand or ice blocks distinctly less satisfying than the game's more expressive vegetation-burning moments, despite being required for full completion
Who it's for: Puzzle-platformer fans who enjoy a satisfying, destructive core fantasy and don't mind some late-game rough edges in a free release; a weaker fit for anyone who wants rock-solid, consistently clear puzzle logic throughout, or reliable aiming with a single-stick controller.
Our recommendation: A charming, free puzzle platformer that this review's sample says is well worth trying for its burn- everything fantasy and handsome art alone, with a solo developer visibly working through launch bugs in real time.
6.5 / 10
Liekki puts the player in the tiny, flickering body of a fire spirit and sends them through roughly thirty themed levels with one simple instruction: burn as much as possible. It's a free-to-play release from solo Finnish developer Vaikeimman Kautta studio, released 31 March 2026. This review draws on all 10 reviews the game has accumulated, alongside its achievement data and developer patch history.
A genuinely satisfying core fantasy
This sample's clearest point of agreement is that setting things on fire in Liekki simply feels good. One detailed reviewer specifically praises the feeling of triggering "a large chain reaction of burning vegetation," while a separate reviewer describes the whole experience as relaxing, comparing it to the simple, endless pleasure of watching a real fire burn. That destructive-but-cozy tension, chaos rendered as something calming rather than stressful, runs through nearly every review in this sample regardless of how critical individual reviewers are elsewhere.
Handsome presentation across roughly thirty levels
Beyond the core mechanic, this sample repeatedly credits the game's presentation as punching above its price of nothing. Multiple reviewers independently call the sprite art beautiful, and one reviewer who completed the game to near-100% specifically praises the atmosphere and level design in its earlier stretches, noting the full playthrough runs about three hours. A separate reviewer sums up the overall impression simply: for a free game, it's clear a lot of work went into it, a sentiment a Spanish-language reviewer echoes even more enthusiastically in a one-word, emoji-heavy verdict.
Where the later levels lose their footing
The most consistent criticism in this sample centers on the game's snow-themed later levels. One detailed reviewer, having nearly finished the game, reports the experience "falters a little bit later on, especially once you reach the snow areas," singling out "red stone stuff meant to activate clouds floating in mid-air" and "giant blue squares" whose purpose they couldn't identify despite extensive play. That same reviewer also reports softlocking themselves in a separate block-heavy level while chasing full completion, abandoning that specific 100% run rather than restart. A different reviewer separately notes that some puzzle sections require repetitively spamming fireballs against sand or ice blocks purely to hit completion requirements, calling those sections distinctly less satisfying than the game's more expressive vegetation-burning moments.
A solo developer patching fast, right on the heels of these reports
This review checked the developer's partner-events feed directly and found a striking pattern of rapid, specific fixes. A "Fixes and updates" patch posted 3 April 2026, just three days after launch, added an "Unstuck button" directly to the game's menu and specifically targeted snow-level clarity, including fixes to prevent multiple water and cloud objects from spawning incorrectly and additions to help players break sand and ice blocks faster. These fixes map almost exactly onto the softlock and snow-level confusion this sample's most detailed reviewer described, though that reviewer's own report was posted one day before this patch went live, meaning the fix arrived in direct response to feedback like theirs rather than ahead of it. An earlier "Day 1, patch 1" on 1 April 2026 had already addressed a specific level's jumping power being too low and several UI display bugs, and this review checked two later patches, "Patch 4" on 6 April 2026 and a smaller update on 18 April 2026 fixing an extra level lock that wouldn't open despite enough flowers being collected, and found the developer still actively responding to individual bug reports weeks after launch rather than treating the initial patch flurry as a one-time cleanup.
Bugs that a later reviewer says linger anyway
Despite that rapid patching, this sample's most recent review complicates the picture. A Russian-language reviewer who played nearly two months after the developer's most recent public patch, in June 2026, still describes the game as working "a bit janky," explicitly stating that bugs remained even after the updates, while nonetheless recommending the game enthusiastically overall. Combined with a separate reviewer's specific warning that aiming with a Steam Controller was genuinely difficult and a two-thumbstick controller is recommended instead, this sample suggests the developer's fast patch cadence closed the most severe issues without eliminating rough edges entirely.
No achievements, confirmed two ways
This review checked the Steam achievement API directly and found no achievement schema at all, meaning the game currently has zero tracked achievements. That finding is independently corroborated within the sample itself: a Simplified Chinese-language reviewer's own brief rundown of the game notes plainly, alongside its lack of Chinese localization, "没成就," meaning "no achievements." For a roughly three-hour game with a stated 100% completion goal that several reviewers explicitly pursue, including the detailed reviewer who nearly finished before softlocking, the absence of any structured achievement tracking is a real, if minor, gap that leaves that kind of completionist effort with no visible record beyond a player's own memory of it.
No accessibility accommodations
This review checked the store's accessibility feature-flag block directly and found zero of nineteen tracked flags true. There are no difficulty options, no control remapping beyond default bindings, and no accommodations of any kind, a gap that compounds the aiming difficulty one reviewer specifically flagged with single-stick controller setups.
Verdict
Liekki delivers a genuinely satisfying, good-looking free puzzle platformer built around a simple, appealing fantasy, and this review's sample backs that up with a unanimous Positive rating and real enthusiasm for its early-game highs. Where it stumbles, according to that same sample, is consistency: unclear late-game puzzle logic, at least one reported softlock, and lingering jankiness some players still notice months after a solo developer's rapid round of launch-week patches. As a free download with roughly three hours of content, this sample says it's well worth trying regardless; just don't expect every corner of it to be as polished as its best moments.
Pros and cons
Pros
- This review's sample repeatedly describes the core fantasy of burning everything in sight as genuinely satisfying, with one detailed reviewer specifically praising the feeling of setting off 'a large chain reaction of burning vegetation,' and a separate reviewer describing the game as 'relaxing' while comparing it to the simple pleasure of watching a fire burn
- This review's sample consistently praises the game's presentation, with multiple reviewers independently calling the sprite art beautiful and the atmosphere and level design strong, particularly in the game's earlier levels, and one reviewer specifically crediting the visible amount of work put into roughly thirty explorable levels for a free release
- This review checked the developer's partner-events feed directly and found a solo developer responding rapidly to launch-week feedback, including a specific 'Unstuck button' added to the menu within three days of release to directly address player reports of getting stuck, alongside targeted fixes to jump power, UI bugs and snow-level clarity issues, all within the first week
- This review's sample treats the free price as a meaningful part of the pitch, with one reviewer explicitly recommending people try it specifically because it costs nothing and it's clear substantial effort went into it, a sentiment echoed by a Spanish-language reviewer's enthusiastic one-word verdict
Cons
- This review's sample includes a detailed reviewer who nearly completed the game but reports softlocking themselves in a block-heavy level while pursuing 100% completion, and a separate reviewer describing the same late-game area, once players reach the snow-themed levels, as confusing, singling out 'red stone stuff meant to activate clouds' and 'giant blue squares' whose purpose they couldn't identify; this review checked the developer's 3 April 2026 patch notes and found an 'Unstuck button' and snow-level fixes addressing exactly these complaints, though the specific softlocked reviewer's post predates that patch by one day, suggesting the fix arrived just after, not before, that particular report
- This review's sample includes a Russian-language reviewer who played the game nearly two months after its most recent public patch, in June 2026, and still describes it as working 'a bit janky,' explicitly noting that bugs remained even after the developer's updates, despite otherwise recommending the game enthusiastically
- This review's sample includes a reviewer specifically warning that aiming with a Steam Controller was challenging and recommending a controller with two separate thumbsticks instead, alongside a separate reviewer who found some puzzle sections requiring repetitive fireball-spamming against sand or ice blocks distinctly less satisfying than the game's more expressive vegetation-burning moments, despite being required for full completion
- This review checked the store's accessibility feature-flag block directly and found zero of nineteen tracked flags true, and separately confirmed via the Steam achievement API and a Simplified Chinese-language reviewer's own patch summary, which explicitly notes the absence with the phrase '没成就,' that the game currently has no achievements at all, leaving players with no structured way to track progress toward its roughly three-hour full completion