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Open World reviews

575 Open World games reviewed and scored, best first.

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575 reviews

State of Decay

A genuinely influential open-world zombie survival RPG whose Very Positive reputation across more than 15,000 reviews sits on top of a real, well-documented controversy — years of abandoned patches while a paid remaster was sold separately — that Undead Labs ultimately resolved by giving every original owner a free copy of that remaster.

6.5 / 10

Reviewed

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Subside

A genuinely stunning VR free-diving and snorkeling simulator that experienced divers and casual VR owners alike describe as one of the most convincing underwater experiences available, held back for a real share of players by a thin, exploration-only gameplay loop that wears thin faster than the visuals do.

6.5 / 10

Reviewed

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SUNLESS SEA

A Gothic, Lovecraft-adjacent nautical roguelike set beneath a subterranean sea, Very Positive across nearly 5,700 reviews for genuinely exceptional prose and world-building — undercut by an extremely consistent complaint that the actual sailing and economy gameplay is slow, repetitive filler between story beats, alongside a specific, long-unaddressed font legibility bug and reported ongoing crash issues.

6.5 / 10

Reviewed

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Super Starship

Super Starship is a solo-developed, lo-fi space exploration game from developer Les Bird offering a persistent, million-star, 18-million-planet universe to freely explore and claim, and this review's largely positive sample finds a chill, No Man's Sky-at-home experience whose real bugs and rough rover controls have been the subject of an unusually relentless, weekly patch cadence.

6.5 / 10

Reviewed

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Sword of the Sea

Matt Nava and Giant Squid's non-verbal surfing adventure lands with the same wordless, painterly beauty as Journey and ABZÛ before it — and, according to an unusually large and consistent share of its own admirers, a launch-week performance problem severe enough that even reviewers who call it a masterpiece are advising others to wait for a patch before buying.

6.5 / 10

Reviewed

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Techtonica

A factory-automation game that puts the camera underground and gives you a gun that deletes stone, so verticality and terrain destruction do real design work instead of being a setting. The idea is stronger than the execution — a convoluted tech tree, a frame rate that sags under a big base, and a developer that's gone quiet since the 1.0 launch hold it back.

6.5 / 10

Reviewed

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Tempest: Pirate Action RPG

HeroCraft's open-world pirate action RPG sets you loose across three continents of real-time sailing, ship-to-ship broadsides and kraken hunts. Nearly a decade after launch it's still a genuinely good naval combat sandbox wrapped around a shallow melee layer, patched through some real bugs, and increasingly interrupted by promotional pop-ups for HeroCraft's other games.

6.5 / 10

Reviewed

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Tenderfoot Tactics

An open-world tactics RPG with a genuinely deterministic, no-RNG combat system and a disorienting hand-drawn map that some players call the point and others call the reason they quit — on top of a well-documented difficulty curve that punishes you for doing the normal RPG thing and leveling up.

6.5 / 10

Reviewed

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The Cave

Ron Gilbert's Double Fine puzzle-platformer sends three chosen adventurers, out of seven available, into a talking, wish-granting cave to confront their own dark pasts — reviewers consistently praise its charm and writing, while a specific, well-documented complaint argues the advertised co-op mode barely functions as co-op at all.

6.5 / 10

Reviewed

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The Long Dark

A slow-paced, atmospheric survival simulation set in the frozen Canadian wilderness after a geomagnetic disaster, Very Positive across nearly 41,000 reviews for its enduring, celebrated sandbox survival mode — clouded by a decade-long wait for its narrative campaign's final chapter, which launched in March 2026 to a wave of disappointed reviews, and by reported community moderation of critical players.

6.5 / 10

Reviewed

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The Precinct

A neon-noir open-world cop sandbox that lets you play the officer instead of the criminal for once — a genuinely rare premise reviewers say the atmosphere and driving feel earn honestly, undercut by an arrest procedure with almost no real detective work and enough missing basic polish that a large share of its 9,241-review audience describes a game shipped one development cycle short of its own ambitions.

6.5 / 10

Reviewed

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THE WELL IS NOT EMPTY

A genuinely creepy, PS1-styled first-person horror game with distinctive monsters and excellent sound design that reviewers widely praise for atmosphere over jumpscares, undercut by a short two-to-three-hour runtime, a story that loses focus toward its end, and a specific, independently-reported bug where enemies can spot and kill players through walls.

6.5 / 10

Reviewed

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Tiny Terry's Turbo Trip

A short, goofy open-world collectathon about launching your car into space, whose charm, humor, and dense little hub city earn comparisons to A Short Hike and Simpsons Hit & Run, undercut for a real portion of its audience by a specific, widely reported camera problem that induces genuine motion sickness.

6.5 / 10

Reviewed

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Tomb of Chacal

A budget first-person stealth horror game that drops a lone archaeologist into a Mayan tomb full of patrolling "Guardians," built on a demo that spent over a year gathering feedback before the ten-level full release launched with no user reviews yet to check it against.

6.5 / 10

Reviewed

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To Raise a King

A free, fully voice-acted medieval choose-your-own-path strategy game built by a solo developer working with AI tools at every layer of production, backed at launch by a small but entirely positive review sample praising its replayability and choice-driven storytelling.

6.5 / 10

Reviewed

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Visions of Mana

The first new mainline entry in the Mana series in over a decade brings genuinely fun three-character action combat and some of the best art and music the franchise has produced, undercut by a shallower open world than its predecessors, a story several longtime fans call the weakest the series has told, and a real, documented studio closure that landed days after launch.

6.5 / 10

Reviewed

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VORON: Raven's Story

Solo developer Alexander Merkulov, a former tactical-shooter designer working under the name Merk Games, delivers a Norse-mythology-inspired flying adventure about a raven guiding lost souls to the afterlife, earning genuine praise for how good flight itself feels and for its touching, atmospheric world, set against a detailed, specific and recurring thread of criticism that a punishing stamina system, broken collision and an unresolved ending leave the game feeling unfinished for a full release.

6.5 / 10

Reviewed

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WARDOGS

A 100-player tactical Early Access FPS from BULKHEAD, published by Team17, pitched as a cash-driven, Battlefield-meets-Arma sandbox shooter, entering a Mostly Positive reception despite a genuinely chaotic launch day of server queues, a DDoS attack, and a last-minute anti-cheat swap that broke Linux and Proton support the developers had previously promised.

6.5 / 10

Reviewed

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Wheel World

An open-world cycling adventure from Messhof (Nidhogg) and Annapurna Interactive that reviewers repeatedly describe as a genuine, sincere love letter to bike culture, undercut for a large and specific share of the same corpus by a second "world" where collision physics with rival racers turn contact-heavy races into unpredictable, restart-heavy frustration.

6.5 / 10

Reviewed

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Wildmender

A charming desert gardening-survival hybrid, genuinely loved for restoring a wasteland into bloom and hugging frogs along the way, undercut by an unpopular mandatory data-collection agreement at launch and a development pace that appears to have stopped roughly 16 months in while reviewers were still asking for polish.

6.5 / 10

Reviewed

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Witchspire

An open-world witch adventure that swaps the usual survival toolbox for spellwork — spirit jumps instead of ladders, conjured forests instead of chopped trees, familiars instead of tames. Seven weeks into Early Access, the magic system is the best reason to be here; the world around it hasn't caught up yet.

6.5 / 10

Reviewed

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Paleo Dive Review

Swimming with the ancients Paleo Dive takes a formula that VR ocean-exploration fans already know well — the arm-stroke swimming, the open water, the quiet sense of discovery that

6.4 / 10

Reviewed

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Guinea Pig Temple Review: A Wholesome, Shallow Little Rescue Game

This free browser-simple exploration game about rescuing guinea pigs earns near-universal praise for its charm and tone, but reviewers -- including its most detailed account -- consistently note there isn't much game underneath the cuteness.

6.3 / 10

Reviewed

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