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Open World reviews

575 Open World games reviewed and scored, best first.

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575 reviews

Fengshen: Immortal Reborn

A free-to-play, Early Access idle MMORPG set against the Investiture of the Gods mythology, earning a small but Positive early reception for its nostalgic Legend of Mir-style grind and mythological setting, tempered by a language-barrier complaint and its own honest status as an unfinished Early Access release.

6 / 10

Reviewed

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Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator

Flashing Lights lets you and up to nine friends respond to car chases, house fires, and gunshot wounds as police, fire, or EMS in one shared open world, and the roleplay appeal is real enough that reviewers keep coming back despite years of the same performance complaints. Nearly eight years after its true Early Access debut, the developer is still shipping content updates almost monthly — the optimization problems its players describe just haven't gone away with them.

6 / 10

Reviewed

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Fruitbus

A genuinely lovely open-world cooking-and-exploration adventure about driving a customisable food truck around a fruit-covered archipelago, whose warm writing and tactile cooking systems earn it real devotion — undercut so consistently by game-breaking bugs that "I love this game but" is close to the default shape of its own reviews.

6 / 10

Reviewed

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Ghost Song

A hand-drawn, Dark Souls-inflected Metroidvania nine years in the making, whose gorgeous atmosphere and the sympathetic story of its solo developer's journey carry a review score that a large, detailed share of players say the underlying combat and pacing don't quite earn on their own.

6 / 10

Reviewed

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Goat Simulator

Coffee Stain Studios' deliberately janky physics sandbox, born from an April Fools' joke, turned "being a chaotic goat" into a genre unto itself — reviewers overwhelmingly embrace the absurdist comedy, while a specific, well-corroborated complaint argues the joke runs out inside the first half hour, leaving a genuinely undersized map and unexpectedly poor performance behind it.

6 / 10

Reviewed

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Grimveil Review

A Solo Developer's Love Letter To Old-School MMORPGs Grimveil launched into free-to-play Early Access on Steam on August 27, 2026, built, according to its own store page, entir

6 / 10

Reviewed

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ICARUS

A genuinely well-designed session-based survival game from DayZ creator Dean Hall, buried under eighteen separate paid DLC packs that together cost more than six times the base game itself — and it's the single loudest complaint in the game's entire review history.

6 / 10

Reviewed

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Immortals Fenyx Rising

A colorful, Greek-mythology open-world action-RPG reviewers repeatedly describe as "Zelda and Assassin's Creed had a baby" and one of Ubisoft's most creative recent games, almost entirely overshadowed in its own review sample by an overwhelming wave of complaints about the mandatory Ubisoft Connect launcher.

6 / 10

Reviewed

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Islands of Insight

A genuinely excellent puzzle game — more than 10,000 hand-crafted brain teasers across 24 distinct types, spread through a beautifully designed shared world — undone commercially within eight months by a forced always-online requirement for content that never needed it, misleading "Online Co-op" marketing, and a privacy-policy complaint that became the single most-upvoted review on its entire Steam page.

6 / 10

Reviewed

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LEGO Batman: Legacy of the Dark Knight

A genuinely successful fusion of Arkham-style combat and open-world Gotham with LEGO charm, widely praised for its story and combat, undermined by the removal of classic LEGO game structure, cosmetics locked behind HBO Max subscriptions and physical toy purchases, a shorter advertised character roster than promised, and real performance problems in its open world.

6 / 10

Reviewed

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Mafia II (Classic)

2K Czech's cinematic, story-first crime drama follows Vito Scaletta's rise through the Empire Bay mob across the 1940s and '50s, still beloved for its atmosphere and voice acting more than a decade on — badly undercut on this "Classic" listing by a widespread, well-documented crash bug tied to the game's 32-bit engine breaking under Steam's 64-bit client on modern Windows.

6 / 10

Reviewed

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Mythrealm

A four-years-in-the-making solo-dev fantasy action RPG that channels early-2000s PS2 adventure games — praised for its striking, painterly art style and old-school lack of hand-holding, but held back in Early Access by janky combat, weak enemy AI, and a punishing platforming-heavy level design.

6 / 10

Reviewed

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Nuclear Epoch

An ambitious co-op hybrid of open-world survival, base building, and extraction-shooter looting, held back at launch by rough optimization and instance balance that undercut a genuinely interesting core idea.

6 / 10

Reviewed

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ONE PIECE World Seeker

The first open-world One Piece game gives Luffy genuinely fun Spider-Man-style traversal across a stylised pirate island — wrapped around combat and quest design its own reviewers can't agree is satisfying or broken.

6 / 10

Reviewed

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Project Afterfall

MuHa Games' Project Afterfall, formerly Project Thea, carries the beloved Thea series into a Slavic-folklore retro-future wasteland, entering Early Access on 20 November 2025 to a Mostly Positive reception split between newcomers drawn to its immersive world and deck-based combat, and longtime Thea 1 and 2 fans who describe its writing, combat depth and length as a step down, compounded by a repeated complaint about the developer's disclosed use of AI-assisted text tools.

6 / 10

Reviewed

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Ready-Player-Go!

A no-combat, no-timer exploration adventure through an evacuated, sinkhole-torn city, chasing hidden gold with only observation and memory as tools, praised by engaged players for its huge map and old-school point-and-click logic, criticized by others for offering too little direction in that same empty world.

6 / 10

Reviewed

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Sable

A gorgeous, atmospheric open-world coming-of-age exploration game from debut studio Shedworks, Very Positive across nearly 4,000 reviews for its art, music, and sense of place — undercut by an extremely consistent complaint about severe performance issues and bugs that plagued its launch, with some reviewers reporting stuttering and frame drops persisting years later despite genuine post-launch support.

6 / 10

Reviewed

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SCUM

SCUM drops prisoners onto a vast island and asks them to survive its unusually detailed body-simulation and metabolism systems against other players, wildlife, and the island itself. Seven years after its true Early Access debut, its most experienced players — some with well over a thousand hours logged — are the ones making the most serious, specific complaints about where the game has ended up.

6 / 10

Reviewed

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Sect House

A NZ$1.49 solo-developer horror game about a child escaping a cult's private chapel — verified here against Steam's own genre field ("Indie," which says nothing) and its top-voted community tag ("Idler," which says something wrong). Three puzzles, two endings, no idle or incremental mechanic anywhere in it.

6 / 10

Reviewed

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Shadow Labyrinth review

Bandai Namco's genre-twisting Pac-Man metroidvania sends a cloaked swordsman hunting a mysterious planet's secrets while haunted by Puck's ghost, earning a genuinely "Mixed" reception split between fans who call it an underrated gem and players frustrated by sparse checkpoints and inconsistent hit detection.

6 / 10

Reviewed

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Sherlock Holmes Chapter One

An open-world detective prequel from Frogwares depicting a young Sherlock Holmes investigating his late mother's past, Mostly Positive across nearly 1,700 reviews for its atmosphere and setting — undercut by an extremely consistent complaint from longtime series fans that its open-world structure actively works against the deduction-focused depth that made earlier entries beloved, alongside widely derided combat and shallow puzzle stakes.

6 / 10

Reviewed

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