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Idle & Incremental reviews

955 Idle & Incremental games reviewed and scored, best first.

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955 reviews

Monster Looter

A free-to-play idle monster-farming game whose loot-and-ascend loop hooks some players for hundreds of hours, while others find its progression too slow, its content too repetitive, and its paid DLC a step too far for a game already asking for patience rather than money.

5.5 / 10

Reviewed

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Multiverse Loot Hunter

A deep, genuinely beloved idle looter that sends you stealing treasure across cultivation, wuxia, magic and future timelines — praised by long-term fans with hundreds and even thousands of hours logged, but flagged independently by two separate reviewers, one negative and one positive, who both suspect the game is doing something with CPU resources and network traffic that a simple 2D idle game has no ordinary reason to need.

5.5 / 10

Reviewed

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Ocean Cleaner Idle

A gorgeous, genuinely relaxing incremental about scooping ocean plastic into a recycling boat, whose short-session reviewers love the art and music and whose longer-session reviewers hit a wall of confusing systems, a since-fixed missing autosave, and balance that still reads as broken weeks after launch.

5.5 / 10

Reviewed

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Path of Idling

A one-developer idle RPG that hides a genuinely dense passive-perk tree and a town worth automating behind a rough Android build that still crashes for some players seven years after its first prototype.

5.5 / 10

Reviewed

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Pawns of War

A free, no-microtransaction gun-collecting autobattler openly inspired by Girls' Frontline, whose own official AI-content disclosure — limited to "background images in the novel" and level objects — is disputed by a recurring, independently-argued cluster of reviewers who say the actual extent of AI-generated art and writing goes considerably further than the store page admits.

5.5 / 10

Reviewed

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Raid Auctus

An old-school MMO-flavoured idle RPG about building a raid squad from twenty classic classes, undone by a progression curve both its fans and critics describe as breaking within the first hour, and a total playtime measured in single-digit hours that a May 2025 update didn't meaningfully fix.

5.5 / 10

Reviewed

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Re:Blade

A budget incremental action game from solo studio STAGE Games where the player's cursor doubles as a sword, drawing a Mixed-to-Mostly-Positive review sample that credits its satisfying build variety and rock-bottom price while raising a heavily corroborated complaint about misleading roguelike marketing and repetitive, grindy endgame scaling.

5.5 / 10

Reviewed

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Rock Island

An idle/incremental tribe-building game built around a mysterious resource-spewing cube, Mixed across 69 reviews for a charming core loop and a genuinely responsive solo developer — undercut by an extremely consistent complaint about slow, low-reward prestige progression that this review's own check of the game's achievement data corroborates directly.

5.5 / 10

Reviewed

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Rollbound Review

One Die, One Table, One Road to the Demon King Rollbound reduces the tabletop RPG down to its most elemental gesture: rolling a single twenty-sided die. The store page describes it

5.5 / 10

Reviewed

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Slay All Bosses: Idle

A solo-developed auto-battler that dresses itself up as an idle RPG, delivers a genuinely satisfying handful of boss fights through three distinct heroes, and then ends before its skill trees, weapon collection or "idle" framing ever get the room to matter.

5.5 / 10

Reviewed

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Space War Economy Idle

A one-developer idle game that mashes up Factorio logistics, Path of Exile itemization and Eve Online's economy into a single premise, shipped as a full 1.0 release that multiple reviewers say plays like an early build — and a developer whose rapid post-launch patching has already turned at least one thumbs-down into a thumbs-up.

5.5 / 10

Reviewed

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Sporbs

A cozy, hover-to-harvest incremental from solo studio Who Nose Studios, Mostly Positive across 89 reviews for its charming handmade presentation and satisfying core loop — undercut by an extremely consistent complaint that it's over almost as soon as it starts, a claim this review corroborated directly against unusually high completion rates across its own achievement data.

5.5 / 10

Reviewed

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Squirrel Idle Tycoon

A NZ$4.49 solo-developer idle tycoon about melting ice into water into acorns, with a prestige loop its one detailed Steam reviewer put over 200 hours into — and a review corpus so thin there's almost nothing else to weigh that against.

5.5 / 10

Reviewed

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Swag and Sorcery

A pixel-art village-and-heroes RPG from the Punch Club and Graveyard Keeper studios that markets itself as idle and plays like a part-time job — genuinely funny writing and strong art undercut by a loop that never lets go of the mouse.

5.5 / 10

Reviewed

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The Billion Clicker

A refreshingly honest pitch for the genre — five stats, a stated finish line, no infinite treadmill — undercut since launch week by an interest-rate stat that several reviewers say breaks the game's own math and lets you finish in under two hours.

5.5 / 10

Reviewed

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The Dream Globe

A charming, cheap desktop-overlay farming idler set inside an antique snow globe, whose official store page advertises it as a "Full Idler" that runs independently — a specific claim directly contradicted by a detailed, recurring thread of reviewers reporting no real offline progression, save-loss crashes, and extremely slow pacing.

5.5 / 10

Reviewed

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The First Million

An addictive incremental deckbuilder with genuine engine-building satisfaction, undermined by a specifically documented paradox where unlocking more cards makes runs harder rather than easier, excessive randomness that multiple reviewers say defeats planning, and a developer practice of nerfing winning strategies that has frustrated players who worked hard to find them.

5.5 / 10

Reviewed

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Thousand Floors

A tap-a-floor idle tower climber wrapped in Chinese mythology, with a genuinely tactile summon-and-collide combat loop undercut by a real-money marketplace that sells stat-buffing skins and a tutorial that explains almost nothing.

5.5 / 10

Reviewed

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