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Idle & Incremental reviews

955 Idle & Incremental games reviewed and scored, best first.

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955 reviews

Ash Warden

A tower defense and incremental hybrid with striking pixel art and a genuinely clever skill tree, undercut by targeting bugs, softlocks, and a runtime measured in single-digit hours.

5.2 / 10

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Desktop Cat Cafe

A genuinely charming little desktop-widget cafe sim undercut by widespread, still-present bugs in its core customer AI and placement systems — though this review's own check of the developer's patch history contradicts one reviewer's claim that the game has been abandoned.

5.2 / 10

Reviewed

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Dwarf Core Review

A Small Colony of Dwarves Who Love to Mine Dwarf Core is an idle-management game built around a growing camp of dwarves whose sole ambition is digging toward whatever lies at the c

5.2 / 10

Reviewed

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Grow Defense

SoftCowGames' free tower-defense idler has a real early hook — upgrade a castle, unlock weapon tiers, farm bosses for legendary loot — but years of player reviews describe the same save-corruption bugs, a 10%-only offline rate and shop pricing that turns "just cosmetic" into a running joke.

5.2 / 10

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Idle Warrior

A NZ$1.49 clicker-idler that strips the genre down to a single warrior fighting an endless line of enemies, with just enough achievement structure to hold completionists — and just little enough content to leave everyone else asking what happened after 2021.

5.2 / 10

Reviewed

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Beast Market Review

An Idle Hunter With a Real Market Attached Beast Market's pitch is simple on the surface: your hunter goes out and fights beasts automatically, even while the game is closed, a

5 / 10

Reviewed

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Berserk B.I.T.S

A Mega Man Battle Network-flavoured desktop idle RPG whose Very Positive lifetime score needs an asterisk — a detailed, timestamped review posted the day after launch documents a Discord channel where players reportedly traded review screenshots for in-game currency, an allegation the reviewer says the developer initially responded to in a way that acknowledged the practice before deleting the response.

5 / 10

Reviewed

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Book of Yog Idle RPG

A cel-shaded, kingdom-building idle RPG that looks better than most of the genre and runs a genuinely competent hero-collection loop underneath — until its 0.2% top-tier gacha rate turns "collect dozens of heroes" into the game's actual monetisation engine.

5 / 10

Reviewed

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Bouncy Weapons

A solo-developer physics-bounce incremental combat game from LeenGameDev, tasking players with automating an arena of ricocheting weapons against escalating enemy waves, drawing a genuinely divided Mixed review sample that credits its satisfying core mechanic and short, completable loop while flagging heavily corroborated complaints about bugs, shallow build depth, and frustrating RNG-gated progression.

5 / 10

Reviewed

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Capivara Clicker

A one-dollar, one-week-old clicker about tapping a capybara and buying Brazilian-themed upgrades — with a genuinely inventive twist where three-quarters of its 80 achievements exist purely to decorate your Steam profile, and a progression ladder with no visible prestige loop.

5 / 10

Reviewed

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Clicker Arena

A NZ$13.25 roguelite auto-battler whose own top-voted review calls it "extremely misleading" for shipping under an idle/clicker banner — its solo developer admitted within three days of launch that he "didn't realize" how different an idle game and an autobattler are to players, then stopped adding content two weeks later.

5 / 10

Reviewed

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ClickRaid

ClickRaid took the Clicker Heroes formula and made it genuinely multiplayer — classes, parties, and shared raid bosses that need real coordination rather than solitary number-watching. That's a rare and interesting idea for the incremental genre, one buried under one of the most consistently criticized interfaces in this review's sample and a periodic CAPTCHA mechanic that a paid add-on exists specifically to make less frequent.

5 / 10

Reviewed

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Croakoloco

A genuinely charming frog-collecting game whose art style and creature variety win real affection, undercut by a near-unanimous complaint from its own fans that a game explicitly marketed and tagged as "idle" requires almost constant clicking to make any meaningful progress.

5 / 10

Reviewed

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Fantasy Clicker

An Early Access idle RPG with a genuinely deep feature list — ascendancy resets, crafting, expeditions, a city to build — undercut by a documented damage-scaling bug, a data-loss report, and reviewer accounts of a development pace that visibly stalled a few months after a promising launch.

5 / 10

Reviewed

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