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Idle & Incremental reviews

955 Idle & Incremental games reviewed and scored, best first.

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955 reviews

Elemental Master: Heroes Assemble

A single-player idle strategy RPG offering mobile-gacha-style hero collection and team building without any real-money spending, drawing a genuinely Mixed reception split between players who enjoy its deep build variety and up-front honesty about monetisation, and a large chorus reporting punishingly low hero-summon rates, cramped inventory space and a brutal difficulty wall from its mid-game chapters onward.

5.5 / 10

Reviewed

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Fortress Merge

A free-to-play merge tower-defense roguelite from TapNation and Tartatin about building and upgrading a fortress against escalating waves of fantasy monsters, earning a genuinely Mixed launch reception for its layered merge-and-defend strategy, tempered by honest reviewer reports of real bugs, slow pacing, and pointed monetisation complaints.

5.5 / 10

Reviewed

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Fortune Mill

An incremental game about grinding a series of carnival-style minigames toward a million-dollar escape, built by IdleOn creator Lavaflame2 as a self-described distillation of a decade's idle-game experience, though many players say what's on offer is closer to a remix of that same earlier game's minigames than a genuinely new design.

5.5 / 10

Reviewed

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Gaiadon: Eternal Quest

A solo-developed incremental RPG about collecting monsters and building a hero team that hooks players hard for the first few days, then asks a lot of them to stay — a seven-month Early Access plan that is now well into its third year.

5.5 / 10

Reviewed

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Gene Crawl: Dungeon Descent

An idle incremental RPG wrapped around a genuinely creepy generational-horror premise — die, pass your DNA to the next generation, grow stronger, discover who's really benefiting — undercut by a specific, well-corroborated complaint from two independent reviewers that the core power fantasy runs backwards.

5.5 / 10

Reviewed

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Generic RPG Idle

A small solo-developer idle RPG built around an unusual, deterministic combat system where attacks never miss, set in a dark, revenge-themed take on Brazilian folklore — genuinely liked by a tiny, dedicated audience, though its story mode remains explicitly unfinished and the game has gone without a content update for years.

5.5 / 10

Reviewed

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Gridle

A grid-based incremental auto-battler RPG that hooks fast with cute presentation and smooth early progression, but whose promise of build variety collapses into one correct team comp, and whose prestige system and mandatory minigames draw persistent, specific frustration.

5.5 / 10

Reviewed

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Guilds of Mountgate

A UI-based Early Access idle MMORPG built around a persistent, weather-and-economy-driven world that a genuinely enthusiastic early player base credits with real depth — sitting alongside sharp complaints about AI-generated art, cookie tracking and an entry queue.

5.5 / 10

Reviewed

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Hamster Talk

A desktop-companion idler starring hamsters that live on your screen, complete with a farming sideline and a social town-visiting layer — charming and genuinely relaxing when it works, undercut by an overwhelming notification system and slow support responses.

5.5 / 10

Reviewed

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Hero Wars: Alliance

The mobile half of a decade-old hero-collector empire, reviewed under the name it actually ships with today — a competent auto-battler with a genuinely flexible manual/auto combat switch, buried under the industry's most notorious ad campaign and a monetisation stack that never really lets up.

5.5 / 10

Reviewed

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Holoidle

A Hololive-licensed idle clicker whose Very Positive score is carried heavily by IP affection rather than mechanical depth, with an extraordinarily well-corroborated pool of reviewers, including many hundred-plus-hour players, describing content that runs out within hours and an idle game that, ironically, can't be left idle.

5.5 / 10

Reviewed

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I Can't Believe It's Not Gambling

Released weeks after EA's infamous "sense of pride and accomplishment" defense of Star Wars Battlefront II's loot boxes, this satire skips straight to the unboxing and dares you to chase its own joke achievement to the end. Years later, that achievement is still broken for a meaningful share of the people trying to earn it — a bug the developer's own launch-week notes admit to and years of otherwise active support never fully fixed.

5.5 / 10

Reviewed

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Idle Bank Tycoon

Kolibri Games takes the miner-elevator-warehouse template it invented in 2016 and reskins it as a bank, with Marketing, Service Windows, Vault and Main Hall standing in for the usual dig-lift-sell chain. The loop still works; the shop around it leans harder on ads and loot boxes than the studio's older, better-loved games.

5.5 / 10

Reviewed

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Idle Biceps

A cheap fitness-themed clicker from the same solo developer behind Idling Gears, still receiving updates as recently as last week — undercut by an achievement asking players to log in for 365 days straight when most of the game's own reviewers say there isn't 365 days of content.

5.5 / 10

Reviewed

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Idle Build RPG

One entry in a whole shelf of near-identical cheap idle RPGs from the same solo developer, with genuine long-term depth for players who push through — and a first hour so poorly explained that one reviewer called it "the easiest refund of my life."

5.5 / 10

Reviewed

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Idle Catfarmia

A genuinely no-click idle farm-management game about cat fairies tending crops and minerals -- charming and well-built for its first several hours, but Steam's own achievement data shows the overwhelming majority of players stop long before the back half of its content, and price-versus-length is the review sample's single most repeated complaint.

5.5 / 10

Reviewed

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Idle Cave Miner

Cold Hours' free pixel-art clicker nails a charming opening few hours, then buries its own idle promise under an offline-time cap, an autoclicker-favouring economy and a premium currency that gates full completion.

5.5 / 10

Reviewed

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Idle Crown

A cheap Melvor-style idle RPG whose worker-automation system is a genuine bright spot, undercut by additive scaling that stalls progress hard past the opening days and by flavour text several players independently flag as AI-written.

5.5 / 10

Reviewed

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Idle Exorcism Hero

A cheap, fairly-monetised idle RPG about auto-battling demons with a squad of exorcists and spirit pets -- functional and honest about its price, but its own Chinese-speaking audience (89 of its 100 reviews) calls it a near-copy of the developer's two previous idle games, and its tiny English-language review sample flags a rough machine translation.

5.5 / 10

Reviewed

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Idle Grid

A free grid-placement idle game about squeezing adjacency bonuses out of factories, power plants and research labs — a genuinely interesting core idea let down by CPU-hungry building animations, a map you can't scroll, and content that most players clear in an afternoon.

5.5 / 10

Reviewed

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