KICKSLAUGHT Review
A Pixel-Art Footballer Who Plays Mostly Without You KICKSLAUGHT is a solo-developed idle RPG from Turkish studio RedenelGO that casts players as an unnamed street footballer clawin
5.6 / 10
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955 Idle & Incremental games reviewed and scored, best first.
955 reviews
A Pixel-Art Footballer Who Plays Mostly Without You KICKSLAUGHT is a solo-developed idle RPG from Turkish studio RedenelGO that casts players as an unnamed street footballer clawin
5.6 / 10
Exactly what it says on the tin, for a while A Game About Digging A Hole is, true to its title, a game about digging a hole — manage your shovel and drill's battery, haul ore b
5.5 / 10
A short, minimalist incremental game from Acrylic Pixel Games about merging drifting particles into a planet, praised in a Mixed English review sample for a calming, satisfying core loop, tempered by fair, heavily corroborated complaints about very short content and a thin, repetitive upgrade tree.
5.5 / 10
A train that never stops The premise of All Aboard! The Train Defense Express is unusually specific, and that specificity is its best idea: your locomotive loops an endless, fixed
5.5 / 10
A dark fantasy idle ARPG about gearing up a build and sending it off on automated looting runs -- a real if thin Mixed reception built on specific complaints about bland passives and unfinished translation, overshadowed since launch by a genuine, press-covered controversy over the solo developer's Steam AI disclosure, which argued AI use was a financial necessity and drew public pushback from other independent developers.
5.5 / 10
A cheap, cute, old-school Diablo-flavoured incremental dungeon crawler whose Mixed reception traces back to a genuine dispute over what "auto battler" should mean, split between reviewers satisfied by a short, honest clicker loop and reviewers who feel misled by marketing implying real hero-versus-enemy combat, compounded by thin build variety and a short three-to-four hour runtime with no respec option.
5.5 / 10
A tiny, extremely cheap idle desktop companion where a cute animated gardener sleeps, eats, and waters her own small flowerbed, praised almost unanimously for its charm despite reviewers across three languages agreeing there's very little game beneath it.
5.5 / 10
A cheap, cursor-hold incremental about exterminating robots for cash, whose fun-but-rough launch state, crashes, broken balance, game-breaking exploits, has been substantially patched since release, leaving a small but mostly satisfied audience for its $2.99 asking price.
5.5 / 10
A free-to-play, Clicker Heroes-style idle mining game from a solo developer, split almost exactly down the middle — praised for being addictive and free, criticised by several independent reviewers for a progression curve that breaks within the first hour.
5.5 / 10
A stripped-to-the-studs idle clicker about flipping coins for bigger numbers, whose own reviewers keep comparing it unfavourably to the same solo developer's later, better games — and to a persistent exit-crash bug the developer has reportedly known about for years.
5.5 / 10
Corner Clash is a $4.99 idle auto-battle game designed to run quietly in a corner of the screen while you work, and its tiny, mixed 3-review sample balances a detailed 100-hour completionist's praise for its depth against a serious, unaddressed save-loss bug that cost a second reviewer roughly 40 hours of progress.
5.5 / 10
A Thirtieth Consecutive Launch Without a Single Review Cotimero released on Steam on 31 July 2026 and has zero user reviews at the time of writing, extending this stretch's run
5.5 / 10
A cheap, genuinely charming fishing-and-aquarium idle game that a real audience finds relaxing, undercut by thin long-term progression and the same kind of concrete, repeated interface bugs this small studio's other release drew independently.
5.5 / 10
A grid-placement idle card game with a genuinely original hook — where you lay cards down matters as much as which cards you own — that Playsaurus stopped supporting less than a year after launch and never returned to.
5.5 / 10
An honestly-scoped incremental game — dozens of themed upgrades, a running joke about web design eras — built with a real, verifiable technical stunt underneath it: not one line of JavaScript, including the numbers on screen, which increment through a hand-built chain of hidden radio buttons. The author's own FAQ says plainly they wouldn't recommend playing it on a phone, and testing here backs that up.
5.5 / 10
A solo developer's xianxia sect-leader idle RPG that keeps a real slice of its audience playing for a thousand-plus hours, undercut by a Mixed reception built almost entirely around detailed reviewers calling it a near-identical reskin of the developer's own earlier game, Weapon Shop Fantasy.
5.5 / 10
Two Reviews, Both Negative, Both Pointing at the Same Flaw Cultivation Road launched on Steam on 19 August 2026 from developer Fengling Studio, and at the time of writing it has ex
5.5 / 10
A genuinely novel idea — a medieval village that grows along the bottom of your desktop while you work or browse — undermined by severe late-game performance problems that never got fixed despite a dense first year of support, plus recurring save-corruption bugs spanning years.
5.5 / 10
A solo-developed desktop companion that puts a handful of personality-driven cats on your screen to nap, wander, and beg for attention while you work. The cozy, no-pressure design philosophy is genuine and well-argued on its own store page, but the game launched into an extremely small audience, carries a price well above most of its desktop-pet competitors, and its one detailed player report flags a real interface trade-off the developer has confirmed rather than fixed.
5.5 / 10
A tiny, disc-bouncing idle-incremental about upgrading a single piece of gear across a vast skill tree, praised for a satisfying core loop but repeatedly criticised for ending, fully finished, in under three hours.
5.5 / 10
A short, mouse-driven incremental game from NimbleGames about growing a colony of organisms across five distinct stages, Mixed across a small English review sample for varied, well-designed mechanics per stage, with a fair, widely repeated complaint that resetting all progress between stages undercuts the genre's core appeal.
5.5 / 10
A NZ$7.39 merge-idler whose store page promises "keep earning money even when you're not playing" — a promise several of its Mixed-rated reviewers say doesn't hold, alongside a reset bug with no confirmation prompt and a 24-hour achievement some report as broken.
5.5 / 10
DVG Survivors turns a bouncing DVD-logo screensaver into a tiny idle-roguelike survival game, and this review's single available review, plus the developer's own pre-launch demo history, describes a short, hypnotic novelty built for score-attack and nostalgia rather than for players wanting a long campaign.
5.5 / 10
A small, casual incremental game from Alamar's Domain and ANGURIUS GAMES SL about a bird destroying blocks and collecting space worms to climb a Plinko-style skill tree, drawing a tiny but detailed English review sample that credits its creative skill-tree mechanic while raising a corroborated complaint about slow, poorly balanced progression that the developer appears to have since partly addressed.
5.5 / 10