Milky Way Idle
A solo developer's take on RuneScape-style skilling, rebuilt as a multiplayer idle game with a real player-driven economy — and a cow theme it commits to with a straight face.
7.5 / 10
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217 Idle & Incremental games reviewed and scored, best first.
217 reviews
A solo developer's take on RuneScape-style skilling, rebuilt as a multiplayer idle game with a real player-driven economy — and a cow theme it commits to with a straight face.
7.5 / 10
A NZ$7.39 plinko roguelike about making numbers get bigger, 97.4% positive — and 56 of its 100 most-helpful negative reviews are about the same thing: you are not really in control.
7.5 / 10
A 2015 Kongregate clicker that grew into one of the incremental genre's most durable idle RPGs by making its faction choice actually change how you play, not just which number gets bigger.
7.5 / 10
A NZ$5.99 frog who cuts grass on your desktop — 95.4% positive, fifteen updates in eighteen months, and negative reviews from players with three hundred hours in it.
7.5 / 10
A dead adventurer comes back as a skeleton shopkeep and starts hiring the living to die in his place — Xtonomous's solo-developed idle sim turns that morbid joke into a genuinely connected hire-loot-sell loop, then keeps things deliberately short instead of chasing the usual idle-game grind.
7.5 / 10
A village builder where everything — villagers, berries, houses, monsters — is a card on a table, and you craft by dragging one onto another. Twelve dollars, 96% positive, genuinely inventive. Then your table fills up and there is no way to automate anything.
7.5 / 10
An auto-battler where you never touch the character directly, animated entirely in ASCII art, and built around Stonescript — a real scripting language for programming your own companion's combat behaviour instead of just watching it fight.
7.5 / 10
A tower-defence game, a factory incremental and a scripting sandbox welded into one free island, where the real endgame is writing the AI that plays it for you.
7.5 / 10
A one-purchase incremental about drilling through an entire solar system, planet by planet, where the reward for mastering one resource is a permanent buff instead of a bigger number to stare at.
7.5 / 10
A free browser incremental that has been running since 2015 — trap creatures, build a war economy out of them, and watch a soft-reset loop of zones, portals and heliums turn into one of the deepest progression systems the genre has ever built.
7.5 / 10
A free, solo-developed idle RPG on its 161st update after seven years — with a monetisation model its biggest spenders defend, and a review calling it abandoned that the patch notes flatly disprove.
7.5 / 10
A Tamagotchi-raising sim welded onto an idle RPG, charming in exactly the way its premise promises and shallow in exactly the way that premise risks — the hero grows on its own, but you rarely get to decide how.
7.5 / 10
A four-dollar tower defence roguelite where the towers shoot themselves and you pick the upgrades — and whose players are averaging fourteen hours in its first week. The best value on this list, and the most repetitive thing on it.
7 / 10
The best-looking hero-collector on mobile pairs a genuinely thoughtful formation-based combat system with a gacha economy that turns its own leaderboards into the biggest reason to spend.
7 / 10
A gorgeous, genuinely soothing pixel-art fishing game that lets you fish actively or let an idle mode do it for you — beloved enough to have gotten real players off the couch and back onto real lakes with their own families, undercut at launch by a real, consistently documented complaint that idling outperforms actually playing, and that there simply wasn't much game underneath the vibe.
7 / 10
A free Android incremental with more content than most paid ones, wrapped in a chest-and-rewarded-video economy that sells you relief from its own busywork. The genre's most argued-about game, and both sides have a point.
7 / 10
A dungeon-crawling incremental where the monsters are also the ingredients — charming, tightly made, and finished by most of the people who buy it in a single sitting, for better and for worse.
7 / 10
A solo-developed idle aquarium game that nails the cozy, screensaver-adjacent fantasy of collecting fish, but leans so hard on one buy-raise-sell loop that its rarest rewards become a months-long grind with nothing else underneath to fall back on.
7 / 10
The clicker that turned clicking optional — ascension, Hero Souls and the Ancients tree came from here, and the idle RPG genre never really left. A retrospective look at whether the game that built the template still deserves a slot in 2026.
7 / 10
A nearly decade-old mobile idle RPG that still gets one thing right that most of its modern competitors don't even try — a completely fair, no-IAP, no-gacha monetisation model — and undercuts it with technical rough edges that have apparently never been fully sanded down.
7 / 10
Meta Interaction's 2018 semi-idle RPG buries a genuinely deep itemization system — talent trees, enchanting, reforging, scrolls, gem sockets — under rough localization and RNG that can make its best ideas exhausting to reach.
7 / 10
A menu-only farming MMO that has quietly run since 2021 with no ads and a genuinely optional shop, propped up by a community wiki so thorough that half the game's actual strategy lives outside the app.
7 / 10
A hand-drawn roguelite about drilling planet cores and ploughing the profits back into a growing mining corporation — a genuinely addictive loop wrapped around a confusing interface and a late game that never quite finds a second gear.
7 / 10
A free-to-play multiplayer idle RPG built openly in RuneScape and Melvor Idle's image, adding a genuine social and clan layer those single-player idlers don't have — undercut by paywalled skills, expensive cosmetics, and an "idle" framing that some players say demands more constant attention than it should.
7 / 10