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Idle & Incremental reviews

955 Idle & Incremental games reviewed and scored, best first.

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955 reviews

THE LONGING

A game whose central mechanic is a 400-day countdown that runs whether you play or not — the most literal treatment of idle time anyone has attempted, and it's 92.3% positive six years on.

8 / 10

Reviewed

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Tower Wizard

A solo developer's follow-up to Magic Archery swaps archery for architecture, building an incremental around growing a single wizard's tower toward a definite, well-earned ending rather than an infinite number-go-up treadmill.

8 / 10

Reviewed

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Unnamed Space Idle

A solo developer's sci-fi idle game with over ten interlocking systems and players who have logged thousands of hours apiece. The reception is Very Positive, and the one recurring complaint is that late-game progress stops rewarding curiosity and starts demanding one correct answer.

8 / 10

Reviewed

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Tiny Aquarium: Social Fishkeeping Review: A Desktop Pet Done Right

A relaxing idle aquarium sim that lives in the corner of your screen, praised for its breeding, fishing and social systems, with a shaky launch-era social loop now largely patched and a couple of specific gripes still worth knowing about.

7.7 / 10

Reviewed

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Simultree

A short, stylish incremental game about running genetic experiments on Pac-Man-like organisms, praised for actually requiring strategic thought rather than idle clicking, though a few late-game hurdles and UI quirks keep it from being a flawless three-hour trip.

7.6 / 10

Reviewed

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A HERO AND A GARDEN

A NZ$7.39 visual novel dressed up as a clicker game from npckc, in which a hero who fails to rescue the princess spends two-odd hours making amends by growing magic berries — Very Positive at 95% of 79 reviews for its storybook art, warm cast and unusually deep accessibility options, with the one consistent complaint being that the "clicker" half thins out into repetitive quota-grinding by the later routes.

7.5 / 10

Reviewed

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All Hail the Orb

A solo-developed, short, deliberately silly incremental about worshipping a mysterious orb and recruiting cultists to do the clicking for you — charming enough to earn 95% positive reviews, and refreshingly willing to end rather than pad itself out with an unnecessary prestige loop.

7.5 / 10

Reviewed

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Almost a Hero

A party of the world's most useless heroes carries a fairly ordinary idle RPG through sheer force of writing, while its rewarded-video-ad economy is honest enough about what it's selling that the comparison to gacha idlers actually favours it.

7.5 / 10

Reviewed

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Berry Bury Berry

A genuinely bizarre, endlessly quotable first-person incremental game about growing berries and sacrificing them to a sentient hole — Overwhelmingly Positive across more than 8,000 reviews and driven to virality by a streamer discovery, with an honest, consistent minority complaint that its horror-tinged mystery and mid-game unlock tree don't live up to the strength of its opening hook.

7.5 / 10

Reviewed

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Birdwatching Notebook

A desktop-postcard idle game about attracting and photographing over 130 real bird species, charming enough to convert players who weren't birdwatchers or idle-game fans going in — held back at launch by a genuinely rough technical start that the developer has spent the months since steadily patching away.

7.5 / 10

Reviewed

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Bongo Cat

A free cat that drums your taskbar every time you press a key — 107,572 reviews at 96.6%, 5.8 million downloads in year one by the developer's own count, and an achievement ladder that climbed to 25 million bongos and broke its own completionists.

7.5 / 10

Reviewed

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Candy Box 2

A free ASCII-art browser game that opens on a candy counter and nothing else, then spends the next several hours quietly revealing a full RPG underneath — one of the genre's founding tricks, and still one of the hardest to pull off honestly.

7.5 / 10

Reviewed

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Click To Continue

A NZ$7.39 first-person clicker that spends most of its three-to-six-hour runtime pretending to be a joke about number-go-down before revealing a real escape-room puzzle structure — checked against a 442-review corpus and achievement data showing only about one buyer in nine ever reaches the end.

7.5 / 10

Reviewed

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CRT: Corner Right There!

CRT: Corner Right There! is an incremental arcade roguelite from Benevolent Banana Studio that turns the old DVD-logo-hits-the-corner screensaver daydream into an Arkanoid-style paddle game with real upgrade depth, and this review's unanimously positive sample finds a deceptively simple hook backed by a steep, rewarding achievement curve and a punchy retro-CRT aesthetic.

7.5 / 10

Reviewed

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Crush Crush

Sad Panda Studios' idle dating sim is a genuine time-blocking resource-allocation game wearing an anime pin-up costume, still shipping new characters and events after almost a decade — and still leaning on the same event-currency pressure its own players complain about.

7.5 / 10

Reviewed

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Dealer's Dice

A one-dollar dice-based roguelike tower defense with a genuinely unanimous early review base, where rolled dice stand in for towers and a betting-table framing gives an old genre a fresh, RNG-driven hook.

7.5 / 10

Reviewed

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Desk Paws

A Tamagotchi-inspired desktop pet collector with genuinely charming creature design and deep breeding systems, whose Very Positive reception sits alongside a specific, well-corroborated complaint that it demands far more manual attention than the "idle game" framing promises.

7.5 / 10

Reviewed

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Digseum

Rat Monthly's pocket-sized incremental has you excavating relics tile by tile and building a museum around them — a review of whether its two-to-three-hour runtime earns its Overwhelmingly Positive reputation, or just ends before the cracks show.

7.5 / 10

Reviewed

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Dodecadragons

A free browser incremental about a single dragon that eventually consumes the entire numeral system, built solo (with two collaborators) by Demonin and finished — deliberately — in 2024, with no further updates planned.

7.5 / 10

Reviewed

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Evolve

A free, open-source browser incremental that takes a species from primordial ooze to interstellar empire across thirteen distinct reset layers — one of the deepest idle games ever built, and one of the least interested in explaining any of it to you.

7.5 / 10

Reviewed

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Factory Town Idle

Erik Asmussen strips the conveyor belts and airships out of his own Factory Town and rebuilds the same economy as a menu-driven idle game — a genuinely distinct reimagining that nails offline progression but never quite explains the numbers it wants you to obsess over.

7.5 / 10

Reviewed

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