Fantasy Network
A hand-drawn metroidvania about umbrella combat, talent-show boss fights and an in-game social network, reviewed on launch day — six years after it was first announced as a very different game on a very different platform.
6.5 / 10
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227 Action games reviewed and scored, best first.
227 reviews
A hand-drawn metroidvania about umbrella combat, talent-show boss fights and an in-game social network, reviewed on launch day — six years after it was first announced as a very different game on a very different platform.
6.5 / 10
Tango Gameworks' supernatural open-world action game remains Very Positive across more than 20,000 Steam reviews for its genuinely striking, densely realised recreation of Tokyo — undercut by a real, remarkably consistent "beautiful but repetitive" complaint about its combat and side content, and by a specific, unusual, dateable controversy this review can confirm directly: Bethesda added Denuvo DRM to the game roughly a year after launch, bundled inside what its own update was billed as free content.
6.5 / 10
The Dealer returns, and this time he's dealing cards over a bullet heaven. The card layer is the most interesting thing in the genre right now; the horde layer underneath it hasn't worked out how to make you feel powerful yet — and the deckbuilding in its own tagline is still on the roadmap.
6.5 / 10
A co-op sci-fi bullet-hell roguelite wearing its Enter the Gungeon and Risk of Rain 2 influences openly, launched days before this review with striking pixel art and a genuinely addictive "one more run" loop for a lot of early players — undercut by real, specific launch-week problems including slow pacing, unclear item descriptions, and a co-op experience-sharing bug players describe as making solo-focused group runs "unplayable" until fixed.
6.5 / 10
A refined, widely praised evolution of Team Ninja's demanding samurai action RPG combat system, undercut by a severe and still-unresolved PC performance crisis — VRAM leaks, poor frame rates even on top-tier hardware, and stuttering that a genuine, sustained patch effort has not fully fixed as of five months after launch — that a large share of the negative review sample cites as the sole reason for an otherwise-loved game earning a thumbs down.
6.5 / 10
Kopla Games' minimalist auto-run dungeon crawler grew a sequel's worth of heroes, guilds and elemental gear over seven years of live support, and the one thing that didn't survive the expansion is the thing its name promised.
6.5 / 10
A free, Monty Python-flavoured rage platformer in the Getting Over It tradition, whose review section is mostly a running joke — but the two reviewers who wrote anything substantive independently flag the same real problem lurking under the intentional cruelty.
6.5 / 10
A single-run, high-score arcade roguelike that grafts Breakout's paddle-and-bricks loop onto item-build synergy from over 120 randomised pickups, with permadeath ending every attempt and no persistent carryover between runs. Released 5 August 2026 with no user reviews and no press coverage yet.
6.5 / 10
A pixel-art MMO built around reshuffling roguelite dungeons and a player-run overworld, launched into Early Access carrying the baggage of its previous life as an NFT game.
6.5 / 10
A solo developer's entry into the Vampire Survivors mould gives its weapons a personality of their own, and arrives with a genuinely large unlock list for a two-day-old free release — the question this first look can't yet answer is how it plays at hour twenty.
6.5 / 10
One of the most beautiful cyberpunk worlds ever built, wrapped around bugs that delete your save — reported in 2021, still reported in 2026, with an announcement feed containing five years of sales and no patch notes.
6.5 / 10
A free seasonal ARPG that borrows the Torchlight name and little of its soul, built instead around a genuinely deep hero-trait talent system, gacha pets that quietly cross the line the developer said it wouldn't cross, and a trade market that taxes you on the way out.
6.5 / 10
MachineGames' sequel brings B.J. Blazkowicz's fight against a Nazi-occupied America to Steam with genuinely praised gunplay and presentation, sitting Very Positive across nearly 50,000 reviews — undercut by a real, remarkably consistent "step down from The New Order" complaint about cutscene-heavy pacing and underdeveloped new characters, and by a specific, dateable technical incident this review can confirm: an August 2018 patch that broke previously-working video memory handling, which the developer then hotfixed within roughly five days.
6.5 / 10
Game Freak's first new IP away from Pokémon is a striking-looking action RPG that launched two days ago to a Mixed score — and the negative reviews and the positive ones are, almost eerily, describing the same game.
6 / 10
A looter-shooter with genuinely well-regarded gunplay, undercut by severe, persistent PC performance problems and a real, extensively documented public-relations crisis in which Gearbox CEO Randy Pitchford spent days publicly dismissing player complaints — telling PC gamers to "code your own engine" and that "premium games are made for premium gamers" — turning a technical problem into what press outlets have called "the great Pitchford Twitter crashout of 2025."
6 / 10
A solo-developer take on Breakout that swaps the usual flat 2D field for a first-person, zero-gravity paddle view across 32 fixed levels, backed by a sixteen-symbol power-up alphabet and a purely local high-score list. Released 5 August 2026 with no Steam achievements, no user reviews and no press coverage yet.
6 / 10
A pixel-art survivors-like that ends every boss fight at a poker table, from a first-time solo studio with no public track record and, a day after launch, no review corpus to check its 500-node unlock ladder against.
6 / 10
A first-person precision platformer that repackages the free Source-engine movement scene — surf, bhop and climb, born in Half-Life and Counter-Strike 1.6 mods — as a standalone Steam release with themed maps, Steam Achievements and leaderboards to chase. Released 6 August 2026 with no user-review corpus yet to weigh it against.
6 / 10
A one-mechanic precision platformer where the character only falls and the player's entire job is choosing which way is down, wrapped in a 78-achievement completion ladder and a minimalist green wireframe look, released day-one with no review corpus yet to check it against.
6 / 10
A side-scrolling idle ARPG that spent years quietly growing one of the clicker genre's largest skill trees in Early Access, then wrapped it in an energy-gated click system, RNG loot chests and a shard shop slow enough that a meaningful minority of players call the whole thing a grind built to sell its own solution.
6 / 10
A cheap, genuinely ambitious idle RPG that grafts a Path of Exile-style sprawling skill tree onto auto-battling incremental progression — undercut by translation quality bad enough that even native Chinese-speaking players describe needing to "translate Chinese into Chinese," erratic balance, and a build-nerfing pattern that frustrates players in a game with no PvP to justify it.
6 / 10
A third-person sci-fi horde shooter that pairs Vampire Survivors-scale enemy counts with build-your-own ARPG crafting, launched into Early Access with a specific roadmap, an honest price and zero independent track record to check any of it against.
6 / 10
A free-to-play Dungeons & Dragons action MMORPG that has survived thirteen years, two publisher rebrands and a 2025 management buyout on the strength of genuinely fun combat — and is now fighting its own cash shop for the loyalty of the veterans keeping it alive.
6 / 10
Amazon's classless action MMORPG still has the best weapon-swap combat and the most convincing large-scale siege war it has ever shipped. None of that is why this review exists — New World: Aeternum was delisted from every storefront on 15 January 2026 and the servers go dark for good on 31 January 2027. Reviewed with the extended Nighthaven season live.
6 / 10