Key art for Bugscraper

Game review

Bugscraper

7.5 / 10

Developer
Yolwoocle
Publisher
Ninesliced
Released
30 June 2026
Platforms
Windows
Genre
Action, Indie
Monetisation
paid
Players
true

The short version

Biggest strengths

  • Fast, satisfying gun-and-jump combat that reviewers consistently praised as fresh and well-designed across every enemy encounter
  • An outstanding soundtrack singled out by nearly every reviewer, alongside charming pixel art and boss designs reviewers called near-perfect across the board
  • Genuinely fun in both solo and local co-op, with multiple reviewers specifically enjoying both modes

Biggest weaknesses

  • Extremely short overall length, with a full run taking as little as 15 to 20 minutes for two players and the entire game's 80 waves completable within two to three hours on a first playthrough
  • Little to no replayability once the game is beaten, with reviewers repeatedly noting the absence of an endless mode, harder difficulty tiers, post-game scaling, or challenge modes
  • Cutscenes and credits cannot be skipped even on repeat runs, adding friction for anyone replaying with new people

Who it's for: Fans of tight, well-scored roguelike shooters (Enter the Gungeon, Exit the Gungeon) willing to accept a short runtime with limited post-completion replayability in exchange for excellent moment-to-moment combat

Our recommendation: recommended

7.5 / 10

Bugscraper released in full on Steam on June 30, 2026, from developer Yolwoocle and publisher Ninesliced, a solo or co-op roguelike shooter that sends players climbing floor after floor of an ever-taller tower, gunning down waves of bugs and bosses on the way to settling a score with a tyrannical boss at the top. Its 26-review English pool lands at a clean Positive (25 up, 1 down, 96%), and the consensus that emerges is unusually consistent: this is an extremely well-made, well-scored game whose biggest problem is simply that there isn't enough of it.

The moment-to-moment combat draws near-universal praise. One reviewer summarized it plainly: "the gameplay is fast paced and incredibly well designed! Every enemy makes you have to switch between your two main forms of attack, the gun and jumps, so it never feels too stale," comparing the overall vibe favorably to Castle Crashers. Another reviewer with over a year of history following the game since its Itch.io days called it "like Exit the Gungeon if it was actually a good game," praising the variety of enemies, distinct zone themes, and the range of guns available to change up playstyle mid-run. A third reviewer credited the power-up choices specifically for feeling meaningful: "the power ups all feel very significant and it's a real choice to decide between them."

The soundtrack comes up in nearly every substantive review as a genuine highlight, often unprompted. One reviewer, in the middle of an otherwise clinical breakdown of the game's content volume, broke format entirely just to say "the music is funkin GOOD," while another called the OST "awesome" and praised how "juicy and satisfying" every action feels. Reviewers extended the same praise to the art direction and boss design, with one calling the bosses "basically all perfect across the board" and another describing the whole package as visibly "crafted with care."

Where the pool turns from enthusiastic to conflicted is length and replayability, and the complaint is corroborated across enough independent, detailed reviews that it's the review's central caveat rather than a minor footnote. One reviewer laid out the numbers precisely: "there's only 80 waves in the entire game, once you get to the top of the fourth area that's about it," adding "there's no post game scaling, no challenge modes, no infinite mode, nothing. If you've beaten the game once you've seen all there is to see." A separate reviewer independently confirmed the same shape of the problem from a co-op perspective, noting a full two-player run takes "about 15-20 minutes to complete," and that the game "can be completed easily within about 2 or 3 hours of gameplay" on a first playthrough, praising the design throughout but specifically flagging the lack of "any sort of endless mode, harder difficulties, or similar" as the game starting "to falter after a while." A third reviewer, in the pool's sole negative review, made the mismatch the explicit reason for not recommending it: the store page describes 4-5 hours of content, but they and a friend finished the game in one hour across four runs, concluding "with the amount of content, I can't recommend it," despite otherwise enjoying the art and characters.

A smaller, secondary friction point is that cutscenes and credits can't be skipped even on repeat completions, which two reviewers who play the game as a replayable co-op experience with rotating friends specifically called tedious, since it adds dead time to every subsequent run regardless of how many times a player has already seen the story beats. Multiplayer itself is also currently local-only; one reviewer explicitly wished for online co-op, noting they'd only been able to play solo so far despite wanting the "even more chaotic session" a friend group could provide.

On value, reviewers are split roughly along the same lines as their length complaints. Several described the roughly $9.99 asking price as fair for what's delivered given the quality of the moment-to-moment experience, with one comparing it directly to "the price of a decent cheeseburger" while noting they got more joy out of the game than they would from an actual cheeseburger. Others, particularly those focused on total playtime relative to price, felt the content volume was thin enough to at least give pause, even when they still enjoyed the game enough to recommend it.

Structurally, the game's tower framing gives even its short runtime a strong sense of forward momentum. Each of the four distinct zones carries its own visual theme and enemy roster, so the climb never repeats itself within a single run, and reviewers consistently described looking forward to what would appear "when that elevator door opens" between floors, a small touch that several called out specifically for keeping the pacing tense even on repeat attempts. The absence of any explicit scoring system beyond combos struck at least one reviewer as an odd omission for such an arcade-flavored game, since a leaderboard or score-attack mode would have given completionist players a reason to keep replaying existing content even without new areas being added, a relatively low-effort fix that could meaningfully extend the game's appeal without requiring new levels.

Taken together, Bugscraper is an extremely well-crafted roguelike shooter, tight combat, outstanding music, and genuine care evident in every enemy and boss encounter, that simply doesn't yet have enough content to match the quality of what's there. The near-unanimous, specific complaint about limited length and zero endgame replayability is worth taking seriously if you're looking for a game to sink dozens of hours into, but as a short, focused, and consistently excellent co-op romp, it's an easy recommendation.

Pros and cons

Pros

  • Fast, satisfying gun-and-jump combat that reviewers consistently praised as fresh and well-designed across every enemy encounter
  • An outstanding soundtrack singled out by nearly every reviewer, alongside charming pixel art and boss designs reviewers called near-perfect across the board
  • Genuinely fun in both solo and local co-op, with multiple reviewers specifically enjoying both modes
  • A wide variety of guns and power-ups that meaningfully change playstyle mid-run, encouraging real choices rather than obvious upgrades

Cons

  • Extremely short overall length, with a full run taking as little as 15 to 20 minutes for two players and the entire game's 80 waves completable within two to three hours on a first playthrough
  • Little to no replayability once the game is beaten, with reviewers repeatedly noting the absence of an endless mode, harder difficulty tiers, post-game scaling, or challenge modes
  • Cutscenes and credits cannot be skipped even on repeat runs, adding friction for anyone replaying with new people
  • Online co-op is not available at launch, with at least one reviewer specifically wishing for online play rather than local-only multiplayer

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8 / 10
  • Sound 8.5 / 10
  • Value 6 / 10
  • Originality 6.5 / 10