Key art for Dead Station Together

Game review

Dead Station Together

6 / 10

Developer
cnsgames
Publisher
cnsgames
Released
18 June 2026
Platforms
Windows
Genre
Action, Casual, Indie
Monetisation
paid
Players
true

The short version

Biggest strengths

  • Genuinely atmospheric space-station setting with strong 'alien series' horror vibes, praised consistently across the review pool
  • A solid weapon selection (shotguns, rifles, machine guns, flamethrowers) with a detailed damage/dismemberment system that gives combat real impact
  • Extremely cheap even at full price, and reviewers consistently agreed it delivers reasonable value for well under a dollar, especially split among a group of friends

Biggest weaknesses

  • A single-source but specific report that the radar-based guidance system shown in the game's own trailer is not actually present in the shipped game
  • A single-source but specific report that the advertised 'rescue the crew' game mode does not exist in the current build
  • No public PVP matchmaking, only invite-based lobbies with existing friends, reported as a real limitation for a mode otherwise praised as fun

Who it's for: Budget-conscious co-op shooter fans looking for a cheap, casual way to kill an evening with friends, not recommended for players wanting the full feature set shown in the trailer or anyone hoping to play PVP with strangers

Our recommendation: recommended

6 / 10

Dead Station Together released in full on Steam on June 18, 2026, from solo studio cnsgames, a budget-priced 1–4 player co-op survival shooter set aboard a remote space station overrun by an infected outbreak. Its small 14-review English pool sits at Positive (12 up, 2 down, 86%), a thin sample size but one worth engaging with given the review count is small largely because the game itself is small: a cheap, casual co-op shooter whose reviewers are mostly weighing it fairly against its sub-dollar asking price rather than judging it as a full-scale release.

Atmosphere is the pool's most consistent point of agreement. One detailed reviewer described the station as delivering "an atmosphere of isolation and dread," praising how "the abandoned station is filled with dark hallways, confined spaces, and a lingering sense of danger," while a shorter review more casually summed up the same feeling as "alien series vibes environment." Combat draws real, specific praise too: the same detailed reviewer highlighted the weapon variety, from "devastating close-range" shotguns to flamethrowers that "add a satisfying layer of destructive chaos," alongside "a detailed damage system, including enemy dismemberment mechanics that make firefights feel more impactful." Multiple shorter reviews independently echoed the core appeal in simpler terms, calling it "a really fun zombie shooter" and "mindless fun, great game to kill time," with more than one reviewer specifically noting how much better it plays "with friends."

The pool's most useful review for prospective buyers is a detailed, specific critique from a reviewer who otherwise recommended the game and rated it a generous 10/7 in their own words. They reported that the radar-based guidance system shown in the game's own trailer "isn't in the game for some reason," despite trying "every button" to find it, and separately noted the advertised "rescue the crew" objective doesn't correspond to any actual game mode in the shipped build; the real mode list, per their breakdown, is Survival, DNA Collection, Timer, and PVP. That same reviewer flagged that PVP has no public lobby browser, meaning players can only fight friends they've already invited, calling it "kinda sad" since it's hard to convince friends to buy "a 'cheap' and 'simple' game like this" just for PVP. They also noted small bugs, like the Timer mode not displaying remaining time, and achievements occasionally failing to register on a first attempt.

Repetition is a real, if modestly corroborated, concern. That same detailed reviewer noted the single map "doesn't change so the game can be repetative at some point," a complaint that lines up with the pool's shortest negative review, which dismissed the entire experience in one blunt line: "zombies just spawn from a control room that is all." Two independent reviewers landing on variations of the same criticism, one detailed and one terse, suggests the single-map, single-loop structure is a genuine limitation rather than an isolated gripe, even if most of the pool was still willing to forgive it given the price.

Value is where the pool is most unified, and understandably so. At $0.99 full price (and often discounted further), reviewers consistently framed the purchase in terms of pocket change rather than a normal budget-game calculation: one called it "mindless fun" worth it "for only being .50 cents," while another summed up the whole pitch as "hella cheap" horror-adjacent shooting. A more measured review acknowledged the gameplay loop "could benefit from a bit more variety over time to keep long sessions feeling fresh," while still calling it "a good game for short to mid-length co-op sessions" at this price point. That framing, solid but clearly modest scope, sold honestly at a price to match, runs through almost the entire pool.

Progression, at least on paper, is built around investigation as much as combat. Players are tasked with locating DNA samples scattered around the station and piecing together evidence of what caused the outbreak in the first place, giving even the shooting-focused Survival and Timer modes a loose narrative wrapper rather than presenting purely abstract wave-based combat. One reviewer specifically appreciated that structure, noting the DNA collection objective "felt like a mission" rather than busywork, and suggested the game could have gone further with room-sealing or system-restart objective variety to build on that foundation. It's a reasonable wish list for a future update rather than a complaint about what currently exists, and it points at where a solo developer with more time could meaningfully expand the game without needing to reinvent it.

A couple of smaller quality-of-life gaps came up as well. One reviewer noted that returning to the lobby after a match doesn't automatically bring the same group of friends back together, requiring a fresh round of invites each time, calling it a minor but real annoyance rather than a dealbreaker. Reviewers were broadly forgiving of these rough edges given the asking price, but they're worth flagging directly since a $0.99 game with a small, thin review pool doesn't get the benefit of extensive independent verification the way a bigger release would.

Taken together, Dead Station Together is a perfectly reasonable way to spend an evening with friends for less than the cost of a candy bar, built on a genuinely atmospheric setting and a satisfying enough weapon selection, but buyers should go in aware that some advertised features, the radar system and rescue-crew objective chief among them, are not actually present in the current build, and that PVP is friends-only rather than open matchmaking. None of that erases the fun on offer, but it does mean the trailer is promising slightly more game than currently exists.

Pros and cons

Pros

  • Genuinely atmospheric space-station setting with strong 'alien series' horror vibes, praised consistently across the review pool
  • A solid weapon selection (shotguns, rifles, machine guns, flamethrowers) with a detailed damage/dismemberment system that gives combat real impact
  • Extremely cheap even at full price, and reviewers consistently agreed it delivers reasonable value for well under a dollar, especially split among a group of friends
  • Multiple game modes (Survival, DNA collection, Timer, PVP) that add some replay variety beyond a single linear campaign

Cons

  • A single-source but specific report that the radar-based guidance system shown in the game's own trailer is not actually present in the shipped game
  • A single-source but specific report that the advertised 'rescue the crew' game mode does not exist in the current build
  • No public PVP matchmaking, only invite-based lobbies with existing friends, reported as a real limitation for a mode otherwise praised as fun
  • A repetitive, unchanging map layout noted independently by more than one reviewer, with the game's harshest review summing up the entire loop as zombies that 'just spawn from a control room'

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Value 8 / 10
  • Originality 5 / 10