Key art for OK Boomer

Game review

OK Boomer

5.5 / 10

Developer
Pugsy Studios
Publisher
GameDev.ist
Released
25 June 2026
Platforms
Windows
Genre
Action, Adventure, Indie, Early Access
Monetisation
paid
Players
true

The short version

Biggest strengths

  • A distinctive, well-realized premise, exploring a corrupted digital version of the internet using obsolete analog equipment against glitch-inspired monsters
  • A cooperative loop reviewers said rewards genuine communication and teamwork, with each player's role mattering to a run's success
  • A strong visual identity, with distorted environments and audiovisual glitch effects reviewers consistently praised for atmosphere

Biggest weaknesses

  • A repetitive core loop, with reviewers reporting a small pool of enemy types and maps reused often enough to become monotonous
  • Reported performance problems, including low, inconsistent frame rates on capable hardware and jarring sound-balancing swings
  • Motion sickness reported by multiple players even after lowering motion blur and film grain settings, worth flagging for sensitive players specifically

Who it's for: Fans of Lethal Company-style co-op extraction horror looking for a genuinely fresh, internet-corrupted setting, who are comfortable buying into an Early Access build with real repetition and performance issues

Our recommendation: recommended with caveats

5.5 / 10

A genuinely fresh spin on co-op extraction horror

OK Boomer places up to four players inside a warped, corrupted version of the internet, tasked with surviving digital anomalies using deliberately outdated technology rather than futuristic gear. One detailed reviewer laid out what makes the premise distinctive: "One of the game's most creative mechanics is its use of outdated analog equipment as the primary means of combating digital horrors. Rather than equipping players with powerful futuristic weapons, OK Boomer challenges them to rely on vintage devices to identify, weaken, and eliminate corrupted entities. This gameplay choice reinforces the game's central theme while creating memorable encounters that feel different from the combat systems commonly found in other cooperative horror titles." The same reviewer praised the resulting atmosphere: "Players venture through distorted digital spaces filled with visual glitches, corrupted architecture, and eerie audiovisual effects that constantly reinforce the feeling of exploring a broken network. The monsters are inspired by corrupted data and internet folklore instead of conventional horror creatures, giving each encounter a strange and unpredictable quality."

A loop that leans hard on repeated content

Despite the strength of the premise, the pool's most consistent complaint is that the actual moment-to-moment gameplay doesn't yet have enough variety to sustain it. One reviewer wrote, "Boring gameplay loop, very few enemies to encounter, and too easy to make quota... You go in, encounter the same 7 enemies in rooms that are either too cramped or too open, get completely body blocked by your friends in every door, suck some glitches, and repeat. There is no scare factor because the enemies are around every corner." Another reviewer made a nearly identical point about map reuse: "The monsters aren't super unique, the maps are cool, but they are also used across most of the maps. The game is tedious, and honestly the weapons against the monsters dont have enough to take down a single enemy sometimes." That same reviewer, notably, credited the game's signature item directly: "the big microphone that they introduced is unique compared to whats out there."

Technical rough edges at launch

Beyond content repetition, several reviewers flagged specific performance and stability issues. One wrote, "I also had performance issues, generally low fps (60fps at best? I know I'm on 1440p but I get higher fps in cyberpunk) with constant framedrops," alongside a complaint about "bad sound balancing, going from not that loud to way too loud." A separate reviewer raised a more serious accessibility concern: "IF YOU SUFFER WITH MOTION SICKNESS OR GET NAUSEOUS FROM GAMES EVER I DON'T RECOMMEND THIS GAME. Unfortunately even with the graphics turned way down (motion blur off and such) this game still made everyone playing it PLUS everyone watching in my chat extremely nauseous." That same reviewer also reported display-setting bugs and lobby crashes, framing them as understandable given the Early Access label but still worth flagging clearly for prospective buyers.

Demo players noticed little launch-day progress

A specific and pointed criticism comes from reviewers who had played the game's earlier open demo and expected meaningful changes by the Early Access launch. One wrote, "Played this game during the open demo... What did change since then? Exactly... absolutely nothing.. there's not more content than in the demo and everything that worked is now buggy. When you switch to push to talk, the mic is always open, the enemies are way to easy and often keyboard input is just hanging. I enjoyed the demo very much, but this is the worst EA release i've ever seen on an indie game." That reviewer was careful to note real affection for the underlying concept despite the frustration, closing with "I am really sad to write such a bad review, because I actually like this game, but this is poorly playable." A separate reviewer echoed the same underlying disappointment more bluntly, comparing it unfavorably to established genre leaders: "i would rather play repo. i think the game has some potential but I was not expecting it to be another quota game."

Reviewers who see real promise despite the rough start

Not every reviewer walked away discouraged. One wrote, "I don't usually play games like this, but OK Boomer genuinely surprised me. Played for around 40 minutes so far and the art style immediately stood out. The shaders, lighting, and overall visuals look great. Everything feels consistent and polished." Another framed the balancing complaints as fixable rather than fundamental: "Games like these are usually a hit or a miss for me but I actually really enjoyed this! Def could use some balancing fixes as I felt like you didn't earn enough money for the cost of upgrades/weapons." The pool's most detailed positive review reached a similar conclusion, closing with, "Although players should expect continued refinement as development progresses, the core gameplay loop already demonstrates considerable creativity and potential for long-term growth."

Verdict

OK Boomer arrives in Early Access with a premise more distinctive than most of its extraction-horror competition, a corrupted internet setting, obsolete analog tools, and glitch-inspired monsters that give it a real identity of its own. Its launch build, however, shows the repetition, performance issues, and unresolved bugs typical of an early Early Access release, and reviewers who played its demo were specifically disappointed by how little seemed to change by launch. Genre fans drawn to the concept should go in with Early Access expectations firmly set, and may want to wait for a content and stability pass before committing.

Pros and cons

Pros

  • A distinctive, well-realized premise, exploring a corrupted digital version of the internet using obsolete analog equipment against glitch-inspired monsters
  • A cooperative loop reviewers said rewards genuine communication and teamwork, with each player's role mattering to a run's success
  • A strong visual identity, with distorted environments and audiovisual glitch effects reviewers consistently praised for atmosphere
  • A creative signature item, a large in-game microphone tool, that reviewers singled out as a memorable, distinctive touch

Cons

  • A repetitive core loop, with reviewers reporting a small pool of enemy types and maps reused often enough to become monotonous
  • Reported performance problems, including low, inconsistent frame rates on capable hardware and jarring sound-balancing swings
  • Motion sickness reported by multiple players even after lowering motion blur and film grain settings, worth flagging for sensitive players specifically
  • A launch build several reviewers who played the earlier demo said added little to no new content while introducing new bugs

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Performance 4 / 10
  • Value 5.5 / 10
  • Originality 7 / 10