Key art for CLAWPUNK

Game review

CLAWPUNK

7.5 / 10

Developer
Kittens in Timespace
Publisher
Megabit Publishing
Released
14 November 2025
Platforms
Windows
Genre
Action / Platformer
Monetisation
One-time purchase, no add-on content
Players
Single-player

The short version

CLAWPUNK is developer Kittens in Timespace's melee-focused 2D action game, published by Megabit Publishing and released 14 November 2025 for Windows. Players take control of a squad of nine fierce feline heroes, each with nine lives, battling through Feral City's villainous gangs across five zones of nine stages apiece, each capped by a boss fight, using destructible environments, melee combos and a supporting arsenal of ranged weapons to rack up score in fast, "push-forward" arcade combat. Reviewers respond with strong, specific enthusiasm for the game's character variety, describing meta-progression that unlocks distinct playable cats, each acting as an extra life rather than a simple cosmetic swap, alongside consistent, repeated praise for its hand-drawn cutscenes, voice acting, and a metal-inflected soundtrack reviewers single out by name.

A specific, pointed complaint concerns visibility on certain setups. The corpus's lone negative review describes an unplayable experience on Steam Deck specifically, citing sprites too small to stand out from the background until enemies are dangerously close, a concern echoed in a smaller way by at least one positive review that otherwise praised the game while noting small, distant enemies can be hard to track amid the game's chaos. Notably, the review corpus is currently small, though detailed and almost entirely positive, with reviewers crediting the demo undersold the finished game's meta-progression and character variety.

Biggest strengths

  • The roster of nine playable cats draws specific, repeated praise, with reviewers describing genuinely varied playstyles, from a dynamite-throwing pogo-stick fighter to more traditional melee brawlers, each acting as an extra life rather than a simple skin
  • Hand-drawn cutscenes and voice acting earn consistent credit, with reviewers specifically naming performers including Christopher Tester and Greg Sestero and describing the presentation as a clear step up from the game's own pre-release demo
  • The soundtrack draws repeated, specific praise, with reviewers describing a metal and punk- inflected score that keeps pace with the game's fast, chaotic combat

Biggest weaknesses

  • A specific, pointed complaint reports the game is effectively unplayable on Steam Deck, with sprites described as too small and low-contrast against the background to spot safely until enemies are already close
  • A related, smaller complaint echoed in an otherwise positive review describes small or distant enemies as hard to track amid the game's on-screen chaos, particularly during larger encounters
  • The review corpus remains small at this stage, meaning its currently strong reception has not yet been tested by a wider, more varied audience

Who it's for: Fans of chaotic, melee-focused 2D action platformers and roguelite character-unlock structures who enjoy stylish presentation and a metal soundtrack, and who can tolerate a currently small review sample and possible visibility issues on small or handheld screens.

Our recommendation: A stylish, chaotic feline brawler whose character variety, presentation and soundtrack earn strong early praise, worth seeking out for fans of arcade-style melee action, tempered only by a specific complaint about enemy and sprite visibility on some screens.

7.5 / 10

Nine lives, nine cats, one villainous corporation

CLAWPUNK is developer Kittens in Timespace's melee-focused 2D action game, published by Megabit Publishing and released 14 November 2025 for Windows. The premise is deliberately, gleefully simple: Feral City has fallen to a villainous corporation, and it's up to a squad of nine fierce feline heroes, each granted the traditional nine lives, to scratch, claw and explode their way back to control. Structurally, the game unfolds across five distinct zones, each built from nine stages capped by a boss fight, asking players to fight, dash and destroy their way toward each stage's exit while chasing the highest score possible, a scoring-driven, "push-forward" design the game's own store page describes as rewarding aggression with devastating abilities rather than punishing players for taking risks.

A roster reviewers say earns every one of its nine lives

The single most consistent thread running through CLAWPUNK's review corpus is specific enthusiasm for its cast of playable characters. Reviewers repeatedly note that the game's own free demo, while well-liked, undersells the finished product, with one detailed review writing that "once you start getting into the meta progression and the extra characters," the game opens up considerably, singling out an early unlock, a cat who fights from atop a pogo stick and throws dynamite as a self-destructive stun attack, as evidence of just how varied the roster's individual playstyles get. That structural choice, framing each unlockable cat as an extra life for a run rather than a purely cosmetic pick, draws its own specific credit, with reviewers describing genuine motivation to keep unlocking new characters purely to see how their kit changes the moment-to-moment combat, a design one detailed review calls the game's "main signature feature."

Hand-drawn cutscenes, a stacked cast of voices, and a soundtrack reviewers keep naming

Presentation draws consistent, specific praise across CLAWPUNK's corpus. Multiple reviewers single out the game's hand-drawn cutscenes and voice acting, with one detailed review specifically naming voice actor Christopher Tester's performance as "nice to listen to" despite an intro sequence that reviewer felt ran slightly long, while also noting Greg Sestero, known for The Room and Disaster Artist, voices one of the game's unlockable cats. The game's metal and punk-inflected soundtrack earns its own repeated, independent credit, with reviewers describing music that "keeps you moving" and complements the game's chaotic pace, one reviewer specifically praising a character-themed track as "metal af." Pixel art and enemy variety draw further specific praise, with reviewers describing high-quality sprite work and a roster of enemies varied enough to keep individual stages feeling distinct across the game's five zones.

A visibility problem on small screens, and a corpus still finding its size

Set against that enthusiasm, CLAWPUNK's lone negative review at time of writing centres on a specific, practical complaint: playing on Steam Deck. That reviewer describes sprites as "too small" and failing to "stand out well from the background until you're right next to them," rendering the handheld experience effectively unplayable by their account. A smaller, related concern echoes in an otherwise strongly positive review, which praises the game's soundtrack, character design and memorable environments while separately noting the game's zoomed-out camera can make smaller enemies difficult to spot amid combos, turning some encounters into what that reviewer calls "a high stakes game of 'Where's Waldo.'" Beyond that specific visibility thread, the current review corpus, twenty- two total reviews at time of writing, is notably small but detailed, with reviewers consistently crediting hardcore and Ironcat difficulty modes for extending the game's replay value well past a first playthrough.

A precision-platformer pedigree beneath the chaos

Beneath its irreverent premise, CLAWPUNK's design leans on the mechanical discipline of a precision platformer as much as a beat-'em-up. One detailed review describes the core structure plainly: five zones of nine stages each, every stage built around locating an exit at the lowest point of the level while navigating traps, explosives and pitfalls alongside hostile enemy hordes, a layout that rewards route-reading and careful movement as much as raw combat aggression. That same reviewer credits the game with "solid controls and a responsive combat system," a foundation that several other reviewers echo when praising how distinctly each unlocked cat changes not just combat options but the way a stage's platforming challenges have to be approached, whether that means a dynamite-throwing pogo stick fighter clearing gaps differently than a more traditionally-grounded melee cat, or a ranged-focused character favouring a slower, more deliberate route through a stage's hazards. Destructible environments compound that variety further, with reviewers noting that levels can be reshaped mid-run by the chaos of combat itself, adding an improvisational element on top of the game's already varied character roster.

Value

At NZ$15.75, CLAWPUNK asks a modest price for a stylish, character-driven arcade action game, and its currently small but strongly Positive review base, twenty-one positive against a single negative review, reflects genuine enthusiasm for its roster variety, presentation and soundtrack. That reception comes with the caveat of a still-limited sample size, and the one specific technical complaint on record, poor visibility on Steam Deck, is worth taking seriously for anyone planning to play primarily on a handheld screen. For fans of chaotic, melee-focused 2D action platformers with roguelite-style character unlocks, CLAWPUNK is a strong, well-regarded pick at its price; for players who mainly game on Steam Deck, the current review corpus suggests sticking to a desktop or larger display first, at least until visibility settings or scaling options are addressed in a future update.

Pros and cons

Pros

  • The roster of nine playable cats draws specific, repeated praise, with reviewers describing genuinely varied playstyles, from a dynamite-throwing pogo-stick fighter to more traditional melee brawlers, each acting as an extra life rather than a simple skin
  • Hand-drawn cutscenes and voice acting earn consistent credit, with reviewers specifically naming performers including Christopher Tester and Greg Sestero and describing the presentation as a clear step up from the game's own pre-release demo
  • The soundtrack draws repeated, specific praise, with reviewers describing a metal and punk- inflected score that keeps pace with the game's fast, chaotic combat
  • Destructible environments and momentum-driven, "push-forward" level design earn specific credit, with reviewers describing genuine chaos in navigating traps, explosives and enemy hordes toward each stage's exit
  • Replayability draws specific praise from reviewers citing meta-progression, a card-based buff system with over a hundred cards, and additional hardcore and permadeath-style modes for players seeking a tougher challenge

Cons

  • A specific, pointed complaint reports the game is effectively unplayable on Steam Deck, with sprites described as too small and low-contrast against the background to spot safely until enemies are already close
  • A related, smaller complaint echoed in an otherwise positive review describes small or distant enemies as hard to track amid the game's on-screen chaos, particularly during larger encounters
  • The review corpus remains small at this stage, meaning its currently strong reception has not yet been tested by a wider, more varied audience
  • The game's intro sequence draws a mild, specific complaint from at least one reviewer describing it as running slightly long before gameplay begins, even while praising its voice work
  • No specific bugs or crashes beyond the Steam Deck visibility issue appear in the current review corpus, though its small sample size limits how confidently that absence can be read as a clean bill of health

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7.5 / 10
  • Visuals 8 / 10
  • Progression 7.5 / 10
  • Performance 6.5 / 10
  • Value 8 / 10
  • Originality 7.5 / 10