Key art for Neon Abyss

Game review

Neon Abyss

7 / 10

Developer
Veewo Games
Publisher
Team17
Released
14 July 2020
Platforms
Windows
Genre
Roguelite Action Platformer
Monetisation
One-time purchase, plus four content DLC packs sold separately after launch
Players
Single-player only

The short version

Neon Abyss sends you run-and-gunning through procedurally generated dungeons, combining gun and melee combat with the item-synergy structure The Binding of Isaac popularised — pick up enough strange, often room-altering items and your character transforms into a build nobody planned, including you. Critics were receptive: 76 on OpenCritic ("Strong," 76% critic recommend rate), with Metacritic ranging 74-81 across platforms. Steam's lifetime player score agrees, Very Positive at 85.7% of 4,294 reviews (checked 14 August 2026).

The minority who don't recommend it are specific rather than vague, and their most common complaint doubles as the game's biggest risk: several detailed reviews say Neon Abyss openly borrows Isaac's core structure without matching its item variety or long-term depth, and that a grindy unlock system built around a skill tree makes early hours feel like a toll booth rather than genre-standard difficulty. A smaller, more pointed thread of complaints concerns balance changes in later patches, which some longtime players say made hard difficulties frustrating in ways that feel arbitrary rather than skill-based.

Biggest strengths

  • A distinctive neon-pixel visual identity and fast, satisfying run-and-gun combat that critics and players consistently praise
  • Genuinely deep item-synergy systems once unlocked, with critics specifically citing the variety of weapons and items as a highlight
  • Strong critical reception across the board (76 OpenCritic "Strong", 74-81 Metacritic across platforms) backed by an 85.7% Very Positive Steam score from 4,294 reviews

Biggest weaknesses

  • Draws frequent, specific comparisons to The Binding of Isaac from reviewers who say it borrows core structural ideas without matching that game's item variety or long-term depth
  • A grindy skill-tree and character-unlock structure that several detailed reviews say front-loads frustration rather than easing new players in
  • A smaller item pool and less enemy variety than genre veterans expect, which multiple reviews say leads to repetitiveness on longer play sessions rather than sustained discovery

Who it's for: Roguelite fans who enjoy Binding of Isaac's item-synergy loop and want a faster, more run-and-gun-focused variant with its own pixel-neon visual identity. A weaker fit for anyone who's already deep into Isaac and its expansions, since the comparison is unavoidable and Neon Abyss's own reviewers say it doesn't out-depth its inspiration.

Our recommendation: A confident recommendation at its current heavily discounted price for roguelite fans, with realistic expectations: a strong, colourful take on a well-worn formula rather than a genre-redefining original, and one where the unlock grind is worth pushing through for the stronger mid-game rather than expected to hook you in the first hour.

7 / 10

Wearing its influences on its sleeve

Neon Abyss is unmistakably built in The Binding of Isaac's shadow: procedurally generated dungeons, item pickups that compound into unpredictable builds, a run structure organised around repeated attempts rather than a single continuous playthrough. What it adds is its own identity — faster, more run-and-gun-focused combat than Isaac's tear-based shooting, a neon-pixel visual style distinct from Isaac's grotesque biblical horror, and a "dungeon evolution" system where the items you collect actively reshape the levels around you, not just your character.

Critics responded well to that combination. OpenCritic's aggregate sits at 76, its "Strong" tier, with 76% of 45 critics recommending it; Metacritic ranges from 74 on PC up to 81 on Xbox One. Steam's own player base agrees closely — Very Positive, 85.7% of 4,294 reviews as of this writing, a solid consensus for a genre with an unusually high, well-established bar set by its most famous predecessor.

The comparison the game can't escape

That predecessor is also the most common reference point in Neon Abyss's negative reviews, and it's raised specifically rather than as a lazy dismissal. "This game is basically just trying to be Binding of Isaac. I'm not saying that in a disparaging 'every roguelite is Binding of Isaac,' I'm saying it in a... this game literally rips entire concepts from it," reads one detailed review, going on to argue the borrowed structure isn't matched by an equally deep item pool or the kind of long-term build variety that's kept Isaac's community engaged for over a decade. A related, milder complaint from another reviewer describes a smaller item pool and less enemy variety leading to noticeable repetitiveness once the initial novelty wears off — not a launch-week impression, but one echoed by reviews posted well after release too.

The other recurring complaint concerns pacing and progression rather than the moment-to-moment combat. Neon Abyss gates a meaningful amount of content — additional playable characters, skill upgrades — behind a grindy unlock structure, and several detailed reviews describe the early hours as a toll booth you have to push through rather than an on-ramp that eases you in. "There's been major balance issues, a lot of frustrating design decisions around negative pets and items, extremely grindy skill tree," reads a representative review from the game's first month, adding that the structure "should have released in early access, perhaps."

A smaller thread: post-launch balance changes

A quieter but specific complaint thread concerns what happened to the game after launch rather than what shipped with it. One detailed 2023 review, well after Neon Abyss's initial release window, argues later balance patches made higher difficulty tiers frustrating in ways that felt arbitrary rather than testing genuine skill, naming an earlier patch version specifically as preferable to what the game had become. Another review from October 2020 raises a separate concern about the developer's priorities during that same post-launch window, characterising the studio's early focus as defending its DLC approach ahead of addressing widely-requested balance fixes — a claim this review can't independently verify in detail, but one worth noting as part of the pattern the negative-review corpus describes around that period.

Verdict

Neon Abyss is a well-made, well-received roguelite that earns its Strong critical reception and Very Positive Steam score on the strength of its combat feel, visual identity and item-synergy depth once you're past the opening hours. The comparison to The Binding of Isaac is unavoidable and, by its own reviewers' account, not fully favourable — this is a strong take on an established formula rather than a reinvention of it, with a grindier on-ramp than the genre's best offer. At its current discounted price, that's an easy trade for roguelite fans; going in expecting genre-defining originality is the one way to be disappointed by a game that mostly delivers exactly what it sets out to.

Pros and cons

Pros

  • A distinctive neon-pixel visual identity and fast, satisfying run-and-gun combat that critics and players consistently praise
  • Genuinely deep item-synergy systems once unlocked, with critics specifically citing the variety of weapons and items as a highlight
  • Strong critical reception across the board (76 OpenCritic "Strong", 74-81 Metacritic across platforms) backed by an 85.7% Very Positive Steam score from 4,294 reviews
  • Currently available at a steep, genuine discount, making it an easy low-cost pickup for roguelite fans curious about the genre

Cons

  • Draws frequent, specific comparisons to The Binding of Isaac from reviewers who say it borrows core structural ideas without matching that game's item variety or long-term depth
  • A grindy skill-tree and character-unlock structure that several detailed reviews say front-loads frustration rather than easing new players in
  • A smaller item pool and less enemy variety than genre veterans expect, which multiple reviews say leads to repetitiveness on longer play sessions rather than sustained discovery
  • Some longtime players report later balance patches made higher difficulties feel arbitrarily punishing rather than more skill-testing, with one detailed 2023 review naming a specific earlier patch version as preferable to what shipped after

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Progression 5.5 / 10
  • Value 7 / 10
  • Originality 5 / 10
  • Replayability 6.5 / 10