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Action reviews

1610 Action games reviewed and scored, best first.

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1610 reviews

CRT: Corner Right There!

CRT: Corner Right There! is an incremental arcade roguelite from Benevolent Banana Studio that turns the old DVD-logo-hits-the-corner screensaver daydream into an Arkanoid-style paddle game with real upgrade depth, and this review's unanimously positive sample finds a deceptively simple hook backed by a steep, rewarding achievement curve and a punchy retro-CRT aesthetic.

7.5 / 10

Reviewed

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Cursemark

A rune-socketed action roguelite where the world gets more dangerous the more of it you uncover — a genuinely inventive build system wrapped around a dodge that refuses to behave like the souls-likes it keeps getting compared to.

7.5 / 10

Reviewed

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Cyberscape Review

A Love Letter to Zero Tolerance Cyberscape entered Early Access March 23, 2026 from AtomicTorch Studio, the small team previously known for the survival-crafting game Cyrofall, bef

7.5 / 10

Reviewed

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Dante

Salvatore Previti's js13k 2022 double winner packs constructive-solid-geometry hell, cascaded shadow maps and a genuinely functioning dual-thumb virtual joystick into 13 kilobytes — wrapped around a fetch-quest loop thin enough to finish in one sitting.

7.5 / 10

Reviewed

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DARK SOULS: REMASTERED

One of the most genre-defining action RPGs ever made, sold through a remaster its own launch-week reviewers called a $25 patch for known bugs that are, in several cases, still in the game — with the cheaper original delisted from Steam entirely.

7.5 / 10

Reviewed

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Dawnhold

A solo-developed hybrid of tower defense, base building and action RPG that a small but uniformly enthusiastic early review sample calls easy to learn and genuinely hard to master, with real class variety, a standout soundtrack, and an achievement curve showing meaningful long-term engagement from its most dedicated players.

7.5 / 10

Reviewed

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Days Gone

An open-world zombie survival game with a genuine cult following that grew after release — launched on PC in 2021 with one of the most severe, best-documented data-collection controversies this library has seen, since resolved with an opt-out but still shaping how the game is remembered.

7.5 / 10

Reviewed

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Death Stranding 2: On the Beach

Kojima Productions' sequel arrived on PC nine months after its PlayStation 5 exclusive launch with one of the best-optimised AAA ports in recent memory and genuinely expanded delivery and combat systems, sitting Overwhelmingly Positive across nearly 26,000 Steam reviews — tempered by a real, remarkably consistent complaint from longtime fans that its writing, pacing and a hand-holding new companion character fall well short of the original's atmosphere and restraint.

7.5 / 10

Reviewed

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Deep Sheol Review

A Corporate Gas Leak, a Lot of Zombies, and Something Much Older Underneath Deep Sheol drops you into the boots of Special Agent Seth, sent to investigate why a corporate mining fa

7.5 / 10

Reviewed

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Diablo III

Diablo III launched in 2012 with a real-money item market that quietly rewrote its own loot tables, then spent the next two years proving the fix was worth the wait. Fourteen years and thirty-nine seasons on, it's a cheap, complete, still-excellent action RPG stuck in maintenance mode — and still carrying an always-online rule it no longer has a reason for.

7.5 / 10

Reviewed

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Diablo II: Resurrected

Blizzard's remaster of the 2000 original finally landed on Steam in February 2026, bundled with the first new class since 2001. The classic game underneath is exactly as good as it ever was — the question is whether Steam buyers are actually being sold the classic game, or something more expensive.

7.5 / 10

Reviewed

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Diablo IV

Two expansions and a dozen seasons after launch, Diablo IV has fixed the thing that nearly sank it — its loot — and built a genuinely enormous endgame on top. What it hasn't fixed is how much it now costs, in money and in relearning, to stay current with it.

7.5 / 10

Reviewed

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DIMENGUARD Review

Pac-Man Never Had A Curse-And-Blessing System DIMENGUARD is a $4.99 solo project from developer RayMag that takes an unusually direct approach to genre-blending: it's a rogueli

7.5 / 10

Reviewed

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Disc Dungeon

A tactical roguelike that fuses the physical dexterity of Crokinole with fantasy hero recruitment and campaign-based artifact building, winning over a tiny early review base with genuine strategic depth in how disc abilities interact, though the sample so far is too small and uniformly glowing to say much about where the game might still fall short.

7.5 / 10

Reviewed

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Dishonored 2

Arkane's supernatural stealth-action sequel remains Very Positive across more than 66,000 Steam reviews, widely regarded as one of the finest immersive sims ever made — a reputation that survived a severe, well-documented 2016 launch-performance crisis this review can confirm was genuinely fixed, though a separate, newer, still-unresolved AMD CPU plus Nvidia GPU launch-failure bug persists in reviews dated as recently as August 2025, alongside real, current uncertainty over Arkane's own future following a July 2026 Xbox restructuring.

7.5 / 10

Reviewed

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Double Knight

A top-down action roguelike built around a deceptively simple mechanic, where every enemy killed spawns a knight who mirrors your every move, turning crowd management into a genuinely fresh puzzle-combat hybrid that unanimous reviewers found charming, fast, and worth its low asking price.

7.5 / 10

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Dracs After Dusk

A top-down arcade shooter that casts players as a wild west sheriff blasting through waves of vampires, earning a spotless review pool for its tight boss design, catchy retro presentation, and steep-but-fair difficulty curve, even though its bare-bones structure leaves little room for players who bounce off the challenge.

7.5 / 10

Reviewed

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Dragon Age: Inquisition

A celebrated, GOTY-winning BioWare fantasy epic whose Steam review page has spent six straight years dominated by one complaint that has nothing to do with the game — the mandatory EA launcher, which reviewers are still calling out for breaking the game as recently as this year.

7.5 / 10

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DragonLoop

A hand-drawn Metroidvania built around a genuinely inventive five-day time-loop structure, whose Very Positive reception is well earned by its exploration design even as a consistent cluster of complaints about combat feedback, control mapping, and rough translation keeps it from greatness.

7.5 / 10

Reviewed

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Dragon's Dogma 2

Capcom's open-world action RPG is built around a genuinely strange idea — AI companions on loan from other players' worlds — wrapped in a combat system that rewards climbing monsters like furniture and a map that punishes you for wanting to skip the walk. Two-plus years of patches have quietly answered most of its launch complaints; the review score never fully recovered from asking anyway.

7.5 / 10

Reviewed

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Dying Light: The Beast

Techland's return to Kyle Crane and the original Dying Light formula, widely, specifically praised as a genuine "return to form" after the divisive Dying Light 2 — backed by an unusually clean, well-optimised launch and an explicit, kept promise to ship without microtransactions — undercut for a real minority of players by parkour-unfriendly map design and a genuine, documented fairness controversy over how a later Definitive Edition treated existing Deluxe Edition owners.

7.5 / 10

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Eden's Eclipse

A polished, EspGaluda-inspired vertical bullet-hell shmup from veteran doujin developer xxGameRoom, praised by a devoted fanbase for its guard mechanic, scoring feedback, and Cave-like bullet patterns, but flagged for a steep difficulty curve with no easy mode and a few rough edges around hitbox clarity.

7.5 / 10

Reviewed

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